[DMU] Fix Bog Badger giving menace to lands

This commit is contained in:
PurpleCrowbar 2022-10-09 23:56:06 +01:00
parent 717482583f
commit 890abeb8c5

View file

@ -12,6 +12,7 @@ import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.SubType;
import mage.filter.StaticFilters;
import java.util.UUID;
@ -33,7 +34,7 @@ public final class BogBadger extends CardImpl {
// When Bog Badger enters the battlefield, if it was kicked, creatures you control gain menace until end of turn.
this.addAbility(new ConditionalInterveningIfTriggeredAbility(
new EntersBattlefieldTriggeredAbility(new GainAbilityControlledEffect(
new MenaceAbility(false), Duration.EndOfTurn
new MenaceAbility(false), Duration.EndOfTurn, StaticFilters.FILTER_PERMANENT_CREATURES
)), KickedCondition.ONCE, "When {this} enters the battlefield, " +
"if it was kicked, creatures you control gain menace until end of turn. " +
"<i>(A creature with menace can't be blocked except by two or more creatures.)</i>"