Fixed bug of Search for Tomorrow bringing lands tapped in play instead of untapped.

This commit is contained in:
LevelX2 2013-05-26 01:02:32 +02:00
parent 58bb785754
commit 8933edc719

View file

@ -28,8 +28,8 @@
package mage.sets.timespiral;
import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect;
@ -52,7 +52,7 @@ public class SearchForTomorrow extends CardImpl<SearchForTomorrow> {
// Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
TargetCardInLibrary target = new TargetCardInLibrary(new FilterBasicLandCard());
this.getSpellAbility().addEffect(new SearchLibraryPutInPlayEffect(target, true, Constants.Outcome.PutLandInPlay));
this.getSpellAbility().addEffect(new SearchLibraryPutInPlayEffect(target, false, Outcome.PutLandInPlay));
// Suspend 2-{G}
this.addAbility(new SuspendAbility(2, new ManaCostsImpl("{G}"), this));