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Fixed bug of Search for Tomorrow bringing lands tapped in play instead of untapped.
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58bb785754
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1 changed files with 2 additions and 2 deletions
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@ -28,8 +28,8 @@
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package mage.sets.timespiral;
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package mage.sets.timespiral;
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import java.util.UUID;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.CardType;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.Constants.Rarity;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect;
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import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect;
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@ -52,7 +52,7 @@ public class SearchForTomorrow extends CardImpl<SearchForTomorrow> {
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// Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
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// Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
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TargetCardInLibrary target = new TargetCardInLibrary(new FilterBasicLandCard());
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TargetCardInLibrary target = new TargetCardInLibrary(new FilterBasicLandCard());
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this.getSpellAbility().addEffect(new SearchLibraryPutInPlayEffect(target, true, Constants.Outcome.PutLandInPlay));
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this.getSpellAbility().addEffect(new SearchLibraryPutInPlayEffect(target, false, Outcome.PutLandInPlay));
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// Suspend 2-{G}
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// Suspend 2-{G}
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this.addAbility(new SuspendAbility(2, new ManaCostsImpl("{G}"), this));
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this.addAbility(new SuspendAbility(2, new ManaCostsImpl("{G}"), this));
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