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Implemented High Alert
This commit is contained in:
parent
66676f7833
commit
89454f9c8e
7 changed files with 165 additions and 192 deletions
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@ -1,43 +1,36 @@
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package mage.cards.a;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldControlledTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.abilities.effects.common.combat.CanAttackAsThoughItDidntHaveDefenderAllEffect;
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import mage.abilities.effects.common.ruleModifying.CombatDamageByToughnessEffect;
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import mage.abilities.keyword.DefenderAbility;
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import mage.constants.SubType;
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import mage.constants.SuperType;
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import mage.abilities.keyword.FlyingAbility;
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import mage.abilities.keyword.VigilanceAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.constants.Zone;
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import mage.constants.*;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.mageobject.AbilityPredicate;
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import mage.filter.predicate.permanent.ControllerIdPredicate;
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import mage.game.Game;
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import java.util.UUID;
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/**
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*
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* @author TheElk801
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*/
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public final class ArcadesTheStrategist extends CardImpl {
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private static final FilterControlledCreaturePermanent filter
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= new FilterControlledCreaturePermanent("creature with defender");
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private static final FilterCreaturePermanent filter2 = new FilterCreaturePermanent();
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static {
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filter.add(new AbilityPredicate(DefenderAbility.class));
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filter2.add(new AbilityPredicate(DefenderAbility.class));
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}
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public ArcadesTheStrategist(UUID ownerId, CardSetInfo setInfo) {
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@ -61,14 +54,14 @@ public final class ArcadesTheStrategist extends CardImpl {
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));
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// Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
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Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ArcadesTheStrategistCombatDamageRuleEffect());
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Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new CombatDamageByToughnessEffect(filter2, true).setText("Each creature you control with defender assigns combat damage equal to its toughness rather than its power"));
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ability.addEffect(new CanAttackAsThoughItDidntHaveDefenderAllEffect(
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Duration.WhileOnBattlefield, filter
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).setText("and can attack as though it didn't have defender"));
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this.addAbility(ability);
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}
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public ArcadesTheStrategist(final ArcadesTheStrategist card) {
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private ArcadesTheStrategist(final ArcadesTheStrategist card) {
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super(card);
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}
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@ -77,41 +70,3 @@ public final class ArcadesTheStrategist extends CardImpl {
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return new ArcadesTheStrategist(this);
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}
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}
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class ArcadesTheStrategistCombatDamageRuleEffect extends ContinuousEffectImpl {
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public ArcadesTheStrategistCombatDamageRuleEffect() {
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super(Duration.WhileOnBattlefield, Outcome.Detriment);
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staticText = "Each creature you control with defender assigns combat damage equal to its toughness rather than its power";
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}
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public ArcadesTheStrategistCombatDamageRuleEffect(final ArcadesTheStrategistCombatDamageRuleEffect effect) {
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super(effect);
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}
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@Override
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public ArcadesTheStrategistCombatDamageRuleEffect copy() {
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return new ArcadesTheStrategistCombatDamageRuleEffect(this);
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}
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@Override
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public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
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// Change the rule
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FilterCreaturePermanent filter = new FilterCreaturePermanent();
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filter.add(new ControllerIdPredicate(source.getControllerId()));
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filter.add(new AbilityPredicate(DefenderAbility.class));
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game.getCombat().setUseToughnessForDamage(true);
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game.getCombat().addUseToughnessForDamageFilter(filter);
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return true;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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}
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@Override
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public boolean hasLayer(Layer layer) {
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return layer == Layer.RulesEffects;
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}
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}
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@ -1,26 +1,27 @@
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package mage.cards.a;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.common.combat.CanAttackAsThoughItDidntHaveDefenderTargetEffect;
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import mage.abilities.effects.common.continuous.BoostControlledEffect;
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import mage.abilities.effects.common.ruleModifying.CombatDamageByToughnessEffect;
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import mage.abilities.keyword.DefenderAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Zone;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.mageobject.AbilityPredicate;
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import mage.filter.predicate.permanent.ControllerIdPredicate;
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import mage.game.Game;
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import mage.target.common.TargetCreaturePermanent;
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import java.util.UUID;
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/**
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*
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* @author LevelX2
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*/
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public final class AssaultFormation extends CardImpl {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{1}{G}");
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// Each creature you control assigns combat damage equal to its toughness rather than its power.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new AssaultFormationCombatDamageRuleEffect()));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CombatDamageByToughnessEffect(StaticFilters.FILTER_PERMANENT_CREATURE, true)));
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// {G}: Target creature with defender can attack this turn as though it didn't have defender.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new CanAttackAsThoughItDidntHaveDefenderTargetEffect(Duration.EndOfTurn), new ManaCostsImpl("{G}"));
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}
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public AssaultFormation(final AssaultFormation card) {
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private AssaultFormation(final AssaultFormation card) {
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super(card);
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}
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return new AssaultFormation(this);
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}
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}
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class AssaultFormationCombatDamageRuleEffect extends ContinuousEffectImpl {
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public AssaultFormationCombatDamageRuleEffect() {
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super(Duration.WhileOnBattlefield, Outcome.Detriment);
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staticText = "Each creature you control assigns combat damage equal to its toughness rather than its power";
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}
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public AssaultFormationCombatDamageRuleEffect(final AssaultFormationCombatDamageRuleEffect effect) {
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super(effect);
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}
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@Override
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public AssaultFormationCombatDamageRuleEffect copy() {
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return new AssaultFormationCombatDamageRuleEffect(this);
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}
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@Override
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public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
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// Change the rule
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FilterCreaturePermanent filter = new FilterCreaturePermanent();
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filter.add(new ControllerIdPredicate(source.getControllerId()));
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game.getCombat().setUseToughnessForDamage(true);
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game.getCombat().addUseToughnessForDamageFilter(filter);
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return true;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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}
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@Override
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public boolean hasLayer(Layer layer) {
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return layer == Layer.RulesEffects;
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}
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}
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@ -1,21 +1,19 @@
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package mage.cards.b;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.common.ruleModifying.CombatDamageByToughnessEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.permanent.ControllerIdPredicate;
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import mage.game.Game;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.filter.StaticFilters;
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import java.util.UUID;
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/**
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*
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* @author TheElk801
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*/
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public final class BelligerentBrontodon extends CardImpl {
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this.toughness = new MageInt(6);
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// Each creature you control assigns combat damage equal to its toughness rather than its power.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BelligerentBrontodonCombatDamageRuleEffect()));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CombatDamageByToughnessEffect(StaticFilters.FILTER_PERMANENT_CREATURE, true)));
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}
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public BelligerentBrontodon(final BelligerentBrontodon card) {
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private BelligerentBrontodon(final BelligerentBrontodon card) {
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super(card);
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}
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return new BelligerentBrontodon(this);
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}
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}
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class BelligerentBrontodonCombatDamageRuleEffect extends ContinuousEffectImpl {
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public BelligerentBrontodonCombatDamageRuleEffect() {
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super(Duration.WhileOnBattlefield, Outcome.Detriment);
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staticText = "Each creature you control assigns combat damage equal to its toughness rather than its power";
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}
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public BelligerentBrontodonCombatDamageRuleEffect(final BelligerentBrontodonCombatDamageRuleEffect effect) {
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super(effect);
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}
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@Override
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public BelligerentBrontodonCombatDamageRuleEffect copy() {
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return new BelligerentBrontodonCombatDamageRuleEffect(this);
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}
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@Override
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public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
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// Change the rule
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FilterCreaturePermanent filter = new FilterCreaturePermanent();
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filter.add(new ControllerIdPredicate(source.getControllerId()));
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game.getCombat().setUseToughnessForDamage(true);
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game.getCombat().addUseToughnessForDamageFilter(filter);
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return true;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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}
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@Override
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public boolean hasLayer(Layer layer) {
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return layer == Layer.RulesEffects;
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}
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}
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package mage.cards.d;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.common.ruleModifying.CombatDamageByToughnessEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.SuperType;
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import mage.constants.Zone;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import java.util.UUID;
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/**
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*
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* 613.10. Some continuous effects affect game rules rather than objects. For
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* example, effects may modify a player's maximum hand size, or say that a
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* creature must attack this turn if able. These effects are applied after all
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* in rule 601.2e. All other such effects are applied in timestamp order. See
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* also the rules for timestamp order and dependency (rules 613.6 and 613.7)
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*
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*
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* @author LevelX2
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*/
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public final class DoranTheSiegeTower extends CardImpl {
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this.toughness = new MageInt(5);
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// Each creature assigns combat damage equal to its toughness rather than its power.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new DoranTheSiegeTowerCombatDamageRuleEffect()));
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this.addAbility(new SimpleStaticAbility(
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Zone.BATTLEFIELD,
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new CombatDamageByToughnessEffect(
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StaticFilters.FILTER_PERMANENT_CREATURE, false
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)
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));
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}
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public DoranTheSiegeTower(final DoranTheSiegeTower card) {
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private DoranTheSiegeTower(final DoranTheSiegeTower card) {
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super(card);
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}
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return new DoranTheSiegeTower(this);
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}
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}
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class DoranTheSiegeTowerCombatDamageRuleEffect extends ContinuousEffectImpl {
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public DoranTheSiegeTowerCombatDamageRuleEffect() {
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super(Duration.WhileOnBattlefield, Outcome.Detriment);
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staticText = "Each creature assigns combat damage equal to its toughness rather than its power";
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}
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public DoranTheSiegeTowerCombatDamageRuleEffect(final DoranTheSiegeTowerCombatDamageRuleEffect effect) {
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super(effect);
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}
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@Override
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public DoranTheSiegeTowerCombatDamageRuleEffect copy() {
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return new DoranTheSiegeTowerCombatDamageRuleEffect(this);
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}
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@Override
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public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
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// Change the rule
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game.getCombat().setUseToughnessForDamage(true);
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game.getCombat().addUseToughnessForDamageFilter(StaticFilters.FILTER_PERMANENT_CREATURES);
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return true;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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}
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@Override
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public boolean hasLayer(Layer layer) {
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return layer == Layer.RulesEffects;
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}
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}
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60
Mage.Sets/src/mage/cards/h/HighAlert.java
Normal file
60
Mage.Sets/src/mage/cards/h/HighAlert.java
Normal file
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package mage.cards.h;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.common.UntapTargetEffect;
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import mage.abilities.effects.common.combat.CanAttackAsThoughItDidntHaveDefenderAllEffect;
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import mage.abilities.effects.common.ruleModifying.CombatDamageByToughnessEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Zone;
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import mage.filter.StaticFilters;
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import mage.target.common.TargetCreaturePermanent;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class HighAlert extends CardImpl {
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public HighAlert(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{1}{W}{U}");
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// Each creature you control assigns combat damage equal to its toughness rather than its power.
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this.addAbility(new SimpleStaticAbility(
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Zone.BATTLEFIELD,
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new CombatDamageByToughnessEffect(
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StaticFilters.FILTER_PERMANENT_CREATURE, true
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)
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));
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// Creatures you control can attack as though they didn't have defender.
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this.addAbility(new SimpleStaticAbility(
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Zone.BATTLEFIELD,
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new CanAttackAsThoughItDidntHaveDefenderAllEffect(
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Duration.WhileOnBattlefield,
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StaticFilters.FILTER_CONTROLLED_CREATURES
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)
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));
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// {2}{W}{U}: Untap target creature.
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Ability ability = new SimpleActivatedAbility(new UntapTargetEffect(), new ManaCostsImpl("{2}{W}{U}"));
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ability.addTarget(new TargetCreaturePermanent());
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this.addAbility(ability);
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}
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private HighAlert(final HighAlert card) {
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super(card);
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}
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@Override
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public HighAlert copy() {
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return new HighAlert(this);
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}
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}
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@ -66,6 +66,7 @@ public final class RavnicaAllegiance extends ExpansionSet {
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cards.add(new SetCardInfo("Gruul Spellbreaker", 179, Rarity.RARE, mage.cards.g.GruulSpellbreaker.class));
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cards.add(new SetCardInfo("Gutterbones", 76, Rarity.RARE, mage.cards.g.Gutterbones.class));
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cards.add(new SetCardInfo("Hallowed Fountain", 251, Rarity.RARE, mage.cards.h.HallowedFountain.class));
|
||||
cards.add(new SetCardInfo("High Alert", 182, Rarity.UNCOMMON, mage.cards.h.HighAlert.class));
|
||||
cards.add(new SetCardInfo("Hydroid Krasis", 183, Rarity.MYTHIC, mage.cards.h.HydroidKrasis.class));
|
||||
cards.add(new SetCardInfo("Imperious Oligarch", 184, Rarity.COMMON, mage.cards.i.ImperiousOligarch.class));
|
||||
cards.add(new SetCardInfo("Incubation // Incongruity", 226, Rarity.UNCOMMON, mage.cards.i.IncubationIncongruity.class));
|
||||
|
|
|
@ -0,0 +1,62 @@
|
|||
|
||||
package mage.abilities.effects.common.ruleModifying;
|
||||
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.effects.ContinuousEffectImpl;
|
||||
import mage.constants.Duration;
|
||||
import mage.constants.Layer;
|
||||
import mage.constants.Outcome;
|
||||
import mage.constants.SubLayer;
|
||||
import mage.filter.common.FilterCreaturePermanent;
|
||||
import mage.filter.predicate.permanent.ControllerIdPredicate;
|
||||
import mage.game.Game;
|
||||
|
||||
/**
|
||||
* @author TheElk801
|
||||
*/
|
||||
public class CombatDamageByToughnessEffect extends ContinuousEffectImpl {
|
||||
|
||||
private final FilterCreaturePermanent filter;
|
||||
private final boolean onlyControlled;
|
||||
|
||||
public CombatDamageByToughnessEffect(FilterCreaturePermanent filter, boolean onlyControlled) {
|
||||
super(Duration.WhileOnBattlefield, Outcome.Detriment);
|
||||
this.filter = filter;
|
||||
this.onlyControlled = onlyControlled;
|
||||
staticText = "Each " + filter.getMessage() + (onlyControlled ? " you control" : "") +
|
||||
" assigns combat damage equal to its toughness rather than its power";
|
||||
}
|
||||
|
||||
public CombatDamageByToughnessEffect(final CombatDamageByToughnessEffect effect) {
|
||||
super(effect);
|
||||
this.filter = effect.filter;
|
||||
this.onlyControlled = effect.onlyControlled;
|
||||
}
|
||||
|
||||
@Override
|
||||
public CombatDamageByToughnessEffect copy() {
|
||||
return new CombatDamageByToughnessEffect(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
|
||||
// Change the rule
|
||||
FilterCreaturePermanent filterPermanent = filter.copy();
|
||||
if (onlyControlled) {
|
||||
filterPermanent.add(new ControllerIdPredicate(source.getControllerId()));
|
||||
}
|
||||
game.getCombat().setUseToughnessForDamage(true);
|
||||
game.getCombat().addUseToughnessForDamageFilter(filterPermanent);
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasLayer(Layer layer) {
|
||||
return layer == Layer.RulesEffects;
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue