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* Gratuitous Violence - FIxed that if the damage of a creature with lifelink was doubeled only the non doubled amount was added to life.
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3 changed files with 106 additions and 9 deletions
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@ -25,19 +25,17 @@
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.o;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.LandfallAbility;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.abilities.effects.common.LoseLifeTargetEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.counters.CounterType;
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import mage.target.TargetPlayer;
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@ -47,21 +45,23 @@ import mage.target.TargetPlayer;
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*/
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public class ObNixilisTheFallen extends CardImpl {
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public ObNixilisTheFallen (UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{B}{B}");
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public ObNixilisTheFallen(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{B}{B}");
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this.supertype.add("Legendary");
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this.subtype.add("Demon");
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this.power = new MageInt(3);
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this.toughness = new MageInt(3);
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// Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life.
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// If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
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Ability ability = new LandfallAbility(new LoseLifeTargetEffect(3), true);
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ability.addEffect(new AddCountersSourceEffect(CounterType.P1P1.createInstance(3)));
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ability.addTarget(new TargetPlayer());
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this.addAbility(ability);
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}
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public ObNixilisTheFallen (final ObNixilisTheFallen card) {
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public ObNixilisTheFallen(final ObNixilisTheFallen card) {
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super(card);
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}
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@ -0,0 +1,98 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.replacement;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class DamageEffectsTest extends CardTestPlayerBase {
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/**
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* Just encountered another bug. With Wurmcoil Engine out and with a
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* Gratuitous Violence on the field, I only gained 6 life on blocking rather
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* than 12 life.
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*/
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@Test
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public void testDamageIsDoubledWithLifelink() {
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// Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life.
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// If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
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addCard(Zone.BATTLEFIELD, playerB, "Ob Nixilis, the Fallen");
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addCard(Zone.HAND, playerB, "Mountain");
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// Deathtouch, lifelink
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// When Wurmcoil Engine dies, create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink.
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addCard(Zone.BATTLEFIELD, playerA, "Wurmcoil Engine");
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// If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
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addCard(Zone.BATTLEFIELD, playerA, "Gratuitous Violence");
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playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Mountain");
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setChoice(playerB, "Yes");
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addTarget(playerB, playerA);
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attack(2, playerB, "Ob Nixilis, the Fallen");
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block(2, playerA, "Wurmcoil Engine", "Ob Nixilis, the Fallen");
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setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertGraveyardCount(playerB, "Ob Nixilis, the Fallen", 1);
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assertGraveyardCount(playerA, "Wurmcoil Engine", 1);
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assertPermanentCount(playerA, "Wurm", 2);
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assertLife(playerB, 20);
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assertLife(playerA, 29); // -2 from Ob Nixilis + 12 from double damage with lifelink from Wurmcoil Engine
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}
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@Test
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public void testDamageToPlayer() {
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// Deathtouch, lifelink
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// When Wurmcoil Engine dies, create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink.
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addCard(Zone.BATTLEFIELD, playerA, "Wurmcoil Engine");
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// If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
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addCard(Zone.BATTLEFIELD, playerA, "Gratuitous Violence");
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attack(1, playerA, "Wurmcoil Engine");
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "Wurmcoil Engine", 1);
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assertLife(playerB, 8);
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assertLife(playerA, 32);
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}
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}
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@ -28,7 +28,6 @@
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package mage.game.permanent;
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import java.util.*;
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import mage.MageObject;
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import mage.MageObjectReference;
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import mage.ObjectColor;
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@ -751,7 +750,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
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if (source != null && sourceAbilities != null) {
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if (sourceAbilities.containsKey(LifelinkAbility.getInstance().getId())) {
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Player player = game.getPlayer(sourceControllerId);
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player.gainLife(damageAmount, game);
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player.gainLife(damageDone, game);
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}
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if (sourceAbilities.containsKey(DeathtouchAbility.getInstance().getId())) {
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deathtouched = true;
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