* Gratuitous Violence - FIxed that if the damage of a creature with lifelink was doubeled only the non doubled amount was added to life.

This commit is contained in:
LevelX2 2017-02-18 01:26:02 +01:00
parent 88eeb2e0e1
commit 899046cf16
3 changed files with 106 additions and 9 deletions

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@ -25,19 +25,17 @@
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.o;
import java.util.UUID;
import mage.constants.CardType;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.LandfallAbility;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.effects.common.LoseLifeTargetEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.counters.CounterType;
import mage.target.TargetPlayer;
@ -47,21 +45,23 @@ import mage.target.TargetPlayer;
*/
public class ObNixilisTheFallen extends CardImpl {
public ObNixilisTheFallen (UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{B}{B}");
public ObNixilisTheFallen(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{B}{B}");
this.supertype.add("Legendary");
this.subtype.add("Demon");
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life.
// If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
Ability ability = new LandfallAbility(new LoseLifeTargetEffect(3), true);
ability.addEffect(new AddCountersSourceEffect(CounterType.P1P1.createInstance(3)));
ability.addTarget(new TargetPlayer());
this.addAbility(ability);
}
public ObNixilisTheFallen (final ObNixilisTheFallen card) {
public ObNixilisTheFallen(final ObNixilisTheFallen card) {
super(card);
}

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@ -0,0 +1,98 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.replacement;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class DamageEffectsTest extends CardTestPlayerBase {
/**
* Just encountered another bug. With Wurmcoil Engine out and with a
* Gratuitous Violence on the field, I only gained 6 life on blocking rather
* than 12 life.
*/
@Test
public void testDamageIsDoubledWithLifelink() {
// Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life.
// If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
addCard(Zone.BATTLEFIELD, playerB, "Ob Nixilis, the Fallen");
addCard(Zone.HAND, playerB, "Mountain");
// Deathtouch, lifelink
// When Wurmcoil Engine dies, create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink.
addCard(Zone.BATTLEFIELD, playerA, "Wurmcoil Engine");
// If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
addCard(Zone.BATTLEFIELD, playerA, "Gratuitous Violence");
playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Mountain");
setChoice(playerB, "Yes");
addTarget(playerB, playerA);
attack(2, playerB, "Ob Nixilis, the Fallen");
block(2, playerA, "Wurmcoil Engine", "Ob Nixilis, the Fallen");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertGraveyardCount(playerB, "Ob Nixilis, the Fallen", 1);
assertGraveyardCount(playerA, "Wurmcoil Engine", 1);
assertPermanentCount(playerA, "Wurm", 2);
assertLife(playerB, 20);
assertLife(playerA, 29); // -2 from Ob Nixilis + 12 from double damage with lifelink from Wurmcoil Engine
}
@Test
public void testDamageToPlayer() {
// Deathtouch, lifelink
// When Wurmcoil Engine dies, create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink.
addCard(Zone.BATTLEFIELD, playerA, "Wurmcoil Engine");
// If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
addCard(Zone.BATTLEFIELD, playerA, "Gratuitous Violence");
attack(1, playerA, "Wurmcoil Engine");
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Wurmcoil Engine", 1);
assertLife(playerB, 8);
assertLife(playerA, 32);
}
}

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@ -28,7 +28,6 @@
package mage.game.permanent;
import java.util.*;
import mage.MageObject;
import mage.MageObjectReference;
import mage.ObjectColor;
@ -751,7 +750,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
if (source != null && sourceAbilities != null) {
if (sourceAbilities.containsKey(LifelinkAbility.getInstance().getId())) {
Player player = game.getPlayer(sourceControllerId);
player.gainLife(damageAmount, game);
player.gainLife(damageDone, game);
}
if (sourceAbilities.containsKey(DeathtouchAbility.getInstance().getId())) {
deathtouched = true;