diff --git a/Mage.Sets/src/mage/cards/f/FissureWizard.java b/Mage.Sets/src/mage/cards/f/FissureWizard.java new file mode 100644 index 0000000000..572215755b --- /dev/null +++ b/Mage.Sets/src/mage/cards/f/FissureWizard.java @@ -0,0 +1,42 @@ +package mage.cards.f; + +import java.util.UUID; + +import mage.MageInt; +import mage.abilities.common.EntersBattlefieldTriggeredAbility; +import mage.abilities.costs.common.DiscardCardCost; +import mage.abilities.effects.common.DoIfCostPaid; +import mage.abilities.effects.common.DrawCardSourceControllerEffect; +import mage.constants.SubType; +import mage.cards.CardImpl; +import mage.cards.CardSetInfo; +import mage.constants.CardType; + +/** + * @author TheElk801 + */ +public final class FissureWizard extends CardImpl { + + public FissureWizard(UUID ownerId, CardSetInfo setInfo) { + super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{R}"); + + this.subtype.add(SubType.GOBLIN); + this.subtype.add(SubType.WIZARD); + this.power = new MageInt(2); + this.toughness = new MageInt(1); + + // When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card. + this.addAbility(new EntersBattlefieldTriggeredAbility(new DoIfCostPaid( + new DrawCardSourceControllerEffect(1), new DiscardCardCost() + ))); + } + + private FissureWizard(final FissureWizard card) { + super(card); + } + + @Override + public FissureWizard copy() { + return new FissureWizard(this); + } +} diff --git a/Mage.Sets/src/mage/sets/ZendikarRising.java b/Mage.Sets/src/mage/sets/ZendikarRising.java index b1890e6fdd..6028af5fad 100644 --- a/Mage.Sets/src/mage/sets/ZendikarRising.java +++ b/Mage.Sets/src/mage/sets/ZendikarRising.java @@ -100,6 +100,7 @@ public final class ZendikarRising extends ExpansionSet { cards.add(new SetCardInfo("Demon's Disciple", 97, Rarity.UNCOMMON, mage.cards.d.DemonsDisciple.class)); cards.add(new SetCardInfo("Emeria Captain", 11, Rarity.UNCOMMON, mage.cards.e.EmeriaCaptain.class)); cards.add(new SetCardInfo("Farsight Adept", 14, Rarity.COMMON, mage.cards.f.FarsightAdept.class)); + cards.add(new SetCardInfo("Fissure Wizard", 140, Rarity.COMMON, mage.cards.f.FissureWizard.class)); cards.add(new SetCardInfo("Forest", 278, Rarity.LAND, mage.cards.basiclands.Forest.class, FULL_ART_BFZ_VARIOUS)); cards.add(new SetCardInfo("Gnarlid Colony", 185, Rarity.COMMON, mage.cards.g.GnarlidColony.class)); cards.add(new SetCardInfo("Grimclimb Pathway", 259, Rarity.RARE, mage.cards.g.GrimclimbPathway.class));