Fix capitalization of ownerId variable

to fix my scripts that look up unimplemented cards.
This commit is contained in:
Fenhl 2016-08-31 06:53:10 +00:00
parent cde96864d5
commit 8a427a2351
4 changed files with 8 additions and 8 deletions

View file

@ -52,8 +52,8 @@ public class RyuseiTheFallingStar extends CardImpl {
filter.add(Predicates.not(new AbilityPredicate(FlyingAbility.class)));
}
public RyuseiTheFallingStar(UUID ownerID) {
super(ownerID, 185, "Ryusei, the Falling Star", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{5}{R}");
public RyuseiTheFallingStar(UUID ownerId) {
super(ownerId, 185, "Ryusei, the Falling Star", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{5}{R}");
this.expansionSetCode = "CHK";
this.supertype.add("Legendary");
this.subtype.add("Dragon");

View file

@ -53,8 +53,8 @@ import mage.target.common.TargetOpponent;
*/
public class AnimalMagnetism extends CardImpl {
public AnimalMagnetism(UUID ownerID) {
super(ownerID, 245, "Animal Magnetism", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{4}{G}");
public AnimalMagnetism(UUID ownerId) {
super(ownerId, 245, "Animal Magnetism", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{4}{G}");
this.expansionSetCode = "ONS";
// Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.

View file

@ -45,8 +45,8 @@ import mage.watchers.common.AttackedThisTurnWatcher;
*/
public class GrandMelee extends CardImpl {
public GrandMelee(UUID ownerID) {
super(ownerID, 211, "Grand Melee", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{3}{R}");
public GrandMelee(UUID ownerId) {
super(ownerId, 211, "Grand Melee", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{3}{R}");
this.expansionSetCode = "ONS";
// All creatures attack each turn if able.

View file

@ -58,8 +58,8 @@ import mage.watchers.common.CastFromHandWatcher;
*/
public class WildPair extends CardImpl {
public WildPair(UUID ownerID) {
super(ownerID, 144, "Wild Pair", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{4}{G}{G}");
public WildPair(UUID ownerId) {
super(ownerId, 144, "Wild Pair", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{4}{G}{G}");
this.expansionSetCode = "PLC";
// Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.