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Fix capitalization of ownerId variable
to fix my scripts that look up unimplemented cards.
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parent
cde96864d5
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4 changed files with 8 additions and 8 deletions
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@ -52,8 +52,8 @@ public class RyuseiTheFallingStar extends CardImpl {
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filter.add(Predicates.not(new AbilityPredicate(FlyingAbility.class)));
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}
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public RyuseiTheFallingStar(UUID ownerID) {
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super(ownerID, 185, "Ryusei, the Falling Star", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{5}{R}");
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public RyuseiTheFallingStar(UUID ownerId) {
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super(ownerId, 185, "Ryusei, the Falling Star", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{5}{R}");
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this.expansionSetCode = "CHK";
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this.supertype.add("Legendary");
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this.subtype.add("Dragon");
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@ -53,8 +53,8 @@ import mage.target.common.TargetOpponent;
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*/
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public class AnimalMagnetism extends CardImpl {
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public AnimalMagnetism(UUID ownerID) {
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super(ownerID, 245, "Animal Magnetism", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{4}{G}");
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public AnimalMagnetism(UUID ownerId) {
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super(ownerId, 245, "Animal Magnetism", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{4}{G}");
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this.expansionSetCode = "ONS";
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// Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
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@ -45,8 +45,8 @@ import mage.watchers.common.AttackedThisTurnWatcher;
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*/
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public class GrandMelee extends CardImpl {
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public GrandMelee(UUID ownerID) {
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super(ownerID, 211, "Grand Melee", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{3}{R}");
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public GrandMelee(UUID ownerId) {
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super(ownerId, 211, "Grand Melee", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{3}{R}");
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this.expansionSetCode = "ONS";
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// All creatures attack each turn if able.
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@ -58,8 +58,8 @@ import mage.watchers.common.CastFromHandWatcher;
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*/
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public class WildPair extends CardImpl {
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public WildPair(UUID ownerID) {
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super(ownerID, 144, "Wild Pair", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{4}{G}{G}");
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public WildPair(UUID ownerId) {
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super(ownerId, 144, "Wild Pair", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{4}{G}{G}");
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this.expansionSetCode = "PLC";
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// Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.
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