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* Death Wish - Fixed that multiple cards could be selected instead of only one and added missing text to the tooltip.
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commit
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1 changed files with 24 additions and 47 deletions
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@ -27,12 +27,13 @@
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*/
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package mage.sets.judgment;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ExileSourceEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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@ -42,9 +43,6 @@ import mage.game.Game;
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import mage.players.Player;
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import mage.target.TargetCard;
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import java.util.Set;
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import java.util.UUID;
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/**
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*
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* @author Plopman
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@ -55,9 +53,9 @@ public class DeathWish extends CardImpl {
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super(ownerId, 64, "Death Wish", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{1}{B}{B}");
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this.expansionSetCode = "JUD";
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// You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish.
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this.getSpellAbility().addEffect(new DeathWishEffect());
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this.getSpellAbility().addEffect(new ExileSourceEffect());
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}
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public DeathWish(final DeathWish card) {
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@ -74,12 +72,9 @@ class DeathWishEffect extends OneShotEffect {
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private static final String choiceText = "Choose a card you own from outside the game, and put it into your hand";
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private static final FilterCard filter = new FilterCard("card");
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public DeathWishEffect() {
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super(Outcome.Benefit);
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this.staticText = "You may choose a card you own from outside the game, reveal that card, and put it into your hand. Exile Death Wish";
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this.staticText = "You may choose a card you own from outside the game, reveal that card, and put it into your hand. You lose half your life, rounded up";
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}
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public DeathWishEffect(final DeathWishEffect effect) {
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@ -93,48 +88,30 @@ class DeathWishEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player != null) {
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while (player.chooseUse(Outcome.Benefit, choiceText, source, game)) {
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Cards cards = player.getSideboard();
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if(cards.isEmpty()) {
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game.informPlayer(player, "You have no cards outside the game.");
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break;
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}
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Set<Card> filtered = cards.getCards(filter, game);
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if (filtered.isEmpty()) {
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game.informPlayer(player, "You have no " + filter.getMessage() + " outside the game.");
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break;
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}
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Cards filteredCards = new CardsImpl();
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for (Card card : filtered) {
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filteredCards.add(card.getId());
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}
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TargetCard target = new TargetCard(Zone.PICK, filter);
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if (player.choose(Outcome.Benefit, filteredCards, target, game)) {
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Card card = player.getSideboard().get(target.getFirstTarget(), game);
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if (card != null) {
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card.moveToZone(Zone.HAND, source.getSourceId(), game, false);
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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if (controller.chooseUse(Outcome.Benefit, choiceText, source, game)) {
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Cards cards = controller.getSideboard();
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if (cards.isEmpty()) {
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game.informPlayer(controller, "You have no cards outside the game.");
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} else {
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TargetCard target = new TargetCard(Zone.OUTSIDE, new FilterCard());
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if (controller.choose(Outcome.Benefit, cards, target, game)) {
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Card card = controller.getSideboard().get(target.getFirstTarget(), game);
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if (card != null) {
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controller.moveCards(card, null, Zone.HAND, source, game);
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}
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}
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}
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}
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int amount = (player.getLife() + 1)/2;
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if(amount > 0)
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{
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player.loseLife(amount, game);
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}
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Card cardToExile = game.getCard(source.getSourceId());
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if(cardToExile != null)
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{
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cardToExile.moveToExile(null, "", source.getSourceId(), game);
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int amount = (controller.getLife() + 1) / 2;
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if (amount > 0) {
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controller.loseLife(amount, game);
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}
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return true;
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}
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return true;
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return false;
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}
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}
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}
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