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Fact or Fiction multiplayer fix
Now allows the controller to choose which opponent separates the pile.
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1 changed files with 9 additions and 0 deletions
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@ -41,7 +41,9 @@ import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.filter.FilterCard;
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import mage.game.Game;
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import mage.game.Game;
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import mage.players.Player;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.TargetCard;
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import mage.target.TargetCard;
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import mage.target.common.TargetOpponent;
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/**
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/**
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* @author North
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* @author North
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@ -96,6 +98,13 @@ class FactOrFictionEffect extends OneShotEffect {
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Set<UUID> opponents = game.getOpponents(source.getControllerId());
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Set<UUID> opponents = game.getOpponents(source.getControllerId());
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if (!opponents.isEmpty()) {
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if (!opponents.isEmpty()) {
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Player opponent = game.getPlayer(opponents.iterator().next());
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Player opponent = game.getPlayer(opponents.iterator().next());
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if (opponents.size() > 1) {
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Target targetOpponent = new TargetOpponent(true);
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if (controller.chooseTarget(Outcome.Neutral, targetOpponent, source, game)) {
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opponent = game.getPlayer(targetOpponent.getFirstTarget());
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game.informPlayers(controller.getLogName() + " chose " + opponent.getLogName() + " to separate the revealed cards");
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}
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}
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TargetCard target = new TargetCard(0, cards.size(), Zone.LIBRARY, new FilterCard("cards to put in the first pile"));
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TargetCard target = new TargetCard(0, cards.size(), Zone.LIBRARY, new FilterCard("cards to put in the first pile"));
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List<Card> pile1 = new ArrayList<>();
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List<Card> pile1 = new ArrayList<>();
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if (opponent.choose(Outcome.Neutral, cards, target, game)) {
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if (opponent.choose(Outcome.Neutral, cards, target, game)) {
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