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Merge pull request #6249 from Dilnu/Mogis
Fix Mogis God of Slaughter's ability when a player has no creatures.
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commit
8ab21be00c
1 changed files with 4 additions and 1 deletions
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@ -77,9 +77,12 @@ class MogisGodOfSlaughterEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(game.getActivePlayerId());
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if (player == null || game.getBattlefield().countAll(StaticFilters.FILTER_PERMANENT_CREATURE, game.getActivePlayerId(), game) == 0) {
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if (player == null) {
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return false;
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}
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if (game.getBattlefield().countAll(StaticFilters.FILTER_PERMANENT_CREATURE, game.getActivePlayerId(), game) == 0) {
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return player.damage(2, source.getSourceId(), game) > 0;
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}
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TargetPermanent target = new TargetControlledCreaturePermanent(1);
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target.setNotTarget(true);
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if (target.canChoose(player.getId(), game)
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