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[ISD] Garruk Relentless // Garruk, the Veil-Cursed
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5 changed files with 378 additions and 24 deletions
158
Mage.Sets/src/mage/sets/innistrad/GarrukRelentless.java
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158
Mage.Sets/src/mage/sets/innistrad/GarrukRelentless.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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||||
*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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||||
*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
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||||
* provided with the distribution.
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||||
*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.innistrad;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.LoyaltyAbility;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.EntersBattlefieldAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.TransformSourceEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.abilities.keyword.TransformAbility;
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import mage.cards.CardImpl;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.WolfToken;
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import mage.target.common.TargetCreaturePermanent;
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import java.util.UUID;
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/**
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* @author nantuko
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*/
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public class GarrukRelentless extends CardImpl<GarrukRelentless> {
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public GarrukRelentless(UUID ownerId) {
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super(ownerId, 181, "Garruk Relentless", Rarity.MYTHIC, new CardType[]{CardType.PLANESWALKER}, "{3}{G}");
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this.expansionSetCode = "ISD";
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this.subtype.add("Garruk");
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this.color.setGreen(true);
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this.canTransform = true;
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this.secondSideCard = new GarrukTheVeilCursed(ownerId);
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this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(3)), ""));
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// When Garruk Relentless has two or fewer loyalty counters on him, transform him.
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this.addAbility(new TransformAbility());
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this.addAbility(new GarrukRelentlessTriggeredAbility());
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// 0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him
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LoyaltyAbility ability1 = new LoyaltyAbility(new GarrukRelentlessDamageEffect(), 0);
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ability1.addTarget(new TargetCreaturePermanent());
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this.addAbility(ability1);
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// 0: Put a 2/2 green Wolf creature token onto the battlefield.
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LoyaltyAbility ability2 = new LoyaltyAbility(new CreateTokenEffect(new WolfToken()), 0);
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this.addAbility(ability2);
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}
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public GarrukRelentless(final GarrukRelentless card) {
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super(card);
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}
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@Override
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public GarrukRelentless copy() {
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return new GarrukRelentless(this);
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}
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}
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class GarrukRelentlessTriggeredAbility extends TriggeredAbilityImpl<GarrukRelentlessTriggeredAbility> {
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public GarrukRelentlessTriggeredAbility() {
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super(Constants.Zone.BATTLEFIELD, new TransformSourceEffect(), true);
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}
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public GarrukRelentlessTriggeredAbility(GarrukRelentlessTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public GarrukRelentlessTriggeredAbility copy() {
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return new GarrukRelentlessTriggeredAbility(this);
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.DAMAGED_PLANESWALKER && event.getTargetId().equals(sourceId)) {
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Permanent permanent = game.getPermanent(sourceId);
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if (permanent != null && !permanent.isTransformed() && permanent.getCounters().getCount(CounterType.LOYALTY) <= 2) {
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return true;
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}
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}
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return false;
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}
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@Override
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public String getRule() {
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return "When Garruk Relentless has two or fewer loyalty counters on him, transform him";
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}
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}
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class GarrukRelentlessDamageEffect extends OneShotEffect<GarrukRelentlessDamageEffect> {
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public GarrukRelentlessDamageEffect() {
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super(Constants.Outcome.Damage);
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staticText = "Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him";
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}
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public GarrukRelentlessDamageEffect(GarrukRelentlessDamageEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(targetPointer.getFirst(source));
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if (permanent != null) {
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int damage = permanent.getPower().getValue();
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permanent.damage(3, source.getSourceId(), game, true, false);
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if (damage > 0) {
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Permanent garruk = game.getPermanent(source.getSourceId());
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if (garruk != null) {
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garruk.damage(damage, permanent.getId(), game, true, false);
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}
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}
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return true;
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}
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return false;
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}
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@Override
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public GarrukRelentlessDamageEffect copy() {
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return new GarrukRelentlessDamageEffect(this);
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}
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}
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205
Mage.Sets/src/mage/sets/innistrad/GarrukTheVeilCursed.java
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205
Mage.Sets/src/mage/sets/innistrad/GarrukTheVeilCursed.java
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@ -0,0 +1,205 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
|
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* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
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* The views and conclusions contained in the software and documentation are those of the
|
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* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.innistrad;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.LoyaltyAbility;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.Effects;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.continious.BoostControlledEffect;
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import mage.abilities.effects.common.continious.GainAbilityControlledEffect;
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import mage.abilities.keyword.TrampleAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.filter.Filter;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterCreatureCard;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.WolfTokenWithDeathtouch;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.common.TargetCardInLibrary;
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import mage.target.common.TargetControlledPermanent;
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import java.util.UUID;
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/**
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* @author nantuko
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*/
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public class GarrukTheVeilCursed extends CardImpl<GarrukTheVeilCursed> {
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public GarrukTheVeilCursed(UUID ownerId) {
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super(ownerId, 1181, "Garruk, the Veil-Cursed", Rarity.MYTHIC, new CardType[]{CardType.PLANESWALKER}, "");
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this.expansionSetCode = "ISD";
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this.subtype.add("Garruk");
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// this card is the second face of double-faced card
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this.nightCard = true;
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this.canTransform = true;
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this.color.setGreen(true);
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this.color.setBlack(true);
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// +1 : Put a 1/1 black Wolf creature token with deathtouch onto the battlefield.
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LoyaltyAbility ability1 = new LoyaltyAbility(new CreateTokenEffect(new WolfTokenWithDeathtouch()), 1);
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this.addAbility(ability1);
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// -1 : Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
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LoyaltyAbility ability2 = new LoyaltyAbility(new GarrukTheVeilCursedEffect(), -1);
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this.addAbility(ability2);
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// -3 : Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
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Effects effects1 = new Effects();
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BoostControlledEffect effect = new BoostControlledEffect(new GarrukTheVeilCursedValue(), new GarrukTheVeilCursedValue(), Constants.Duration.EndOfTurn);
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effect.setRule("Creatures you control get +X/+X until end of turn, where X is the number of creature cards in your graveyard");
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effects1.add(effect);
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effects1.add(new GainAbilityControlledEffect(TrampleAbility.getInstance(), Constants.Duration.EndOfTurn, FilterCreaturePermanent.getDefault()));
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this.addAbility(new LoyaltyAbility(effects1, -3));
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}
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public GarrukTheVeilCursed(final GarrukTheVeilCursed card) {
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super(card);
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}
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@Override
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public GarrukTheVeilCursed copy() {
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return new GarrukTheVeilCursed(this);
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}
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}
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class GarrukTheVeilCursedValue implements DynamicValue {
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@Override
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public int calculate(Game game, Ability sourceAbility) {
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Player player = game.getPlayer(sourceAbility.getControllerId());
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if (player != null) {
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return player.getGraveyard().getCards(FilterCreatureCard.getDefault(), game).size();
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}
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return 0;
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}
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@Override
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public DynamicValue clone() {
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return this;
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}
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@Override
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public String getMessage() {
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return "the number of creature cards in your graveyard";
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}
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@Override
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public String toString() {
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return "+X";
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}
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}
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class GarrukTheVeilCursedEffect extends OneShotEffect<GarrukTheVeilCursedEffect> {
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private static FilterPermanent filterCreature = new FilterPermanent("a creature you control");
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static {
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filterCreature.getCardType().add(CardType.CREATURE);
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filterCreature.setScopeCardType(Filter.ComparisonScope.Any);
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filterCreature.setTargetController(Constants.TargetController.YOU);
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}
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public GarrukTheVeilCursedEffect() {
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super(Constants.Outcome.Benefit);
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staticText = "Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library";
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}
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public GarrukTheVeilCursedEffect(final GarrukTheVeilCursedEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player == null) {
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return false;
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}
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// sacrifice a creature
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Target target = new TargetControlledPermanent(1, 1, filterCreature, false);
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boolean sacrificed = false;
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if (target.canChoose(player.getId(), game)) {
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while (!target.isChosen() && target.canChoose(player.getId(), game)) {
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player.choose(Constants.Outcome.Sacrifice, target, game);
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}
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for (int idx = 0; idx < target.getTargets().size(); idx++) {
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Permanent permanent = game.getPermanent((UUID) target.getTargets().get(idx));
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if (permanent != null) {
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sacrificed |= permanent.sacrifice(source.getSourceId(), game);
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}
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}
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}
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if (sacrificed) {
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// search
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FilterCreatureCard filter = new FilterCreatureCard();
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TargetCardInLibrary targetInLibrary = new TargetCardInLibrary(filter);
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Cards cards = new CardsImpl();
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if (player.searchLibrary(targetInLibrary, game)) {
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for (UUID cardId : target.getTargets()) {
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Card card = player.getLibrary().remove(cardId, game);
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if (card != null) {
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card.moveToZone(Constants.Zone.HAND, source.getId(), game, false);
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cards.add(card);
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}
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}
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}
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// reveal
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if (cards.size() > 0) {
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player.revealCards("Garruk, the Veil-Cursed", cards, game);
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}
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// shuffle
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player.shuffleLibrary(game);
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return true;
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}
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return false;
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}
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@Override
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public GarrukTheVeilCursedEffect copy() {
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return new GarrukTheVeilCursedEffect(this);
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}
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}
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@ -28,23 +28,15 @@
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package mage.sets.scarsofmirrodin;
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import java.util.UUID;
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import mage.Constants.AttachmentType;
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import mage.Constants.CardType;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.MageInt;
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import mage.ObjectColor;
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import mage.Constants.*;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.continious.BoostEquippedEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
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import mage.abilities.effects.common.PutLibraryIntoGraveTargetEffect;
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import mage.abilities.effects.common.continious.BoostEquippedEffect;
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import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
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import mage.abilities.keyword.EquipAbility;
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import mage.abilities.keyword.ProtectionAbility;
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import mage.cards.CardImpl;
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@ -54,10 +46,11 @@ import mage.game.Game;
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import mage.game.events.DamagedPlayerEvent;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.Token;
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import mage.target.TargetPlayer;
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import mage.game.permanent.token.WolfToken;
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import mage.target.targetpointer.FixedTarget;
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import java.util.UUID;
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/**
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*
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* @author Loki
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@ -129,15 +122,4 @@ class SwordOfBodyAndMindAbility extends TriggeredAbilityImpl<SwordOfBodyAndMindA
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public String getRule() {
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return "Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard.";
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}
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}
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class WolfToken extends Token {
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public WolfToken() {
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super("Wolf", "a 2/2 green Wolf creature token");
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cardType.add(CardType.CREATURE);
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color = ObjectColor.GREEN;
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subtype.add("Wolf");
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power = new MageInt(2);
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toughness = new MageInt(2);
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}
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}
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@ -144,4 +144,8 @@ public class BoostControlledEffect extends ContinuousEffectImpl<BoostControlledE
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staticText = sb.toString();
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}
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public void setRule(String rule) {
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staticText = rule;
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}
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}
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@ -37,6 +37,8 @@ import mage.filter.FilterCard;
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*/
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public class FilterCreatureCard extends FilterCard<FilterCreatureCard> {
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|
||||
protected static FilterCreatureCard defaultFilter = new FilterCreatureCard();
|
||||
|
||||
public FilterCreatureCard() {
|
||||
this("creature card");
|
||||
}
|
||||
|
@ -55,4 +57,7 @@ public class FilterCreatureCard extends FilterCard<FilterCreatureCard> {
|
|||
return new FilterCreatureCard(this);
|
||||
}
|
||||
|
||||
public static FilterCreatureCard getDefault() {
|
||||
return defaultFilter;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue