[DMC] Implement Shanid, Sleepers' Scourge (#9390)

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Edoardo Mortara 2022-08-23 04:48:10 +02:00 committed by GitHub
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@ -0,0 +1,116 @@
package mage.cards.s;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldControlledTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.common.SpellCastControllerTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.effects.common.LoseLifeSourceControllerEffect;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.keyword.MenaceAbility;
import mage.abilities.meta.OrTriggeredAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.FilterPermanent;
import mage.filter.FilterSpell;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.players.Player;
import java.util.UUID;
/**
* @author freaisdead
*/
public final class ShanidSleepersScourge extends CardImpl {
private static final FilterCreaturePermanent otherLegendaryCreaturesFilter = new FilterCreaturePermanent("other legendary creatures");
private static final FilterSpell legendarySpellFilter = new FilterSpell("a legendary spell");
private static final FilterPermanent legendaryLandFilter = new FilterPermanent("a legendary land");
static {
otherLegendaryCreaturesFilter.add(SuperType.LEGENDARY.getPredicate());
legendarySpellFilter.add(SuperType.LEGENDARY.getPredicate());
legendaryLandFilter.add(CardType.LAND.getPredicate());
legendaryLandFilter.add(SuperType.LEGENDARY.getPredicate());
}
public ShanidSleepersScourge(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{R}{W}{B}");
this.addSuperType(SuperType.LEGENDARY);
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.KNIGHT);
this.power = new MageInt(2);
this.toughness = new MageInt(4);
// Menace
this.addAbility(new MenaceAbility());
// Other legendary creatures you control have menace.
this.addAbility(new SimpleStaticAbility(new GainAbilityControlledEffect(
new MenaceAbility(false),
Duration.WhileOnBattlefield,
otherLegendaryCreaturesFilter,
true)));
// Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life.
this.addAbility(new OrTriggeredAbility(Zone.BATTLEFIELD,
new DrawAndLoseEffect(1, 1),
false,
"Whenever you play a legendary land or cast a legendary spell, ",
new EntersBattlefieldControlledTriggeredAbility(Zone.BATTLEFIELD, null, legendaryLandFilter, true),
new SpellCastControllerTriggeredAbility(null, legendarySpellFilter, false)
));
}
private ShanidSleepersScourge(final ShanidSleepersScourge card) {
super(card);
}
@Override
public ShanidSleepersScourge copy() {
return new ShanidSleepersScourge(this);
}
}
class DrawAndLoseEffect extends OneShotEffect {
DrawAndLoseEffect(int drawAmount, int loseLifeAMount) {
super(Outcome.Benefit);
String cardRule = "a card";
if (drawAmount > 1) {
cardRule = String.format("%d cards", drawAmount);
}
this.staticText = String.format("draw %s and you lose %d life", cardRule, loseLifeAMount);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
Effect drawEffectController = new DrawCardSourceControllerEffect(1);
drawEffectController.apply(game, source);
Effect drawEffectOpponent = new LoseLifeSourceControllerEffect(1);
drawEffectOpponent.apply(game, source);
return true;
}
private DrawAndLoseEffect(final DrawAndLoseEffect effect) {
super(effect);
}
@Override
public DrawAndLoseEffect copy() {
return new DrawAndLoseEffect(this);
}
}

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@ -30,6 +30,7 @@ public final class DominariaUnitedCommander extends ExpansionSet {
cards.add(new SetCardInfo("Nethroi, Apex of Death", 163, Rarity.MYTHIC, mage.cards.n.NethroiApexOfDeath.class));
cards.add(new SetCardInfo("O-Kagachi, Vengeful Kami", 164, Rarity.MYTHIC, mage.cards.o.OKagachiVengefulKami.class));
cards.add(new SetCardInfo("Path to Exile", 104, Rarity.UNCOMMON, mage.cards.p.PathToExile.class));
cards.add(new SetCardInfo("Shanid, Sleepers' Scourge", 4, Rarity.MYTHIC, mage.cards.s.ShanidSleepersScourge.class));
cards.add(new SetCardInfo("Surrak Dragonclaw", 169, Rarity.MYTHIC, mage.cards.s.SurrakDragonclaw.class));
cards.add(new SetCardInfo("Thrill of Possibility", 127, Rarity.COMMON, mage.cards.t.ThrillOfPossibility.class));
cards.add(new SetCardInfo("Two-Headed Hellkite", 14, Rarity.RARE, mage.cards.t.TwoHeadedHellkite.class));

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package org.mage.test.cards.abilities.activated;
import mage.abilities.keyword.MenaceAbility;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
public class ShanidSleepersScourgeTest extends CardTestPlayerBase {
@Test
public void testShanidSleepersScourge() {
addCard(Zone.BATTLEFIELD, playerA, "Shanid, Sleepers' Scourge");
addCard(Zone.BATTLEFIELD, playerB, "Llanowar Elves");
addCard(Zone.HAND, playerA, "Academy Ruins", 1);
addCard(Zone.HAND, playerA, "Mox Amber", 1);
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Academy Ruins");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mox Amber");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20 - 2);
assertHandCount(playerA, 2);
assertLife(playerB, 20);
}
@Test
public void testShanidSleepersScourgeNoTrigger() {
addCard(Zone.BATTLEFIELD, playerA, "Shanid, Sleepers' Scourge");
addCard(Zone.BATTLEFIELD, playerB, "Llanowar Elves");
addCard(Zone.HAND, playerA, "Memnite", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Memnite");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertHandCount(playerA, 0);
assertLife(playerB, 20);
}
@Test
public void testShanidSleepersScourgeMenace() {
addCard(Zone.BATTLEFIELD, playerA, "Shanid, Sleepers' Scourge");
addCard(Zone.BATTLEFIELD, playerA, "Gaddock Teeg");
addCard(Zone.BATTLEFIELD, playerB, "Gaddock Teeg");
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
execute();
assertLife(playerA, 20);
assertHandCount(playerA, 0);
assertLife(playerB, 20);
assertAbility(playerA, "Gaddock Teeg", new MenaceAbility(), true);
assertAbility(playerB, "Gaddock Teeg", new MenaceAbility(), false);
}
}