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* Fixed a problem that the controller of triggered abilities was set to a false value if the source object of the triggered ability was removed from battlefield at the same time as other objects (fixes #1417).
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5 changed files with 152 additions and 42 deletions
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@ -28,10 +28,10 @@
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package mage.sets.fifthedition;
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package mage.sets.fifthedition;
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import java.util.UUID;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.abilities.effects.common.DestroyAllEffect;
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import mage.abilities.effects.common.DestroyAllEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.filter.common.FilterArtifactPermanent;
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import mage.filter.common.FilterArtifactPermanent;
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/**
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/**
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@ -44,7 +44,6 @@ public class Shatterstorm extends CardImpl {
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super(ownerId, 266, "Shatterstorm", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{2}{R}{R}");
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super(ownerId, 266, "Shatterstorm", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{2}{R}{R}");
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this.expansionSetCode = "5ED";
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this.expansionSetCode = "5ED";
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// Destroy all artifacts. They can't be regenerated.
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// Destroy all artifacts. They can't be regenerated.
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this.getSpellAbility().addEffect(new DestroyAllEffect(new FilterArtifactPermanent("artifacts"), true));
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this.getSpellAbility().addEffect(new DestroyAllEffect(new FilterArtifactPermanent("artifacts"), true));
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}
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}
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@ -0,0 +1,103 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.triggers.dies;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class JinxedRingTest extends CardTestPlayerBase {
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@Test
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public void testShatterstorm() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
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// Destroy all artifacts. They can't be regenerated.
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addCard(Zone.HAND, playerA, "Shatterstorm", 1); // Sorcery - {2}{R}{R}
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// Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you.
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// Sacrifice a creature: Target opponent gains control of Jinxed Ring.
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addCard(Zone.BATTLEFIELD, playerA, "Jinxed Ring", 1);
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// Bonded Construct can't attack alone.
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addCard(Zone.BATTLEFIELD, playerA, "Bonded Construct", 2); // Artifact Creature - Construct 2/1
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shatterstorm");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Shatterstorm", 1);
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assertGraveyardCount(playerA, "Jinxed Ring", 1);
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assertGraveyardCount(playerA, "Bonded Construct", 2);
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assertLife(playerA, 17);
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assertLife(playerB, 20);
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}
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/**
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* Card works fine on destroying individual things, but after I gave it to
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* my opponent, when I cast Shatterstorm there were no triggers. Maybe a
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* problem because Jinxed Ring goes to my graveyard and other permanents go
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* to their owner's graveyards, while Jinxed Ring looks at permanent's
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* entering "your graveyard."
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*/
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@Test
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public void testShatterstormControlledByOpponent() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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// Exchange control of target artifact or creature and another target permanent that shares one of those types with it.
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addCard(Zone.HAND, playerA, "Legerdemain", 1); // Sorcery - {2}{U}{U}
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// Destroy all artifacts. They can't be regenerated.
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addCard(Zone.HAND, playerA, "Shatterstorm", 1); // Sorcery - {2}{R}{R}
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// Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you.
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// Sacrifice a creature: Target opponent gains control of Jinxed Ring.
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addCard(Zone.BATTLEFIELD, playerA, "Jinxed Ring", 1);
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// Bonded Construct can't attack alone.
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addCard(Zone.BATTLEFIELD, playerB, "Bonded Construct", 2); // Artifact Creature - Construct 2/1
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Legerdemain", "Jinxed Ring^Bonded Construct");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shatterstorm");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Legerdemain", 1);
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assertGraveyardCount(playerA, "Shatterstorm", 1);
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assertGraveyardCount(playerA, "Jinxed Ring", 1);
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assertGraveyardCount(playerB, "Bonded Construct", 2);
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assertLife(playerA, 20);
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assertLife(playerB, 18);
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}
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}
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@ -42,6 +42,7 @@ import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.events.GameEvent.EventType;
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import mage.game.events.ZoneChangeEvent;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.Permanent;
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import mage.game.stack.Spell;
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import mage.game.stack.Spell;
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@ -94,8 +95,12 @@ public class TriggeredAbilities extends ConcurrentHashMap<String, TriggeredAbili
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if (event == null || !game.getContinuousEffects().preventedByRuleModification(event, ability, game, false)) {
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if (event == null || !game.getContinuousEffects().preventedByRuleModification(event, ability, game, false)) {
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if (object != null) {
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if (object != null) {
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boolean controllerSet = false;
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boolean controllerSet = false;
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if (!ability.getZone().equals(Zone.COMMAND) && event != null && event.getTargetId() != null && event.getTargetId().equals(ability.getSourceId())
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if (!ability.getZone().equals(Zone.COMMAND) && event != null
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&& (event.getType().equals(EventType.ZONE_CHANGE) || event.getType().equals(EventType.DESTROYED_PERMANENT) || event.getType().equals(EventType.SACRIFICED_PERMANENT))) {
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&& event.getTargetId() != null // && event.getTargetId().equals(ability.getSourceId())
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&& ((event.getType().equals(EventType.ZONE_CHANGE) && ((ZoneChangeEvent) event).getFromZone().equals(Zone.BATTLEFIELD))
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|| event.getType().equals(EventType.DESTROYED_PERMANENT)
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|| event.getType().equals(EventType.SACRIFICED_PERMANENT))
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&& game.getLKI().get(Zone.BATTLEFIELD) != null && game.getLKI().get(Zone.BATTLEFIELD).containsKey(ability.getSourceId())) {
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// need to check if object was face down for dies and destroy events because the ability triggers in the new zone, zone counter -1 is used
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// need to check if object was face down for dies and destroy events because the ability triggers in the new zone, zone counter -1 is used
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Permanent permanent = (Permanent) game.getLastKnownInformation(ability.getSourceId(), Zone.BATTLEFIELD, ability.getSourceObjectZoneChangeCounter() - 1);
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Permanent permanent = (Permanent) game.getLastKnownInformation(ability.getSourceId(), Zone.BATTLEFIELD, ability.getSourceObjectZoneChangeCounter() - 1);
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if (permanent != null) {
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if (permanent != null) {
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@ -25,17 +25,20 @@
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* authors and should not be interpreted as representing official policies, either expressed
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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*/
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package mage.abilities.effects.common.continuous;
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package mage.abilities.effects.common.continuous;
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import java.util.*;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.constants.Duration;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.constants.SubLayer;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.game.Game;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.Permanent;
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@ -70,8 +73,8 @@ public class ExchangeControlTargetEffect extends ContinuousEffectImpl {
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this.rule = effect.rule;
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this.rule = effect.rule;
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this.withSource = effect.withSource;
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this.withSource = effect.withSource;
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this.withSecondTarget = effect.withSecondTarget;
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this.withSecondTarget = effect.withSecondTarget;
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this.lockedControllers = new HashMap<UUID, UUID>(effect.lockedControllers);
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this.lockedControllers = new HashMap<>(effect.lockedControllers);
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this.zoneChangeCounter = new HashMap<UUID, Integer>(effect.zoneChangeCounter);
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this.zoneChangeCounter = new HashMap<>(effect.zoneChangeCounter);
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}
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}
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@Override
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@Override
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this.abilities.setControllerId(controllerId);
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this.abilities.setControllerId(controllerId);
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game.getContinuousEffects().setController(objectId, controllerId);
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game.getContinuousEffects().setController(objectId, controllerId);
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// the controller of triggered abilites is always set/checked before the abilities triggers so not needed here
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game.fireEvent(new GameEvent(EventType.LOST_CONTROL, objectId, objectId, beforeResetControllerId));
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game.fireEvent(new GameEvent(EventType.LOST_CONTROL, objectId, objectId, beforeResetControllerId));
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game.fireEvent(new GameEvent(EventType.GAINED_CONTROL, objectId, objectId, controllerId));
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game.fireEvent(new GameEvent(EventType.GAINED_CONTROL, objectId, objectId, controllerId));
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