* Fixed a problem that the controller of triggered abilities was set to a false value if the source object of the triggered ability was removed from battlefield at the same time as other objects (fixes #1417).

This commit is contained in:
LevelX2 2015-12-12 17:36:12 +01:00
parent 2633a0fad8
commit 8b5272cb64
5 changed files with 152 additions and 42 deletions

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@ -28,10 +28,10 @@
package mage.sets.fifthedition; package mage.sets.fifthedition;
import java.util.UUID; import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.abilities.effects.common.DestroyAllEffect; import mage.abilities.effects.common.DestroyAllEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.filter.common.FilterArtifactPermanent; import mage.filter.common.FilterArtifactPermanent;
/** /**
@ -44,7 +44,6 @@ public class Shatterstorm extends CardImpl {
super(ownerId, 266, "Shatterstorm", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{2}{R}{R}"); super(ownerId, 266, "Shatterstorm", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{2}{R}{R}");
this.expansionSetCode = "5ED"; this.expansionSetCode = "5ED";
// Destroy all artifacts. They can't be regenerated. // Destroy all artifacts. They can't be regenerated.
this.getSpellAbility().addEffect(new DestroyAllEffect(new FilterArtifactPermanent("artifacts"), true)); this.getSpellAbility().addEffect(new DestroyAllEffect(new FilterArtifactPermanent("artifacts"), true));
} }

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@ -0,0 +1,103 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.triggers.dies;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class JinxedRingTest extends CardTestPlayerBase {
@Test
public void testShatterstorm() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
// Destroy all artifacts. They can't be regenerated.
addCard(Zone.HAND, playerA, "Shatterstorm", 1); // Sorcery - {2}{R}{R}
// Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you.
// Sacrifice a creature: Target opponent gains control of Jinxed Ring.
addCard(Zone.BATTLEFIELD, playerA, "Jinxed Ring", 1);
// Bonded Construct can't attack alone.
addCard(Zone.BATTLEFIELD, playerA, "Bonded Construct", 2); // Artifact Creature - Construct 2/1
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shatterstorm");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Shatterstorm", 1);
assertGraveyardCount(playerA, "Jinxed Ring", 1);
assertGraveyardCount(playerA, "Bonded Construct", 2);
assertLife(playerA, 17);
assertLife(playerB, 20);
}
/**
* Card works fine on destroying individual things, but after I gave it to
* my opponent, when I cast Shatterstorm there were no triggers. Maybe a
* problem because Jinxed Ring goes to my graveyard and other permanents go
* to their owner's graveyards, while Jinxed Ring looks at permanent's
* entering "your graveyard."
*/
@Test
public void testShatterstormControlledByOpponent() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
// Exchange control of target artifact or creature and another target permanent that shares one of those types with it.
addCard(Zone.HAND, playerA, "Legerdemain", 1); // Sorcery - {2}{U}{U}
// Destroy all artifacts. They can't be regenerated.
addCard(Zone.HAND, playerA, "Shatterstorm", 1); // Sorcery - {2}{R}{R}
// Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you.
// Sacrifice a creature: Target opponent gains control of Jinxed Ring.
addCard(Zone.BATTLEFIELD, playerA, "Jinxed Ring", 1);
// Bonded Construct can't attack alone.
addCard(Zone.BATTLEFIELD, playerB, "Bonded Construct", 2); // Artifact Creature - Construct 2/1
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Legerdemain", "Jinxed Ring^Bonded Construct");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shatterstorm");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Legerdemain", 1);
assertGraveyardCount(playerA, "Shatterstorm", 1);
assertGraveyardCount(playerA, "Jinxed Ring", 1);
assertGraveyardCount(playerB, "Bonded Construct", 2);
assertLife(playerA, 20);
assertLife(playerB, 18);
}
}

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@ -42,6 +42,7 @@ import mage.constants.Zone;
import mage.game.Game; import mage.game.Game;
import mage.game.events.GameEvent; import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType; import mage.game.events.GameEvent.EventType;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent; import mage.game.permanent.Permanent;
import mage.game.stack.Spell; import mage.game.stack.Spell;
@ -94,8 +95,12 @@ public class TriggeredAbilities extends ConcurrentHashMap<String, TriggeredAbili
if (event == null || !game.getContinuousEffects().preventedByRuleModification(event, ability, game, false)) { if (event == null || !game.getContinuousEffects().preventedByRuleModification(event, ability, game, false)) {
if (object != null) { if (object != null) {
boolean controllerSet = false; boolean controllerSet = false;
if (!ability.getZone().equals(Zone.COMMAND) && event != null && event.getTargetId() != null && event.getTargetId().equals(ability.getSourceId()) if (!ability.getZone().equals(Zone.COMMAND) && event != null
&& (event.getType().equals(EventType.ZONE_CHANGE) || event.getType().equals(EventType.DESTROYED_PERMANENT) || event.getType().equals(EventType.SACRIFICED_PERMANENT))) { && event.getTargetId() != null // && event.getTargetId().equals(ability.getSourceId())
&& ((event.getType().equals(EventType.ZONE_CHANGE) && ((ZoneChangeEvent) event).getFromZone().equals(Zone.BATTLEFIELD))
|| event.getType().equals(EventType.DESTROYED_PERMANENT)
|| event.getType().equals(EventType.SACRIFICED_PERMANENT))
&& game.getLKI().get(Zone.BATTLEFIELD) != null && game.getLKI().get(Zone.BATTLEFIELD).containsKey(ability.getSourceId())) {
// need to check if object was face down for dies and destroy events because the ability triggers in the new zone, zone counter -1 is used // need to check if object was face down for dies and destroy events because the ability triggers in the new zone, zone counter -1 is used
Permanent permanent = (Permanent) game.getLastKnownInformation(ability.getSourceId(), Zone.BATTLEFIELD, ability.getSourceObjectZoneChangeCounter() - 1); Permanent permanent = (Permanent) game.getLastKnownInformation(ability.getSourceId(), Zone.BATTLEFIELD, ability.getSourceObjectZoneChangeCounter() - 1);
if (permanent != null) { if (permanent != null) {

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@ -25,17 +25,20 @@
* authors and should not be interpreted as representing official policies, either expressed * authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com. * or implied, of BetaSteward_at_googlemail.com.
*/ */
package mage.abilities.effects.common.continuous; package mage.abilities.effects.common.continuous;
import java.util.*; import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.constants.Duration; import mage.constants.Duration;
import mage.constants.Layer; import mage.constants.Layer;
import mage.constants.Outcome; import mage.constants.Outcome;
import mage.constants.SubLayer; import mage.constants.SubLayer;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.game.Game; import mage.game.Game;
import mage.game.permanent.Permanent; import mage.game.permanent.Permanent;
@ -70,8 +73,8 @@ public class ExchangeControlTargetEffect extends ContinuousEffectImpl {
this.rule = effect.rule; this.rule = effect.rule;
this.withSource = effect.withSource; this.withSource = effect.withSource;
this.withSecondTarget = effect.withSecondTarget; this.withSecondTarget = effect.withSecondTarget;
this.lockedControllers = new HashMap<UUID, UUID>(effect.lockedControllers); this.lockedControllers = new HashMap<>(effect.lockedControllers);
this.zoneChangeCounter = new HashMap<UUID, Integer>(effect.zoneChangeCounter); this.zoneChangeCounter = new HashMap<>(effect.zoneChangeCounter);
} }
@Override @Override

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@ -627,7 +627,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
this.abilities.setControllerId(controllerId); this.abilities.setControllerId(controllerId);
game.getContinuousEffects().setController(objectId, controllerId); game.getContinuousEffects().setController(objectId, controllerId);
// the controller of triggered abilites is always set/checked before the abilities triggers so not needed here
game.fireEvent(new GameEvent(EventType.LOST_CONTROL, objectId, objectId, beforeResetControllerId)); game.fireEvent(new GameEvent(EventType.LOST_CONTROL, objectId, objectId, beforeResetControllerId));
game.fireEvent(new GameEvent(EventType.GAINED_CONTROL, objectId, objectId, controllerId)); game.fireEvent(new GameEvent(EventType.GAINED_CONTROL, objectId, objectId, controllerId));