Missing comments

This commit is contained in:
Oleg Agafonov 2018-08-25 04:04:55 +04:00
parent 458c3deba3
commit 8b89896b4b
2 changed files with 14 additions and 7 deletions

View file

@ -3,6 +3,7 @@
package mage.cards.b; package mage.cards.b;
import java.util.UUID; import java.util.UUID;
import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.costs.mana.GenericManaCost;
@ -18,28 +19,30 @@ import mage.cards.CardSetInfo;
import mage.constants.*; import mage.constants.*;
/** /**
*
* @author Loki * @author Loki
*/ */
public final class Batterskull extends CardImpl { public final class Batterskull extends CardImpl {
public Batterskull (UUID ownerId, CardSetInfo setInfo) { public Batterskull(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{5}"); super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{5}");
this.subtype.add(SubType.EQUIPMENT); this.subtype.add(SubType.EQUIPMENT);
// Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) // Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
this.addAbility(new LivingWeaponAbility()); this.addAbility(new LivingWeaponAbility());
// Equipped creature gets +4/+4 and has vigilance and lifelink. // Equipped creature gets +4/+4 and has vigilance and lifelink.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(4, 4))); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(4, 4)));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(VigilanceAbility.getInstance(), AttachmentType.EQUIPMENT))); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(VigilanceAbility.getInstance(), AttachmentType.EQUIPMENT)));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(LifelinkAbility.getInstance(), AttachmentType.EQUIPMENT))); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(LifelinkAbility.getInstance(), AttachmentType.EQUIPMENT)));
// {3}: Return Batterskull to its owner's hand. // {3}: Return Batterskull to its owner's hand.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new ReturnToHandSourceEffect(true), new GenericManaCost(3))); this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new ReturnToHandSourceEffect(true), new GenericManaCost(3)));
// Equip {5} // Equip {5}
this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(5))); this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(5)));
} }
public Batterskull (final Batterskull card) { public Batterskull(final Batterskull card) {
super(card); super(card);
} }

View file

@ -2,6 +2,7 @@
package mage.cards.b; package mage.cards.b;
import java.util.UUID; import java.util.UUID;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.dynamicvalue.common.CardsInAllGraveyardsCount; import mage.abilities.dynamicvalue.common.CardsInAllGraveyardsCount;
@ -17,19 +18,22 @@ import mage.constants.Zone;
import mage.filter.common.FilterCreatureCard; import mage.filter.common.FilterCreatureCard;
/** /**
*
* @author North * @author North
*/ */
public final class Bonehoard extends CardImpl { public final class Bonehoard extends CardImpl {
public Bonehoard(UUID ownerId, CardSetInfo setInfo) { public Bonehoard(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{4}"); super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{4}");
this.subtype.add(SubType.EQUIPMENT); this.subtype.add(SubType.EQUIPMENT);
// Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
this.addAbility(new LivingWeaponAbility()); this.addAbility(new LivingWeaponAbility());
// Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.
CardsInAllGraveyardsCount value = new CardsInAllGraveyardsCount(new FilterCreatureCard()); CardsInAllGraveyardsCount value = new CardsInAllGraveyardsCount(new FilterCreatureCard());
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(value, value))); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(value, value)));
// Equip {2}
this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(2))); this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(2)));
} }