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Fix Ethereal Valkyrie test randomly failing (caused by AI the incorrectly tapping mana)
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1 changed files with 5 additions and 8 deletions
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@ -148,25 +148,22 @@ public class EtherealValkyrieTest extends CardTestPlayerBase {
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*/
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@Test
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public void testMDFCCreatureCreature() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 8);
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addCard(Zone.BATTLEFIELD, playerA, "Tundra", 12);
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addCard(Zone.HAND, playerA, etherealValkyrie, 2);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
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addCard(Zone.HAND, playerA, alrund);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.HAND, playerA, alrund);
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setStrictChooseMode(true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, etherealValkyrie);
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addTarget(playerA, alrund);
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, etherealValkyrie);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, etherealValkyrie);
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addTarget(playerA, alrund);
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertExileCount(playerA, alrund, 2);
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