Fix Ethereal Valkyrie test randomly failing (caused by AI the incorrectly tapping mana)

This commit is contained in:
Alex Vasile 2022-08-26 18:17:33 -04:00
parent 08b94e74e0
commit 8bdd8b2bed

View file

@ -148,25 +148,22 @@ public class EtherealValkyrieTest extends CardTestPlayerBase {
*/
@Test
public void testMDFCCreatureCreature() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.BATTLEFIELD, playerA, "Island", 8);
addCard(Zone.BATTLEFIELD, playerA, "Tundra", 12);
addCard(Zone.HAND, playerA, etherealValkyrie, 2);
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
addCard(Zone.HAND, playerA, alrund);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.HAND, playerA, alrund);
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, etherealValkyrie);
addTarget(playerA, alrund);
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, etherealValkyrie);
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, etherealValkyrie);
addTarget(playerA, alrund);
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertExileCount(playerA, alrund, 2);