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Fixed NekoTe compilation error.
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1 changed files with 4 additions and 2 deletions
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@ -33,7 +33,9 @@ import mage.abilities.common.DealsDamageToACreatureAttachedTriggeredAbility;
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import mage.abilities.common.DealsDamageToAPlayerAttachedTriggeredAbility;
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import mage.abilities.condition.common.SourceOnBattelfieldCondition;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.decorator.ConditionalContinuousRuleModifyingEffect;
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import mage.abilities.decorator.ConditionalReplacementEffect;
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import mage.abilities.effects.ContinuousRuleModifiyingEffect;
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import mage.abilities.effects.ReplacementEffect;
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import mage.abilities.effects.common.LoseLifeTargetEffect;
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import mage.abilities.effects.common.SkipUntapTargetEffect;
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@ -57,9 +59,9 @@ public class NekoTe extends CardImpl {
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this.subtype.add("Equipment");
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// Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield.
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ReplacementEffect skipUntapEffect = new SkipUntapTargetEffect(Duration.WhileOnBattlefield);
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ContinuousRuleModifiyingEffect skipUntapEffect = new SkipUntapTargetEffect(Duration.WhileOnBattlefield);
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skipUntapEffect.setText("That creature doesn't untap during its controller's untap step for as long as {this} remains on the battlefield");
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ConditionalReplacementEffect effect = new ConditionalReplacementEffect(skipUntapEffect, new SourceOnBattelfieldCondition(), false);
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ConditionalContinuousRuleModifyingEffect effect = new ConditionalContinuousRuleModifyingEffect(skipUntapEffect, new SourceOnBattelfieldCondition(), false);
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Ability ability = new DealsDamageToACreatureAttachedTriggeredAbility(new TapTargetEffect("that creature"), false, "equipped creature", false, true);
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ability.addEffect(effect);
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this.addAbility(ability);
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