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Fixed issue #136 of Wight of Precint Six. Added test for Wight of Precint Six.
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parent
1121c7c562
commit
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3 changed files with 74 additions and 28 deletions
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@ -31,7 +31,6 @@ import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.Constants.TargetController;
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import mage.Constants.Zone;
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import mage.MageInt;
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import mage.abilities.Ability;
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@ -41,10 +40,8 @@ import mage.abilities.effects.common.continious.BoostSourceEffect;
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import mage.cards.CardImpl;
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import mage.filter.FilterCard;
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import mage.filter.common.FilterCreatureCard;
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import mage.filter.predicate.other.OwnerPredicate;
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import mage.game.Game;
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import mage.players.Player;
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import mage.players.PlayerList;
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/**
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*
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@ -53,9 +50,6 @@ import mage.players.PlayerList;
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public class WightOfPrecinctSix extends CardImpl<WightOfPrecinctSix> {
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private static final FilterCard filter = new FilterCreatureCard("creature card in your opponents' graveyards");
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static {
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filter.add(new OwnerPredicate(TargetController.OPPONENT));
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}
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public WightOfPrecinctSix(UUID ownerId) {
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super(ownerId, 84, "Wight of Precinct Six", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{1}{B}");
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@ -67,7 +61,7 @@ public class WightOfPrecinctSix extends CardImpl<WightOfPrecinctSix> {
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this.toughness = new MageInt(1);
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// Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
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DynamicValue boost = new CardsInAllGraveyardsCount(filter);
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DynamicValue boost = new CardsInOpponentGraveyardsCount(filter);
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostSourceEffect(boost, boost, Constants.Duration.WhileOnBattlefield)));
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}
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@ -81,30 +75,29 @@ public class WightOfPrecinctSix extends CardImpl<WightOfPrecinctSix> {
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}
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}
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class CardsInAllGraveyardsCount implements DynamicValue {
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class CardsInOpponentGraveyardsCount implements DynamicValue {
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private FilterCard filter;
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public CardsInAllGraveyardsCount() {
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public CardsInOpponentGraveyardsCount() {
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this(new FilterCard());
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}
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public CardsInAllGraveyardsCount(FilterCard filter) {
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public CardsInOpponentGraveyardsCount(FilterCard filter) {
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this.filter = filter;
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}
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private CardsInAllGraveyardsCount(CardsInAllGraveyardsCount dynamicValue) {
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private CardsInOpponentGraveyardsCount(CardsInOpponentGraveyardsCount dynamicValue) {
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this.filter = dynamicValue.filter;
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}
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@Override
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public int calculate(Game game, Ability sourceAbility) {
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int amount = 0;
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PlayerList playerList = game.getPlayerList();
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for (UUID playerUUID : playerList) {
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for (UUID playerUUID : game.getOpponents(sourceAbility.getControllerId())) {
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Player player = game.getPlayer(playerUUID);
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if (player != null) {
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amount += player.getGraveyard().count(filter, game);
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amount += player.getGraveyard().count(filter, sourceAbility.getSourceId(), sourceAbility.getControllerId(), game);
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}
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}
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return amount;
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@ -112,7 +105,7 @@ class CardsInAllGraveyardsCount implements DynamicValue {
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@Override
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public DynamicValue copy() {
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return new CardsInAllGraveyardsCount(this);
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return new CardsInOpponentGraveyardsCount(this);
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}
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@Override
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@ -0,0 +1,53 @@
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package org.mage.test.cards.continuous;
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import mage.Constants;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* Wight of Precinct
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* Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
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*
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* @author LevelX2
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*/
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public class WightOfPrecintSixTest extends CardTestPlayerBase {
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/**
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* Tests no creature cards in opponents graveyard -> no boost
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*/
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@Test
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public void testNoCreatureCardsInOpponentsGraveyard() {
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addCard(Constants.Zone.GRAVEYARD, playerA, "Angelic Edict");
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addCard(Constants.Zone.GRAVEYARD, playerA, "Runeclaw Bear");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Wight of Precinct Six");
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addCard(Constants.Zone.GRAVEYARD, playerB, "Angelic Edict");
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setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerA, "Wight of Precinct Six", 1, 1);
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}
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/**
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* Tests two creature cards in opponents graveyard -> boost +2/+2
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*/
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@Test
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public void testCreatureCardsInOpponentsGraveyard() {
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addCard(Constants.Zone.GRAVEYARD, playerA, "Angelic Edict");
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addCard(Constants.Zone.GRAVEYARD, playerA, "Runeclaw Bear");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Wight of Precinct Six");
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addCard(Constants.Zone.GRAVEYARD, playerB, "Angelic Edict");
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addCard(Constants.Zone.GRAVEYARD, playerB, "Runeclaw Bear");
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addCard(Constants.Zone.GRAVEYARD, playerB, "Wight of Precinct Six");
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setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerA, "Wight of Precinct Six", 3, 3);
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}
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}
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@ -39,7 +39,7 @@ public class CardsInAllGraveyardsCount implements DynamicValue {
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for (UUID playerUUID : playerList) {
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Player player = game.getPlayer(playerUUID);
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if (player != null) {
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amount += player.getGraveyard().count(filter, game);
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amount += player.getGraveyard().count(filter, sourceAbility.getSourceId(), sourceAbility.getControllerId(), game);
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}
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}
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return amount;
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