Added rollback action to test project.

This commit is contained in:
LevelX2 2016-08-04 17:45:32 +02:00
parent 1346949368
commit 8d88b7a569
3 changed files with 160 additions and 11 deletions

View file

@ -132,13 +132,17 @@ public class TestPlayer implements Player {
}
public TestPlayer(final TestPlayer testPlayer) {
this.AIPlayer = testPlayer.AIPlayer;
this.foundNoAction = testPlayer.foundNoAction;
this.actions.addAll(testPlayer.actions);
this.choices.addAll(testPlayer.choices);
this.targets.addAll(testPlayer.targets);
this.modesSet.addAll(testPlayer.modesSet);
this.computerPlayer = testPlayer.computerPlayer.copy();
this.foundNoAction = testPlayer.foundNoAction;
if (testPlayer.groupsForTargetHandling != null) {
this.groupsForTargetHandling = testPlayer.groupsForTargetHandling.clone();
}
}
public void addChoice(String choice) {
@ -463,6 +467,21 @@ public class TestPlayer implements Player {
break;
}
}
} else if (action.getAction().startsWith("playerAction:")) {
String command = action.getAction();
command = command.substring(command.indexOf("playerAction:") + 13);
groupsForTargetHandling = null;
String[] groups = command.split("\\$");
if (groups.length > 0) {
if (groups[0].equals("Rollback")) {
if (groups.length > 1 && groups[1].startsWith("turns=")) {
int turns = Integer.parseUnsignedInt(groups[1].substring(6));
game.rollbackTurns(turns);
actions.remove(action);
break;
}
}
}
}
}
}
@ -1041,6 +1060,14 @@ public class TestPlayer implements Player {
@Override
public void restore(Player player) {
this.modesSet.clear();
this.modesSet.addAll(((TestPlayer) player).modesSet);
this.actions.clear();
this.actions.addAll(((TestPlayer) player).actions);
this.choices.clear();
this.choices.addAll(((TestPlayer) player).choices);
this.targets.clear();
this.targets.addAll(((TestPlayer) player).targets);
computerPlayer.restore(player);
}

View file

@ -0,0 +1,103 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.rollback;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class DemonicPactTest extends CardTestPlayerBase {
@Test
public void testModes() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
// At the beginning of your upkeep, choose one that hasn't been chosen
// (1) - Demonic Pact deals 4 damage to target creature or player and you gain 4 life;
// (2) - Target opponent discards two cards
// (3) - Draw two cards
// (4) - You lose the game.
addCard(Zone.HAND, playerA, "Demonic Pact"); // Enchantment {2}{B}{B}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Demonic Pact");
setModeChoice(playerA, "3");
setModeChoice(playerA, "2");
addTarget(playerA, playerB);
setModeChoice(playerA, "1");
addTarget(playerA, playerB);
setStopAt(7, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Demonic Pact", 1);
assertLife(playerA, 24);
assertLife(playerB, 16);
assertHandCount(playerB, 1); // discard 2 + 3 from regular draws
assertHandCount(playerA, 5); // two from Demonic Pact + 3 from regular draws
}
/*
The rollback to the start of the turn does not correctly reset the already selected choices from Demonic Pact. They are not available again.
*/
@Test
public void testModeAfterRollback() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
// At the beginning of your upkeep, choose one that hasn't been chosen
// (1) - Demonic Pact deals 4 damage to target creature or player and you gain 4 life;
// (2) - Target opponent discards two cards
// (3) - Draw two cards
// (4) - You lose the game.
addCard(Zone.HAND, playerA, "Demonic Pact"); // Enchantment {2}{B}{B}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Demonic Pact");
setModeChoice(playerA, "1");
addTarget(playerA, playerB);
rollbackTurns(3, PhaseStep.PRECOMBAT_MAIN, playerA, 0);
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertHandCount(playerA, 1); // 1 from regular draws
assertHandCount(playerB, 1); // 1 from regular draw
assertLife(playerA, 24);
assertLife(playerB, 16);
}
}

View file

@ -314,12 +314,15 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
* @return
*/
private List<Card> getCardList(Zone gameZone, TestPlayer player) {
if (gameZone.equals(Zone.HAND)) {
switch (gameZone) {
case HAND:
return getHandCards(player);
} else if (gameZone.equals(Zone.GRAVEYARD)) {
case GRAVEYARD:
return getGraveCards(player);
} else if (gameZone.equals(Zone.LIBRARY)) {
case LIBRARY:
return getLibraryCards(player);
default:
break;
}
throw new AssertionError("Zone is not supported by test framework: " + gameZone);
@ -951,6 +954,19 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
player.addAction(turnNum, step, "activate:Cast " + cardName + "$targetPlayer=" + target.getName() + "$manaInPool=" + manaInPool);
}
/**
* Rollback the number of given turns: 0 = rollback to the start of the
* current turn
*
* @param turnNum
* @param step
* @param player
* @param turns
*/
public void rollbackTurns(int turnNum, PhaseStep step, TestPlayer player, int turns) {
player.addAction(turnNum, step, "playerAction:Rollback" + "$turns=" + turns);
}
/**
*
* @param turnNum
@ -1098,7 +1114,10 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
*
* @param player
* @param choice starting with "1" for mode 1, "2" for mode 2 and so on (to
* set multiple modes call the command multiple times)
* set multiple modes call the command multiple times). If a spell mode can
* be used only once like Demonic Pact, the value has to be set to the
* number of the remaining modes (e.g. if only 2 are left the number need to
* be 1 or 2).
*/
public void setModeChoice(TestPlayer player, String choice) {
player.addModeChoice(choice);