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Added rollback action to test project.
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parent
1346949368
commit
8d88b7a569
3 changed files with 160 additions and 11 deletions
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@ -132,13 +132,17 @@ public class TestPlayer implements Player {
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}
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public TestPlayer(final TestPlayer testPlayer) {
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this.AIPlayer = testPlayer.AIPlayer;
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this.foundNoAction = testPlayer.foundNoAction;
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this.actions.addAll(testPlayer.actions);
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this.choices.addAll(testPlayer.choices);
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this.targets.addAll(testPlayer.targets);
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this.modesSet.addAll(testPlayer.modesSet);
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this.computerPlayer = testPlayer.computerPlayer.copy();
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this.foundNoAction = testPlayer.foundNoAction;
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if (testPlayer.groupsForTargetHandling != null) {
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this.groupsForTargetHandling = testPlayer.groupsForTargetHandling.clone();
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}
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}
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public void addChoice(String choice) {
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@ -463,6 +467,21 @@ public class TestPlayer implements Player {
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break;
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}
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}
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} else if (action.getAction().startsWith("playerAction:")) {
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String command = action.getAction();
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command = command.substring(command.indexOf("playerAction:") + 13);
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groupsForTargetHandling = null;
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String[] groups = command.split("\\$");
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if (groups.length > 0) {
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if (groups[0].equals("Rollback")) {
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if (groups.length > 1 && groups[1].startsWith("turns=")) {
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int turns = Integer.parseUnsignedInt(groups[1].substring(6));
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game.rollbackTurns(turns);
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actions.remove(action);
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break;
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}
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}
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}
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}
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}
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}
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@ -1041,6 +1060,14 @@ public class TestPlayer implements Player {
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@Override
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public void restore(Player player) {
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this.modesSet.clear();
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this.modesSet.addAll(((TestPlayer) player).modesSet);
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this.actions.clear();
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this.actions.addAll(((TestPlayer) player).actions);
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this.choices.clear();
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this.choices.addAll(((TestPlayer) player).choices);
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this.targets.clear();
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this.targets.addAll(((TestPlayer) player).targets);
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computerPlayer.restore(player);
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}
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@ -0,0 +1,103 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.rollback;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class DemonicPactTest extends CardTestPlayerBase {
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@Test
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public void testModes() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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// At the beginning of your upkeep, choose one that hasn't been chosen
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// (1) - Demonic Pact deals 4 damage to target creature or player and you gain 4 life;
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// (2) - Target opponent discards two cards
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// (3) - Draw two cards
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// (4) - You lose the game.
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addCard(Zone.HAND, playerA, "Demonic Pact"); // Enchantment {2}{B}{B}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Demonic Pact");
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setModeChoice(playerA, "3");
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setModeChoice(playerA, "2");
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addTarget(playerA, playerB);
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setModeChoice(playerA, "1");
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addTarget(playerA, playerB);
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setStopAt(7, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "Demonic Pact", 1);
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assertLife(playerA, 24);
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assertLife(playerB, 16);
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assertHandCount(playerB, 1); // discard 2 + 3 from regular draws
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assertHandCount(playerA, 5); // two from Demonic Pact + 3 from regular draws
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}
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/*
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The rollback to the start of the turn does not correctly reset the already selected choices from Demonic Pact. They are not available again.
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*/
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@Test
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public void testModeAfterRollback() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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// At the beginning of your upkeep, choose one that hasn't been chosen
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// (1) - Demonic Pact deals 4 damage to target creature or player and you gain 4 life;
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// (2) - Target opponent discards two cards
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// (3) - Draw two cards
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// (4) - You lose the game.
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addCard(Zone.HAND, playerA, "Demonic Pact"); // Enchantment {2}{B}{B}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Demonic Pact");
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setModeChoice(playerA, "1");
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addTarget(playerA, playerB);
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rollbackTurns(3, PhaseStep.PRECOMBAT_MAIN, playerA, 0);
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setStopAt(3, PhaseStep.BEGIN_COMBAT);
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execute();
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assertHandCount(playerA, 1); // 1 from regular draws
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assertHandCount(playerB, 1); // 1 from regular draw
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assertLife(playerA, 24);
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assertLife(playerB, 16);
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}
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}
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@ -314,12 +314,15 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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* @return
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*/
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private List<Card> getCardList(Zone gameZone, TestPlayer player) {
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if (gameZone.equals(Zone.HAND)) {
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return getHandCards(player);
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} else if (gameZone.equals(Zone.GRAVEYARD)) {
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return getGraveCards(player);
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} else if (gameZone.equals(Zone.LIBRARY)) {
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return getLibraryCards(player);
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switch (gameZone) {
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case HAND:
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return getHandCards(player);
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case GRAVEYARD:
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return getGraveCards(player);
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case LIBRARY:
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return getLibraryCards(player);
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default:
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break;
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}
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throw new AssertionError("Zone is not supported by test framework: " + gameZone);
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@ -951,6 +954,19 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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player.addAction(turnNum, step, "activate:Cast " + cardName + "$targetPlayer=" + target.getName() + "$manaInPool=" + manaInPool);
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}
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/**
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* Rollback the number of given turns: 0 = rollback to the start of the
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* current turn
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*
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* @param turnNum
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* @param step
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* @param player
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* @param turns
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*/
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public void rollbackTurns(int turnNum, PhaseStep step, TestPlayer player, int turns) {
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player.addAction(turnNum, step, "playerAction:Rollback" + "$turns=" + turns);
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}
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/**
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*
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* @param turnNum
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@ -1098,7 +1114,10 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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*
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* @param player
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* @param choice starting with "1" for mode 1, "2" for mode 2 and so on (to
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* set multiple modes call the command multiple times)
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* set multiple modes call the command multiple times). If a spell mode can
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* be used only once like Demonic Pact, the value has to be set to the
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* number of the remaining modes (e.g. if only 2 are left the number need to
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* be 1 or 2).
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*/
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public void setModeChoice(TestPlayer player, String choice) {
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player.addModeChoice(choice);
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