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[NEC] fixed Impostor Mech not losing and gaining types correctly (fixes #8770)
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1 changed files with 3 additions and 3 deletions
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@ -24,9 +24,9 @@ public final class ImposterMech extends CardImpl {
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private static final CopyApplier applier = new CopyApplier() {
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@Override
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public boolean apply(Game game, MageObject blueprint, Ability source, UUID targetObjectId) {
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blueprint.removeAllCardTypes(game);
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blueprint.addCardType(game, CardType.ARTIFACT);
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blueprint.addSubType(game, SubType.VEHICLE);
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blueprint.removeAllCardTypes();
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blueprint.addCardType(CardType.ARTIFACT);
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blueprint.addSubType(SubType.VEHICLE);
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blueprint.getAbilities().add(new CrewAbility(3));
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return true;
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}
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