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fixed an issue with modular keyword and LKI
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parent
440adfa18b
commit
8dde735851
2 changed files with 83 additions and 27 deletions
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@ -8,7 +8,6 @@ import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author BetaSteward
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*/
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public class ModularTest extends CardTestPlayerBase {
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@ -33,7 +32,6 @@ public class ModularTest extends CardTestPlayerBase {
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* Arcbound Hybrid Artifact Creature — Beast 0/0, 4 (4) Haste Modular 2
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* (This enters the battlefield with two +1/+1 counters on it. When it dies,
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* you may put its +1/+1 counters on target artifact creature.)
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*
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*/
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@Test
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public void testModularEnters() {
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@ -105,4 +103,71 @@ public class ModularTest extends CardTestPlayerBase {
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}
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/**
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* If a creature with modular dies due to -1/-1 counters, it still had those counters when it left
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* and therefore will still transfer them to a creature on the battlefield
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*/
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@Test
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public void testMinusCounters() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Arcbound Bruiser");
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addCard(Zone.BATTLEFIELD, playerA, "Memnite");
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addCard(Zone.HAND, playerA, "Puncture Blast");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Puncture Blast", "Arcbound Bruiser");
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setChoice(playerA, "Yes");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerA, "Arcbound Bruiser", 1);
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assertGraveyardCount(playerA, "Puncture Blast", 1);
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assertCounterCount("Memnite", CounterType.P1P1, 3);
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}
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/**
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* If a creature with modular dies and returns and dies again before any modular triggers resolve,
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* the modular triggers should use that creature's counters from each time it died
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* rather than the most recent time it died
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*/
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@Test
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public void testReturnedAndKilledAgain() {
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addCard(Zone.BATTLEFIELD, playerA, "Badlands", 11);
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addCard(Zone.BATTLEFIELD, playerA, "Arcbound Lancer");
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addCard(Zone.BATTLEFIELD, playerA, "Memnite");
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addCard(Zone.HAND, playerA, "Makeshift Mannequin");
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addCard(Zone.HAND, playerA, "Puncture Blast");
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addCard(Zone.HAND, playerA, "Flame Slash");
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addCard(Zone.HAND, playerA, "Murder");
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// put three -1/-1 counters on lancer, which leaves it with one +1/+1
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Puncture Blast", "Arcbound Lancer");
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setChoice(playerA, "Yes", 2);
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checkStackSize("stack1", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 1);
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// kill lancer with one +1/+1 counter on it
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flame Slash", "Arcbound Lancer");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, true);
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checkStackSize("stack2", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 1);
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// in response to modular trigger, return lancer to the battlefield
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Makeshift Mannequin", "Arcbound Lancer");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, true);
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checkStackSize("stack3", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 2);
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// kill lancer again with original modular trigger on the stack
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Murder", "Arcbound Lancer");
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checkStackSize("stack4", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 2);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerA, "Arcbound Lancer", 1);
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assertGraveyardCount(playerA, "Puncture Blast", 1);
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assertGraveyardCount(playerA, "Flame Slash", 1);
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assertGraveyardCount(playerA, "Murder", 1);
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// Memnite should have 1 counter for the first trigger and 4 from the second
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assertCounterCount("Memnite", CounterType.P1P1, 1 + 4);
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}
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}
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@ -1,8 +1,5 @@
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package mage.abilities.keyword;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.StaticAbility;
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import mage.abilities.common.DiesSourceTriggeredAbility;
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@ -20,14 +17,16 @@ import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.common.TargetArtifactPermanent;
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import mage.util.CardUtil;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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/**
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*
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* 702.41. Modular
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*
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* <p>
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* 702.41a Modular represents both a static ability and a triggered ability.
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* "Modular N" means "This permanent enters the battlefield with N +1/+1
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* counters on it" and "When this permanent is put into a graveyard from the
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@ -35,7 +34,6 @@ import mage.util.CardUtil;
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* +1/+1 counter on this permanent." 702.41b If a creature has multiple
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* instances of modular, each one works separately.
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*
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*
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* @author Loki, LevelX2
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*/
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public class ModularAbility extends DiesSourceTriggeredAbility {
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@ -45,8 +43,9 @@ public class ModularAbility extends DiesSourceTriggeredAbility {
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static {
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filter.add(CardType.CREATURE.getPredicate());
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}
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private int amount;
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private boolean sunburst;
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private final int amount;
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private final boolean sunburst;
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public ModularAbility(Card card, int amount) {
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this(card, amount, false);
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@ -54,8 +53,7 @@ public class ModularAbility extends DiesSourceTriggeredAbility {
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public ModularAbility(Card card, int amount, boolean sunburst) {
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super(new ModularDistributeCounterEffect(), true);
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Target target = new TargetArtifactPermanent(filter);
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this.addTarget(target);
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this.addTarget(new TargetArtifactPermanent(filter));
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this.amount = amount;
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this.sunburst = sunburst;
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if (sunburst) {
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@ -67,7 +65,7 @@ public class ModularAbility extends DiesSourceTriggeredAbility {
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}
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}
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public ModularAbility(ModularAbility ability) {
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private ModularAbility(ModularAbility ability) {
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super(ability);
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this.amount = ability.amount;
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this.sunburst = ability.sunburst;
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@ -102,20 +100,19 @@ public class ModularAbility extends DiesSourceTriggeredAbility {
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}
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return sb.toString();
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}
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}
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class ModularStaticAbility extends StaticAbility {
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private String ruleText;
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private final String ruleText;
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public ModularStaticAbility(int amount) {
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ModularStaticAbility(int amount) {
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super(Zone.ALL, new EntersBattlefieldEffect(new AddCountersSourceEffect(CounterType.P1P1.createInstance(amount))));
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ruleText = "This enters the battlefield with " + CardUtil.numberToText(amount, "a") + " +1/+1 counter" + (amount != 1 ? "s" : "") + " on it.";
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this.setRuleVisible(false);
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}
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public ModularStaticAbility(final ModularStaticAbility ability) {
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private ModularStaticAbility(final ModularStaticAbility ability) {
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super(ability);
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this.ruleText = ability.ruleText;
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}
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@ -133,18 +130,12 @@ class ModularStaticAbility extends StaticAbility {
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class ModularDistributeCounterEffect extends OneShotEffect {
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private static final FilterArtifactPermanent filter = new FilterArtifactPermanent("artifact creature");
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static {
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filter.add(CardType.CREATURE.getPredicate());
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}
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public ModularDistributeCounterEffect() {
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ModularDistributeCounterEffect() {
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super(Outcome.BoostCreature);
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this.staticText = "you may put a +1/+1 counter on target artifact creature for each +1/+1 counter on this permanent";
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}
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public ModularDistributeCounterEffect(final ModularDistributeCounterEffect effect) {
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private ModularDistributeCounterEffect(final ModularDistributeCounterEffect effect) {
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super(effect);
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}
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@ -155,7 +146,7 @@ class ModularDistributeCounterEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent sourcePermanent = (Permanent) game.getLastKnownInformation(source.getSourceId(), Zone.BATTLEFIELD);
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Permanent sourcePermanent = (Permanent) getValue("permanentLeftBattlefield");
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Permanent targetArtifact = game.getPermanent(targetPointer.getFirst(game, source));
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Player player = game.getPlayer(source.getControllerId());
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if (sourcePermanent != null && targetArtifact != null && player != null) {
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