fixed an issue with modular keyword and LKI

This commit is contained in:
Evan Kranzler 2021-02-18 13:35:49 -05:00
parent 440adfa18b
commit 8dde735851
2 changed files with 83 additions and 27 deletions

View file

@ -8,7 +8,6 @@ import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author BetaSteward
*/
public class ModularTest extends CardTestPlayerBase {
@ -33,7 +32,6 @@ public class ModularTest extends CardTestPlayerBase {
* Arcbound Hybrid Artifact Creature Beast 0/0, 4 (4) Haste Modular 2
* (This enters the battlefield with two +1/+1 counters on it. When it dies,
* you may put its +1/+1 counters on target artifact creature.)
*
*/
@Test
public void testModularEnters() {
@ -105,4 +103,71 @@ public class ModularTest extends CardTestPlayerBase {
}
/**
* If a creature with modular dies due to -1/-1 counters, it still had those counters when it left
* and therefore will still transfer them to a creature on the battlefield
*/
@Test
public void testMinusCounters() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Zone.BATTLEFIELD, playerA, "Arcbound Bruiser");
addCard(Zone.BATTLEFIELD, playerA, "Memnite");
addCard(Zone.HAND, playerA, "Puncture Blast");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Puncture Blast", "Arcbound Bruiser");
setChoice(playerA, "Yes");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerA, "Arcbound Bruiser", 1);
assertGraveyardCount(playerA, "Puncture Blast", 1);
assertCounterCount("Memnite", CounterType.P1P1, 3);
}
/**
* If a creature with modular dies and returns and dies again before any modular triggers resolve,
* the modular triggers should use that creature's counters from each time it died
* rather than the most recent time it died
*/
@Test
public void testReturnedAndKilledAgain() {
addCard(Zone.BATTLEFIELD, playerA, "Badlands", 11);
addCard(Zone.BATTLEFIELD, playerA, "Arcbound Lancer");
addCard(Zone.BATTLEFIELD, playerA, "Memnite");
addCard(Zone.HAND, playerA, "Makeshift Mannequin");
addCard(Zone.HAND, playerA, "Puncture Blast");
addCard(Zone.HAND, playerA, "Flame Slash");
addCard(Zone.HAND, playerA, "Murder");
// put three -1/-1 counters on lancer, which leaves it with one +1/+1
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Puncture Blast", "Arcbound Lancer");
setChoice(playerA, "Yes", 2);
checkStackSize("stack1", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 1);
// kill lancer with one +1/+1 counter on it
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flame Slash", "Arcbound Lancer");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, true);
checkStackSize("stack2", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 1);
// in response to modular trigger, return lancer to the battlefield
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Makeshift Mannequin", "Arcbound Lancer");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, true);
checkStackSize("stack3", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 2);
// kill lancer again with original modular trigger on the stack
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Murder", "Arcbound Lancer");
checkStackSize("stack4", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 2);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertGraveyardCount(playerA, "Arcbound Lancer", 1);
assertGraveyardCount(playerA, "Puncture Blast", 1);
assertGraveyardCount(playerA, "Flame Slash", 1);
assertGraveyardCount(playerA, "Murder", 1);
// Memnite should have 1 counter for the first trigger and 4 from the second
assertCounterCount("Memnite", CounterType.P1P1, 1 + 4);
}
}

View file

@ -1,8 +1,5 @@
package mage.abilities.keyword;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.StaticAbility;
import mage.abilities.common.DiesSourceTriggeredAbility;
@ -20,14 +17,16 @@ import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetArtifactPermanent;
import mage.util.CardUtil;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
/**
*
* 702.41. Modular
*
* <p>
* 702.41a Modular represents both a static ability and a triggered ability.
* "Modular N" means "This permanent enters the battlefield with N +1/+1
* counters on it" and "When this permanent is put into a graveyard from the
@ -35,7 +34,6 @@ import mage.util.CardUtil;
* +1/+1 counter on this permanent." 702.41b If a creature has multiple
* instances of modular, each one works separately.
*
*
* @author Loki, LevelX2
*/
public class ModularAbility extends DiesSourceTriggeredAbility {
@ -45,8 +43,9 @@ public class ModularAbility extends DiesSourceTriggeredAbility {
static {
filter.add(CardType.CREATURE.getPredicate());
}
private int amount;
private boolean sunburst;
private final int amount;
private final boolean sunburst;
public ModularAbility(Card card, int amount) {
this(card, amount, false);
@ -54,8 +53,7 @@ public class ModularAbility extends DiesSourceTriggeredAbility {
public ModularAbility(Card card, int amount, boolean sunburst) {
super(new ModularDistributeCounterEffect(), true);
Target target = new TargetArtifactPermanent(filter);
this.addTarget(target);
this.addTarget(new TargetArtifactPermanent(filter));
this.amount = amount;
this.sunburst = sunburst;
if (sunburst) {
@ -67,7 +65,7 @@ public class ModularAbility extends DiesSourceTriggeredAbility {
}
}
public ModularAbility(ModularAbility ability) {
private ModularAbility(ModularAbility ability) {
super(ability);
this.amount = ability.amount;
this.sunburst = ability.sunburst;
@ -102,20 +100,19 @@ public class ModularAbility extends DiesSourceTriggeredAbility {
}
return sb.toString();
}
}
class ModularStaticAbility extends StaticAbility {
private String ruleText;
private final String ruleText;
public ModularStaticAbility(int amount) {
ModularStaticAbility(int amount) {
super(Zone.ALL, new EntersBattlefieldEffect(new AddCountersSourceEffect(CounterType.P1P1.createInstance(amount))));
ruleText = "This enters the battlefield with " + CardUtil.numberToText(amount, "a") + " +1/+1 counter" + (amount != 1 ? "s" : "") + " on it.";
this.setRuleVisible(false);
}
public ModularStaticAbility(final ModularStaticAbility ability) {
private ModularStaticAbility(final ModularStaticAbility ability) {
super(ability);
this.ruleText = ability.ruleText;
}
@ -133,18 +130,12 @@ class ModularStaticAbility extends StaticAbility {
class ModularDistributeCounterEffect extends OneShotEffect {
private static final FilterArtifactPermanent filter = new FilterArtifactPermanent("artifact creature");
static {
filter.add(CardType.CREATURE.getPredicate());
}
public ModularDistributeCounterEffect() {
ModularDistributeCounterEffect() {
super(Outcome.BoostCreature);
this.staticText = "you may put a +1/+1 counter on target artifact creature for each +1/+1 counter on this permanent";
}
public ModularDistributeCounterEffect(final ModularDistributeCounterEffect effect) {
private ModularDistributeCounterEffect(final ModularDistributeCounterEffect effect) {
super(effect);
}
@ -155,7 +146,7 @@ class ModularDistributeCounterEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
Permanent sourcePermanent = (Permanent) game.getLastKnownInformation(source.getSourceId(), Zone.BATTLEFIELD);
Permanent sourcePermanent = (Permanent) getValue("permanentLeftBattlefield");
Permanent targetArtifact = game.getPermanent(targetPointer.getFirst(game, source));
Player player = game.getPlayer(source.getControllerId());
if (sourcePermanent != null && targetArtifact != null && player != null) {