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Added extra turn attribute to GameState.
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parent
09017e7e3a
commit
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3 changed files with 14 additions and 2 deletions
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@ -113,7 +113,7 @@ class ScionOfDarknessEffect extends OneShotEffect<ScionOfDarknessEffect> {
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if (you.chooseTarget(Outcome.PutCreatureInPlay, target, source, game)) {
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Card card = game.getCard(target.getFirstTarget());
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if (card != null) {
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card.putOntoBattlefield(game, Zone.GRAVEYARD, id, you.getId());
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card.putOntoBattlefield(game, Zone.GRAVEYARD, source.getSourceId(), you.getId());
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return true;
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}
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}
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@ -558,10 +558,11 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
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//20091005 - 500.7
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while (getState().getTurnMods().extraTurn(player.getId())) {
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state.setExtraTurn(true);
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playTurn(player);
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state.setTurnNum(state.getTurnNum() + 1);
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}
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state.setExtraTurn(false);
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player = players.getNext(this);
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}
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}
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@ -97,6 +97,7 @@ public class GameState implements Serializable, Copyable<GameState> {
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private Map<UUID, LookedAt> lookedAt = new HashMap<UUID, LookedAt>();
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private Battlefield battlefield;
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private int turnNum = 1;
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private boolean extraTurn = false;
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private boolean gameOver;
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private boolean paused;
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private ContinuousEffects effects;
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@ -142,6 +143,7 @@ public class GameState implements Serializable, Copyable<GameState> {
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this.lookedAt.putAll(state.lookedAt);
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this.battlefield = state.battlefield.copy();
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this.turnNum = state.turnNum;
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this.extraTurn = state.extraTurn;
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this.gameOver = state.gameOver;
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this.effects = state.effects.copy();
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for (TriggeredAbility trigger: state.triggered) {
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@ -349,6 +351,14 @@ public class GameState implements Serializable, Copyable<GameState> {
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this.turnNum = turnNum;
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}
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public boolean isExtraTurn() {
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return extraTurn;
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}
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public void setExtraTurn(boolean extraTurn) {
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this.extraTurn = extraTurn;
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}
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public boolean isGameOver() {
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return this.gameOver;
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}
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@ -612,6 +622,7 @@ public class GameState implements Serializable, Copyable<GameState> {
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revealed.clear();
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lookedAt.clear();
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turnNum = 0;
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extraTurn = false;
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gameOver = false;
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specialActions.clear();
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otherAbilities.clear();
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