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Start adding in Dice Roll effects

This commit is contained in:
spjspj 2017-12-10 22:49:55 +11:00
parent 6fa2f70ad1
commit 8e3daf54a9
9 changed files with 424 additions and 1 deletions
Mage.Sets/src/mage
Mage.Tests/src/test/java/org/mage/test
Mage/src/main/java/mage

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@ -0,0 +1,150 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.a;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.HexproofAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.counters.Counter;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author spjspj
*/
public class AsLuckWouldHaveIt extends CardImpl {
static final String rule = "put a number of luck counters on {this} equal to the result. Then if there are 100 or more luck counters on {this}, you win the game.";
public AsLuckWouldHaveIt(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{G}");
// Hexproof
this.addAbility(HexproofAbility.getInstance());
// Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game.
this.addAbility(new AsLuckWouldHaveItTriggeredAbility());
}
public AsLuckWouldHaveIt(final AsLuckWouldHaveIt card) {
super(card);
}
@Override
public AsLuckWouldHaveIt copy() {
return new AsLuckWouldHaveIt(this);
}
}
class AsLuckWouldHaveItTriggeredAbility extends TriggeredAbilityImpl {
public AsLuckWouldHaveItTriggeredAbility() {
super(Zone.BATTLEFIELD, new AsLuckWouldHaveItEffect(), false);
}
public AsLuckWouldHaveItTriggeredAbility(final AsLuckWouldHaveItTriggeredAbility ability) {
super(ability);
}
@Override
public AsLuckWouldHaveItTriggeredAbility copy() {
return new AsLuckWouldHaveItTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DICE_ROLLED;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (this.getControllerId().equals(event.getPlayerId()) && event.getFlag()) {
for (Effect effect : this.getEffects()) {
effect.setValue("rolled", event.getAmount());
}
return true;
}
return false;
}
@Override
public String getRule() {
return "Whenever you roll a die, " + super.getRule();
}
}
class AsLuckWouldHaveItEffect extends OneShotEffect {
public AsLuckWouldHaveItEffect() {
super(Outcome.Benefit);
this.staticText = "put a number of luck counters on {this} equal to the result. Then if there are 100 or more luck counters on {this}, you win the game.";
}
public AsLuckWouldHaveItEffect(final AsLuckWouldHaveItEffect effect) {
super(effect);
}
@Override
public AsLuckWouldHaveItEffect copy() {
return new AsLuckWouldHaveItEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getSourceId());
if (controller != null && permanent != null) {
if (getValue("rolled") != null) {
int amount = (Integer) getValue("rolled");
permanent.addCounters(new Counter("luck", amount), source, game);
if (permanent.getCounters(game).getCount("luck") >= 100) {
Player player = game.getPlayer(permanent.getControllerId());
if (player != null) {
player.won(game);
}
}
return true;
}
}
return false;
}
}

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@ -0,0 +1,62 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.c;
import java.util.UUID;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.keyword.StormAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.game.permanent.token.StormCrowToken;
/**
*
* @author spjspj
*/
public class CrowStorm extends CardImpl {
public CrowStorm(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{2}{U}");
// Create a 1/2 blue Bird creature token with flying named Storm Crow.
this.getSpellAbility().addEffect(new CreateTokenEffect(new StormCrowToken(), 1));
// Storm (When you cast this spell, copy it for each spell cast before it this turn.)
this.addAbility(new StormAbility());
}
public CrowStorm(final CrowStorm card) {
super(card);
}
@Override
public CrowStorm copy() {
return new CrowStorm(this);
}
}

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@ -0,0 +1,148 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.g;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.abilities.effects.common.continuous.BoostTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author spjspj
*/
public class GroundPounder extends CardImpl {
public GroundPounder(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{G}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.WARRIOR);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// 3G: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.
//this.addAbility(new SimpleActivatedAbility(new RollDiceEffect(new CreateTokenEffect(new WireflyToken()), 6), new ManaCostsImpl("{3}{G}")));
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new GroundPounderEffect(), new ManaCostsImpl("{3}{G}")));
// Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.
this.addAbility(new GroundPounderTriggeredAbility());
}
public GroundPounder(final GroundPounder card) {
super(card);
}
@Override
public GroundPounder copy() {
return new GroundPounder(this);
}
}
class GroundPounderEffect extends OneShotEffect {
public GroundPounderEffect() {
super(Outcome.Benefit);
this.staticText = "Roll a six-sided die. {this} gets +X/+X until end of turn, where X is the result";
}
public GroundPounderEffect(final GroundPounderEffect effect) {
super(effect);
}
@Override
public GroundPounderEffect copy() {
return new GroundPounderEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getSourceId());
if (controller != null && permanent != null) {
int amount = controller.rollDice(game, 6);
game.addEffect(new BoostSourceEffect(amount, amount, Duration.EndOfTurn), source);
return true;
}
return false;
}
}
class GroundPounderTriggeredAbility extends TriggeredAbilityImpl {
public GroundPounderTriggeredAbility() {
super(Zone.BATTLEFIELD, new GainAbilitySourceEffect(TrampleAbility.getInstance(), Duration.EndOfTurn), false);
}
public GroundPounderTriggeredAbility(final GroundPounderTriggeredAbility ability) {
super(ability);
}
@Override
public GroundPounderTriggeredAbility copy() {
return new GroundPounderTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DICE_ROLLED;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (this.getControllerId().equals(event.getPlayerId()) && event.getFlag()) {
if (event.getAmount() >= 5) {
return true;
}
}
return false;
}
@Override
public String getRule() {
return "Whenever you roll a 5 or higher on a die, {this} gains trample until end of turn";
}
}

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@ -27,7 +27,9 @@
*/
package mage.sets;
import mage.cards.CardGraphicInfo;
import mage.cards.ExpansionSet;
import mage.cards.FrameStyle;
import mage.constants.Rarity;
import mage.constants.SetType;
@ -45,6 +47,15 @@ public class Unstable extends ExpansionSet {
private Unstable() {
super("Unstable", "UST", ExpansionSet.buildDate(2017, 12, 8), SetType.JOKESET);
cards.add(new SetCardInfo("As Luck Would Have It", 102, Rarity.RARE, mage.cards.a.AsLuckWouldHaveIt.class));
cards.add(new SetCardInfo("Crow Storm", 31, Rarity.UNCOMMON, mage.cards.c.CrowStorm.class));
cards.add(new SetCardInfo("Forest", 216, Rarity.LAND, mage.cards.basiclands.Forest.class, new CardGraphicInfo(FrameStyle.UNH_FULL_ART_BASIC, false)));
cards.add(new SetCardInfo("Ground Pounder", 110, Rarity.COMMON, mage.cards.g.GroundPounder.class));
cards.add(new SetCardInfo("Island", 213, Rarity.LAND, mage.cards.basiclands.Island.class, new CardGraphicInfo(FrameStyle.UNH_FULL_ART_BASIC, false)));
cards.add(new SetCardInfo("Mountain", 215, Rarity.LAND, mage.cards.basiclands.Mountain.class, new CardGraphicInfo(FrameStyle.UNH_FULL_ART_BASIC, false)));
cards.add(new SetCardInfo("Plains", 212, Rarity.LAND, mage.cards.basiclands.Plains.class, new CardGraphicInfo(FrameStyle.UNH_FULL_ART_BASIC, false)));
cards.add(new SetCardInfo("Swamp", 214, Rarity.LAND, mage.cards.basiclands.Swamp.class, new CardGraphicInfo(FrameStyle.UNH_FULL_ART_BASIC, false)));
cards.add(new SetCardInfo("Sword of Dungeons and Dragons", 1, Rarity.MYTHIC, mage.cards.s.SwordOfDungeonsAndDragons.class));
}
}

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@ -1825,6 +1825,17 @@ public class TestPlayer implements Player {
return computerPlayer.flipCoin(game, appliedEffects);
}
@Override
public int rollDice(Game game, int numSides) {
return computerPlayer.rollDice(game, numSides);
}
@Override
public int rollDice(Game game, ArrayList<UUID> appliedEffects, int numSides) {
return computerPlayer.rollDice(game, appliedEffects, numSides);
}
@Override
public List<Permanent> getAvailableAttackers(Game game) {
return computerPlayer.getAvailableAttackers(game);

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@ -646,6 +646,17 @@ public class PlayerStub implements Player {
return false;
}
@Override
public int rollDice(Game game, int numSides) {
return 1;
}
@Override
public int rollDice(Game game, ArrayList<UUID> appliedEffects, int numSides) {
return 1;
}
@Override
public void discard(int amount, Ability source, Game game) {

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@ -229,6 +229,7 @@ public class GameEvent implements Serializable {
ENCHANT_PLAYER, ENCHANTED_PLAYER,
CAN_TAKE_MULLIGAN,
FLIP_COIN, COIN_FLIPPED, SCRY, FATESEAL,
ROLL_DICE, DICE_ROLLED,
PAID_CUMULATIVE_UPKEEP,
DIDNT_PAY_CUMULATIVE_UPKEEP,
//permanent events

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@ -417,6 +417,10 @@ public interface Player extends MageItem, Copyable<Player> {
boolean flipCoin(Game game, ArrayList<UUID> appliedEffects);
int rollDice(Game game, int numSides);
int rollDice(Game game, ArrayList<UUID> appliedEffects, int numSides);
@Deprecated
void discard(int amount, Ability source, Game game);

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@ -2312,7 +2312,7 @@ public abstract class PlayerImpl implements Player, Serializable {
public boolean flipCoin(Game game) {
return this.flipCoin(game, null);
}
/**
* @param game
* @param appliedEffects
@ -2331,6 +2331,31 @@ public abstract class PlayerImpl implements Player, Serializable {
}
return event.getFlag();
}
@Override
public int rollDice(Game game, int numSides) {
return this.rollDice(game, null, numSides);
}
/**
* @param game
* @param appliedEffects
* @return the number that the player rolled
*/
@Override
public int rollDice(Game game, ArrayList<UUID> appliedEffects, int numSides) {
int result = RandomUtil.nextInt(numSides);
if (!game.isSimulation()) {
game.informPlayers("[Roll a dice] " + getLogName() + " rolled a " + result + " on a " + numSides + " sided dice");
}
GameEvent event = new GameEvent(GameEvent.EventType.ROLL_DICE, playerId, null, playerId, result, true);
event.setAppliedEffects(appliedEffects);
event.setAmount(result);
if (!game.replaceEvent(event)) {
game.fireEvent(new GameEvent(GameEvent.EventType.DICE_ROLLED, playerId, null, playerId, result, event.getFlag()));
}
return result;
}
@Override
public List<Permanent> getAvailableAttackers(Game game) {