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* Geju of the Fiels, Raging Ravine fixed that the given triggered ability was wrongly only given one time instead as often the activated ability was used.
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3 changed files with 6 additions and 8 deletions
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Mage.Client/src/main/resources/buttons/type_sorcery.png
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Mage.Client/src/main/resources/buttons/type_sorcery.png
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@ -28,11 +28,6 @@
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package mage.sets.betrayersofkamigawa;
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package mage.sets.betrayersofkamigawa;
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import java.util.UUID;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.MageInt;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.common.DealsDamageGainLifeSourceTriggeredAbility;
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import mage.abilities.common.DealsDamageGainLifeSourceTriggeredAbility;
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@ -45,18 +40,19 @@ import mage.abilities.effects.common.ReturnToHandSourceEffect;
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import mage.abilities.effects.common.continious.BecomesCreatureAttachedEffect;
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import mage.abilities.effects.common.continious.BecomesCreatureAttachedEffect;
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import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
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import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
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import mage.abilities.keyword.EnchantAbility;
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import mage.abilities.keyword.EnchantAbility;
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import mage.abilities.keyword.LifelinkAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.constants.AttachmentType;
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import mage.constants.AttachmentType;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterLandPermanent;
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import mage.filter.common.FilterLandPermanent;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.permanent.token.Token;
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import mage.game.permanent.token.Token;
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import mage.target.TargetPermanent;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetLandPermanent;
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import mage.target.common.TargetLandPermanent;
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/**
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/**
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*
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*
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* @author LevelX2
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* @author LevelX2
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@ -88,6 +84,7 @@ public class GenjuOfTheFields extends CardImpl<GenjuOfTheFields> {
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Ability ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, effect,new GenericManaCost(2));
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Ability ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, effect,new GenericManaCost(2));
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effect = new GainAbilityAttachedEffect(new DealsDamageGainLifeSourceTriggeredAbility(), AttachmentType.AURA, Duration.EndOfTurn);
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effect = new GainAbilityAttachedEffect(new DealsDamageGainLifeSourceTriggeredAbility(), AttachmentType.AURA, Duration.EndOfTurn);
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effect.setText("with \"Whenever this creature deals damage, its controller gains that much life.\". It's still a land");
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effect.setText("with \"Whenever this creature deals damage, its controller gains that much life.\". It's still a land");
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ability2.addEffect(effect);
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this.addAbility(ability2);
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this.addAbility(ability2);
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// When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
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// When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
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@ -214,6 +214,7 @@ public abstract class PermanentImpl<T extends PermanentImpl<T>> extends CardImpl
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public void addAbility(Ability ability, UUID sourceId, Game game) {
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public void addAbility(Ability ability, UUID sourceId, Game game) {
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if (!abilities.containsKey(ability.getId())) {
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if (!abilities.containsKey(ability.getId())) {
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Ability copyAbility = ability.copy();
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Ability copyAbility = ability.copy();
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copyAbility.newId(); // needed so that sourc can get an ability multiple times (e.g. Raging Ravine)
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copyAbility.setControllerId(controllerId);
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copyAbility.setControllerId(controllerId);
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copyAbility.setSourceId(objectId);
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copyAbility.setSourceId(objectId);
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game.getState().addAbility(copyAbility, sourceId, this);
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game.getState().addAbility(copyAbility, sourceId, this);
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