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Add unit test demonstrating Amplify bug (#6778)
* Add unit test demonstrating Amplify bug Recreate https://github.com/magefree/mage/issues/6776. * Update AmplifyTest.java * Update AmplifyTest.java
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@ -3,6 +3,7 @@ package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -90,4 +91,32 @@ public class AmplifyTest extends CardTestPlayerBase {
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assertPowerToughness(playerB, "Kilnmouth Dragon", 8,8); // 5 + 3 from Amplify
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}
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/**
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* Tests if a creature with Amplify is able to select itself if it's put
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* onto the battlefield from hand (without casting).
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*
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* TODO: Remove @Ignore when https://github.com/magefree/mage/issues/6776 is fixed.
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*/
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@Test
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@Ignore
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public void testAmplifyPutOntoBattlefieldFromHand() {
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// Creature — Dragon - Dragon 5/5 {5}{R}{R}
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// Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)
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// {T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target
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addCard(Zone.HAND, playerA, "Kilnmouth Dragon", 1);
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addCard(Zone.HAND, playerA, "Through the Breach", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Through the Breach");
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setChoice(playerA, "Yes"); // Put a creature into play with Through the Breach?
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addTarget(playerA, "Kilnmouth Dragon");
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setChoice(playerA, "Yes"); // Reveal cards to Amplify?
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addTarget(playerA, "Kilnmouth Dragon");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Kilnmouth Dragon", 1);
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assertPowerToughness(playerA, "Kilnmouth Dragon", 5,5); // 5 + 0 from Amplify
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}
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}
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