updated ZNR spoiler

This commit is contained in:
Evan Kranzler 2020-09-02 15:26:57 -04:00
parent 10a8627fe9
commit 8e82ec9542
2 changed files with 29 additions and 0 deletions

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@ -14,7 +14,12 @@ public final class ZendikarRising extends ExpansionSet {
static final List<String> unfinished = Arrays.asList(
"Acquisitions Expert",
"Akoum Warrior",
"Akoum Teeth",
"Archpriest of Iona",
"Ardent Electromancer",
"Bala Ged Recovery",
"Bala Ged Sanctuary",
"Branchloft Pathway",
"Boulderloft Pathway",
"Brightclimb Pathway",
@ -26,6 +31,8 @@ public final class ZendikarRising extends ExpansionSet {
"Timbercrown Pathway",
"Emeria Captain",
"Kabira Outrider",
"Khalni Ambush",
"Khalni Territory",
"Linvala, Shield of Sea Gate",
"Needleverge Pathway",
"Pillarverge Pathway",
@ -33,6 +40,9 @@ public final class ZendikarRising extends ExpansionSet {
"Pelakka Caverns",
"Riverglide Pathway",
"Lavaglide Pathway",
"Seafloor Stalker",
"Sejiri Shelter",
"Sejiri Glacier",
"Shepherd of Heroes",
"Spoils of Adventure",
"Tazri, Beacon of Unity",

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@ -38733,14 +38733,21 @@ Cliffhaven Sell-Sword|Zendikar Rising|8|C|{1}{W}|Creature - Kor Warrior|3|1||
Emeria Captain|Zendikar Rising|11|U|{3}{W}|Creature - Angel Warrior|1|1|Flying, vigilance$When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party.|
Farsight Adept|Zendikar Rising|14|C|{2}{W}|Creature - Kor Wizard|3|3|When Farsight Adept enters the battlefield, you and target opponent each draw a card.|
Kabira Outrider|Zendikar Rising|18|C|{3}{W}|Creature - Human Warrior|3|3|When Kabria Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party.|
Kitesail Cleric|Zendikar Rising|20|U|{W}|Creature - Kor Cleric|1|1|Kicker {2}{W}$Flying$When Kitesail Cleric enters the battelfield, if it was kicked, tap up to two target creatures.|
Kor Blademaster|Zendikar Rising|21|C|{1}{W}|Creature - Kor Warrior|1|1|Double strike$Equipped Warriors you control have double strike.|
Prowling Felidar|Zendikar Rising|34|C|{3}{W}|Creature - Cat Beast|2|3|Vigilance$Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar.|
Sejiri Glacier|Zendikar Rising|37|U||Land|||Sejiri Glacier enters the battlefield tapped.${T}: Add {W}.|
Sejiri Shelter|Zendikar Rising|37|U|{1}{W}|Instant|||Target creature you control gains protection from the color of your choice until end of turn.|
Shepherd of Heroes|Zendikar Rising|38|C|{4}{W}|Creature - Angel Cleric|3|4|Flying$When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party.|
Skyclave Apparition|Zendikar Rising|39|R|{1}{W}{W}|Creature - Kor Spirit|2|2|When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with converted mana cost 4 or less.$When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the converted mana cost of the exiled card.|
Tazri, Beacon of Unity|Zendikar Rising|44|M|{4}{W}|Legendary Creature - Human Warrior|4|6|This spell costs {1} less to cast for each creature in your party.${2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.|
Anticognition|Zendikar Rising|45|C|{1}{U}|Instant|||Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.|
Confounding Conundrum|Zendikar Rising|53|R|{1}{U}|Enchantment|||When Confounding Conundrum enters the battlefield, draw a card.$Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.|
Into the Roil|Zendikar Rising|62|C|{1}{U}|Instant|||Kicker {1}{U}$Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.|
Jace, Mirror Mage|Zendikar Rising|63|M|{1}{U}{U}|Legendary Planeswalker - Jace|4|Kicker {2}$When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage except it's not legendary and its starting loyalty is 1.$+1: Scry 2.$0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's converted mana cost from Jace, Mirror Mage.|
Merfolk Windrobber|Zendikar Rising|70|U|{U}|Creature - Merfolk Rogue|1|1|Flying$Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card.$Sacrifice Merfolk Windrobber: Draw a card. Activate this ability only if an opponent has eight or more cards in their graveyard.|
Ruin Crab|Zendikar Rising|75|U|{U}|Creature - Crab|0|3|Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards.|
Seafloor Stalker|Zendikar Rising|78|C|{2}{U}|Creature - Merfolk Rogue|2|3|{4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked thist urn. This ability costs {1} less to activate for each creature in your party.|
Shell Shield|Zendikar Rising|79|C|{U}|Instant|||Kicker {1}$Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn.|
Umara Skyfalls|Zendikar Rising|86|U||Land|||Umara Wizard enters the battlefield tapped.${T}: Add {U}.|
Umara Wizard|Zendikar Rising|86|U|{4}{U}|Creature - Merfolk Wizard|4|3|Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn.|
@ -38748,12 +38755,23 @@ Windrider Wizard|Zendikar Rising|87|C|{2}{U}|Creature - Human Wizard|2|2|Flying$
Acquisitions Expert|Zendikar Rising|89|U|{1}{B}|Creature - Human Rogue|1|2|When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card.|
Bloodchief's Thirst|Zendikar Rising|94|U|{B}|Sorcery|||Kicker {2}{B}$Destroy target creature or planeswalker with converted mana cost 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.|
Coveted Prize|Zendikar Rising|95|R|{4}{B}|Sorcery|||This spell costs {1} less to cast for each creature in your party.$Search your library for a card, put it into your hand, then shuffle your library. If you have a full party, you may cast a spell with converted mana cost 4 or less from your hand without paying its mana cost.|
Demon's Disciple|Zendikar Rising|97|U|{2}{B}|Creature - Human Cleric|3|1|When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker.|
Pelakka Caverns|Zendikar Rising|120|U||Land|||Pelakka Caverns enters the battlefield tapped.${T}: Add {B}.|
Pelakka Predation|Zendikar Rising|120|U|{2}{B}|Sorcery|||Target opponent reveals their hand. You may choose a card from it with converted mana cost 3 or greater. That player discards that card.|
Akoum Teeth|Zendikar Rising|134|U||Land|||Akoum Teeth enters the battlefield tapped.${T}: Add {R}.|
Akoum Warrior|Zendikar Rising|134|U|{5}{R}|Creature - Minotaur Warrior|4|5|Trample|
Ardent Electromancer|Zendikar Rising|135|C|{2}{R}|Creature - Human Wizard|3|2|When Ardent Electromancer enters the battlefield, add {R} for each creature in your party.|
Grotag Night-Runner|Zendikar Rising|143|U|{2}{R}|Creature - Goblin Rogue|2|3|Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn.|
Sneaking Guide|Zendikar Rising|164|C|{R}|Creature - Goblin Rogue|1|1|{2}, {T}: Target creature with power 2 or less can't be blocked this turn.|
Spitfire Lagac|Zendikar Rising|167|C|{3}{R}|Creature - Lizard|3|4|Landfall — Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent.|
Valakut Awakening|Zendikar Rising|174|R|{2}{R}|Instant|||Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.|
Valakut Stoneforge|Zendikar Rising|174|R||Land|||Valakut Stoneforge enters the battlefield tapped.${T}: Add {R}.|
Ashaya, Soul of the Wild|Zendikar Rising|179|M|{3}{G}{G}|Legendary Creature - Elemental|*|*|Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.$Nontoken creatures you control are Forest lands in addition to their other types.|
Bala Ged Recovery|Zendikar Rising|180|U|{2}{G}|Sorcery|||Return target creature card from your graveyard to your hand.|
Bala Ged Sanctuary|Zendikar Rising|180|U||Land|||Bala Ged Sanctuary enters the battlefield tapped.${T}: Add {G}.|
Gnarlid Colony|Zendikar Rising|185|C|{1}{G}|Creature - Beast|2|2|Kicker {2}{G}$If Gnarlid Colony was kicked, it enters the battlefield with two +1/+1 counters on it.$Each creature you control with a +1/+1 counter on it has trample.|
Khalni Ambush|Zendikar Rising|192|U|{2}{G}|Instant|||Target creature you control fights target creature you don't control.|
Khalni Territory|Zendikar Rising|192|U||Land|||Khalni Territory enters the battlefield tapped.${T}: Add {G}.|
Lotus Cobra|Zendikar Rising|193|R|{1}{G}|Creature - Snake|2|1|Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color.|
Might of Murasa|Zendikar Rising|194|C|{1}{G}|Instant|||Kicker {2}{G}$Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.|
Tajuru Blightblade|Zendikar Rising|208|C|{G}|Creature - Elf Rogue|1|1|Deathtouch|
@ -38787,3 +38805,4 @@ Forest|Zendikar Rising|278|C||Basic Land - Forest|||({T}: Add {G}.)|
Clearwater Pathway|Zendikar Rising|286|R||Land|||{T}: Add {U}.|
Murkwater Pathway|Zendikar Rising|286|R||Land|||{T}: Add {B}.|
Legion Angel|Zendikar Rising|318|R|{2}{W}{W}|Creature - Angel Warrior|4|3|Flying$When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.|
Kaza, Roil Chaser|Zendikar Rising|367|R|{U}{R}|Legendary Creature - Human Wizard|1|2|Flying, haste${T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of wizards you control as this ability resolves.|