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Some changes to test handling to set correct zon for cards in library.
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3 changed files with 24 additions and 7 deletions
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@ -9,6 +9,24 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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* @author noxx, Loki
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*/
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public class BloodbraidElfTest extends CardTestPlayerBase {
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/*
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* Terminus
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* Sorcery, 4WW (6)
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* Put all creatures on the bottom of their owners' libraries.
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* Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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*
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* Bloodbraid Elf
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* Creature — Elf Berserker 3/2, 2RG (4)
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* Haste
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* Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs
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* less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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*
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* Goblin Wardriver
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* Creature — Goblin Warrior 2/2, RR (2)
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* Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
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*
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*/
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@Test
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public void testCascade() {
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addCard(Zone.HAND, playerA, "Bloodbraid Elf");
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@ -64,8 +64,8 @@ public abstract class CardTestPlayerBase extends CardTestPlayerAPIImpl {
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if (deck.getCards().size() < 40) {
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throw new IllegalArgumentException("Couldn't load deck, deck size=" + deck.getCards().size());
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}
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game.addPlayer(playerA, deck);
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game.loadCards(deck.getCards(), playerA.getId());
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game.addPlayer(playerA, deck);
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playerB = createNewPlayer("PlayerB");
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playerB.setTestMode(true);
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@ -73,8 +73,8 @@ public abstract class CardTestPlayerBase extends CardTestPlayerAPIImpl {
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if (deck2.getCards().size() < 40) {
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throw new IllegalArgumentException("Couldn't load deck, deck size=" + deck2.getCards().size());
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}
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game.addPlayer(playerB, deck2);
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game.loadCards(deck2.getCards(), playerB.getId());
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game.addPlayer(playerB, deck2);
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activePlayer = playerA;
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currentGame = game;
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@ -110,11 +110,10 @@ class CascadeEffect extends OneShotEffect<CascadeEffect> {
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ExileZone exile = game.getExile().createZone(source.getSourceId(), player.getName() + " Cascade");
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int sourceCost = game.getCard(source.getSourceId()).getManaCost().convertedManaCost();
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do {
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card = player.getLibrary().removeFromTop(game);
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card = player.getLibrary().getFromTop(game);
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if (card == null) {
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break;
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}
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card.moveToExile(exile.getId(), exile.getName(), source.getId(), game);
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} while (card.getCardType().contains(CardType.LAND) || card.getManaCost().convertedManaCost() >= sourceCost);
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