diff --git a/Mage.Sets/src/mage/sets/magic2012/JaceMemoryAdept.java b/Mage.Sets/src/mage/sets/magic2012/JaceMemoryAdept.java new file mode 100644 index 0000000000..95601f807b --- /dev/null +++ b/Mage.Sets/src/mage/sets/magic2012/JaceMemoryAdept.java @@ -0,0 +1,125 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package mage.sets.magic2012; + +import java.util.UUID; + +import mage.Constants.CardType; +import mage.Constants.Rarity; +import mage.abilities.Ability; +import mage.abilities.LoyaltyAbility; +import mage.abilities.Mode; +import mage.abilities.common.EntersBattlefieldAbility; +import mage.abilities.effects.Effect; +import mage.abilities.effects.Effects; +import mage.abilities.effects.common.DrawCardControllerEffect; +import mage.abilities.effects.common.DrawCardTargetEffect; +import mage.abilities.effects.common.PutLibraryIntoGraveTargetEffect; +import mage.abilities.effects.common.counter.AddCountersSourceEffect; +import mage.cards.CardImpl; +import mage.counters.CounterType; +import mage.game.Game; +import mage.players.Player; +import mage.target.Target; +import mage.target.TargetPlayer; + +/** + * @author nantuko + */ +public class JaceMemoryAdept extends CardImpl { + + public JaceMemoryAdept(UUID ownerId) { + super(ownerId, 58, "Jace, Memory Adept", Rarity.MYTHIC, new CardType[]{}, "{3}{U}{U}"); + this.expansionSetCode = "M12"; + this.supertype.add("Planeswalker"); + this.supertype.add("Jace"); + + this.color.setBlue(true); + + this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(4)))); + + // +1: Draw a card. Target player puts the top card of his or her library into his or her graveyard. + LoyaltyAbility ability1 = new LoyaltyAbility(new DrawCardControllerEffect(1), 1); + ability1.addEffect(new PutLibraryIntoGraveTargetEffect(1)); + ability1.addTarget(new TargetPlayer()); + this.addAbility(ability1); + + // 0: Target player puts the top ten cards of his or her library into his or her graveyard. + LoyaltyAbility ability2 = new LoyaltyAbility(new PutLibraryIntoGraveTargetEffect(10), 0); + ability2.addTarget(new TargetPlayer()); + this.addAbility(ability2); + + // -7: Any number of target players each draw twenty cards. + LoyaltyAbility ability3 = new LoyaltyAbility(new JaceMemoryAdeptEffect(20), -7); + ability3.addTarget(new TargetPlayer(0)); //any number + this.addAbility(ability3); + } + + public JaceMemoryAdept(final JaceMemoryAdept card) { + super(card); + } + + @Override + public JaceMemoryAdept copy() { + return new JaceMemoryAdept(this); + } +} + +class JaceMemoryAdeptEffect extends DrawCardTargetEffect { + + public JaceMemoryAdeptEffect(int amount) { + super(amount); + staticText = "Any number of target players each draw twenty cards"; + } + + public JaceMemoryAdeptEffect(final DrawCardTargetEffect effect) { + super(effect); + } + + @Override + public boolean apply(Game game, Ability source) { + for (UUID target : targetPointer.getTargets(source)) { + Player player = game.getPlayer(target); + if (player != null) { + player.drawCards(amount.calculate(game, source), game); + } + } + return true; + } + + @Override + public String getText(Mode mode) { + return staticText; + } + + public JaceMemoryAdeptEffect copy() { + return new JaceMemoryAdeptEffect(this); + } +} + +