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* Highcliff Felidar - Fixed a problem that not always all players were handled (fixes #6826).
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0824d2901a
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1 changed files with 15 additions and 17 deletions
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@ -60,8 +60,8 @@ class HighcliffFelidarEffect extends OneShotEffect {
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HighcliffFelidarEffect() {
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HighcliffFelidarEffect() {
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super(Outcome.Benefit);
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super(Outcome.Benefit);
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staticText = "for each opponent, choose a creature with the greatest power " +
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staticText = "for each opponent, choose a creature with the greatest power "
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"among creatures that player controls. Destroy those creatures.";
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+ "among creatures that player controls. Destroy those creatures.";
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}
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}
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private HighcliffFelidarEffect(final HighcliffFelidarEffect effect) {
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private HighcliffFelidarEffect(final HighcliffFelidarEffect effect) {
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@ -75,8 +75,8 @@ class HighcliffFelidarEffect extends OneShotEffect {
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@Override
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@Override
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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Player controller = game.getPlayer(source.getControllerId());
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if (player == null) {
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if (controller == null) {
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return false;
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return false;
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}
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}
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Set<UUID> toDestroy = new HashSet();
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Set<UUID> toDestroy = new HashSet();
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@ -93,18 +93,17 @@ class HighcliffFelidarEffect extends OneShotEffect {
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.mapToInt(MageInt::getValue)
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.mapToInt(MageInt::getValue)
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.max()
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.max()
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.orElse(Integer.MIN_VALUE);
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.orElse(Integer.MIN_VALUE);
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if (maxPower == Integer.MIN_VALUE) {
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if (maxPower > Integer.MIN_VALUE) {
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return;
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FilterPermanent filter = new FilterCreaturePermanent(
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}
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"creature with the greatest power controlled by " + opponent.getName()
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FilterPermanent filter = new FilterCreaturePermanent(
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);
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"creature with the greatest power controlled by " + opponent.getName()
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filter.add(new ControllerIdPredicate(opponent.getId()));
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);
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filter.add(new PowerPredicate(ComparisonType.EQUAL_TO, maxPower));
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filter.add(new ControllerIdPredicate(opponent.getId()));
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TargetPermanent target = new TargetPermanent(filter);
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filter.add(new PowerPredicate(ComparisonType.EQUAL_TO, maxPower));
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target.setNotTarget(true);
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TargetPermanent target = new TargetPermanent(filter);
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if (controller.choose(outcome, target, source.getSourceId(), game)) {
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target.setNotTarget(true);
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toDestroy.add(target.getFirstTarget());
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if (player.choose(outcome, target, source.getSourceId(), game)) {
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}
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toDestroy.add(target.getFirstTarget());
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}
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}
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});
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});
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toDestroy.stream()
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toDestroy.stream()
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@ -116,7 +115,6 @@ class HighcliffFelidarEffect extends OneShotEffect {
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}
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}
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// I realized after writing all this that the ability doesn't target but I like this code too much to erase it
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// I realized after writing all this that the ability doesn't target but I like this code too much to erase it
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//enum HighcliffFelidarAdjuster implements TargetAdjuster {
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//enum HighcliffFelidarAdjuster implements TargetAdjuster {
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// instance;
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// instance;
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//
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//
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