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[ELD] fixed issues with Robber of the Rich
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parent
c842fd271c
commit
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2 changed files with 67 additions and 11 deletions
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@ -1,7 +1,6 @@
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package mage.cards.r;
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import mage.MageInt;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.common.AttacksTriggeredAbility;
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import mage.abilities.condition.Condition;
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@ -15,6 +14,7 @@ import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.util.CardUtil;
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import mage.watchers.common.AttackedThisTurnWatcher;
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@ -43,17 +43,14 @@ public final class RobberOfTheRich extends CardImpl {
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this.addAbility(HasteAbility.getInstance());
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// Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
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Ability ability = new ConditionalInterveningIfTriggeredAbility(
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this.addAbility(new ConditionalInterveningIfTriggeredAbility(
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new AttacksTriggeredAbility(
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new RobberOfTheRichEffect(), false, "", SetTargetPointer.PLAYER
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), RobberOfTheRichAttacksCondition.instance, "Whenever {this} attacks, " +
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"if defending player has more cards in hand than you, exile the top card of their library. " +
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"During any turn you attacked with a Rogue, you may cast that card and " +
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"you may spend mana as though it were mana of any color to cast that spell.");
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ability.addWatcher(new AttackedThisTurnWatcher());
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ability.addHint(new ConditionHint(RobberOfTheRichAnyTurnAttackedCondition.instance));
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this.addAbility(ability);
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"you may spend mana as though it were mana of any color to cast that spell."
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).addHint(new ConditionHint(RobberOfTheRichAnyTurnAttackedCondition.instance)), new AttackedThisTurnWatcher());
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}
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private RobberOfTheRich(final RobberOfTheRich card) {
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@ -123,14 +120,13 @@ class RobberOfTheRichEffect extends OneShotEffect {
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if (controller == null || damagedPlayer == null) {
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return false;
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}
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MageObject sourceObject = game.getObject(source.getSourceId());
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UUID exileId = CardUtil.getCardExileZoneId(game, source);
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Permanent sourceObject = source.getSourcePermanentIfItStillExists(game);
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Card card = damagedPlayer.getLibrary().getFromTop(game);
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if (card == null || sourceObject == null) {
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return true;
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return false;
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}
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// move card to exile
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controller.moveCardToExileWithInfo(card, exileId, sourceObject.getIdName(), source, game, Zone.LIBRARY, true);
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controller.moveCardsToExile(card, source, game, true, CardUtil.getExileZoneId(game, source), sourceObject.getIdName());
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// Add effects only if the card has a spellAbility (e.g. not for lands).
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if (card.getSpellAbility() != null) {
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// allow to cast the card
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@ -0,0 +1,60 @@
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package org.mage.test.cards.single.eld;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author TheElk801
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*/
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public class RobberOfTheRichTest extends CardTestPlayerBase {
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private static final String robber = "Robber of the Rich";
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private static final String passage = "Whitesun's Passage";
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private static final String blackguard = "Bane Alley Blackguard";
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@Test
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public void testRobber() {
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removeAllCardsFromLibrary(playerB);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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addCard(Zone.BATTLEFIELD, playerA, robber);
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addCard(Zone.LIBRARY, playerB, passage);
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addCard(Zone.HAND, playerB, "Mountain", 3);
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attack(1, playerA, robber, playerB);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, passage);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertLife(playerA, 20 + 5);
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assertGraveyardCount(playerB, passage, 1);
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}
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@Test
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public void testRobberWithOtherRogue() {
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removeAllCardsFromLibrary(playerB);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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addCard(Zone.BATTLEFIELD, playerA, robber);
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addCard(Zone.BATTLEFIELD, playerA, blackguard);
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addCard(Zone.LIBRARY, playerB, passage, 5);
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addCard(Zone.HAND, playerB, "Mountain");
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attack(1, playerA, robber, playerB);
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attack(3, playerA, blackguard, playerB);
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castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerA, passage);
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setStrictChooseMode(true);
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setStopAt(3, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertLife(playerA, 20 + 5);
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assertGraveyardCount(playerB, passage, 1);
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}
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}
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