[VOW] updated spoiler and reprints

This commit is contained in:
Evan Kranzler 2021-11-04 07:58:04 -04:00
parent 3c732d1212
commit 8fe98c1984
2 changed files with 35 additions and 3 deletions

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@ -12,7 +12,7 @@ import java.util.List;
*/ */
public final class InnistradCrimsonVow extends ExpansionSet { public final class InnistradCrimsonVow extends ExpansionSet {
private static final List<String> unfinished = Arrays.asList("Brine Comber", "Brinebound Gift", "Distracting Geist", "Clever Distraction", "Dorothea, Vengeful Victim", "Dorothea's Retribution", "Drogskol Infantry", "Drogskol Armaments", "Faithbound Judge", "Sinner's Judgment", "Fearful Villager", "Fearsome Werewolf", "Gutter Skulker", "Gutter Shortcut", "Howlpack Piper", "Wildsong Howler", "Kindly Ancestor", "Ancestor's Embrace", "Lantern Bearer", "Lanterns' Lift", "Mirrorhall Mimic", "Ghastly Mimicry", "Mischievous Geist", "Catlike Curiosity", "Twinblade Geist", "Twinblade Invocation", "Volatile Arsonist", "Dire-Strain Anarchist", "Weary Prisoner", "Wrathful Jailbreaker", "Weaver of Blossoms", "Blossom-Clad Werewolf"); private static final List<String> unfinished = Arrays.asList("Brine Comber", "Brinebound Gift", "Child of the Pack", "Savage Packmate", "Distracting Geist", "Clever Distraction", "Dorothea, Vengeful Victim", "Dorothea's Retribution", "Drogskol Infantry", "Drogskol Armaments", "Faithbound Judge", "Sinner's Judgment", "Fearful Villager", "Fearsome Werewolf", "Gutter Skulker", "Gutter Shortcut", "Howlpack Piper", "Wildsong Howler", "Infestation Expert", "Infested Werewolf", "Katilda, Dawnhart Martyr", "Katilda's Rising Dawn", "Kindly Ancestor", "Ancestor's Embrace", "Lambholt Raconteur", "Lambholt Ravager", "Lantern Bearer", "Lanterns' Lift", "Mirrorhall Mimic", "Ghastly Mimicry", "Mischievous Catgeist", "Catlike Curiosity", "Oakshade Stalker", "Twinblade Geist", "Twinblade Invocation", "Volatile Arsonist", "Dire-Strain Anarchist", "Weary Prisoner", "Wrathful Jailbreaker", "Weaver of Blossoms", "Blossom-Clad Werewolf", "Wolfkin Outcast", "Wedding Crasher");
private static final InnistradCrimsonVow instance = new InnistradCrimsonVow(); private static final InnistradCrimsonVow instance = new InnistradCrimsonVow();
public static InnistradCrimsonVow getInstance() { public static InnistradCrimsonVow getInstance() {
@ -120,6 +120,7 @@ public final class InnistradCrimsonVow extends ExpansionSet {
cards.add(new SetCardInfo("Shattered Sanctum", 264, Rarity.RARE, mage.cards.s.ShatteredSanctum.class)); cards.add(new SetCardInfo("Shattered Sanctum", 264, Rarity.RARE, mage.cards.s.ShatteredSanctum.class));
cards.add(new SetCardInfo("Sigarda's Imprisonment", 35, Rarity.COMMON, mage.cards.s.SigardasImprisonment.class)); cards.add(new SetCardInfo("Sigarda's Imprisonment", 35, Rarity.COMMON, mage.cards.s.SigardasImprisonment.class));
cards.add(new SetCardInfo("Sorin the Mirthless", 131, Rarity.MYTHIC, mage.cards.s.SorinTheMirthless.class)); cards.add(new SetCardInfo("Sorin the Mirthless", 131, Rarity.MYTHIC, mage.cards.s.SorinTheMirthless.class));
cards.add(new SetCardInfo("Splendid Reclamation", 221, Rarity.RARE, mage.cards.s.SplendidReclamation.class));
cards.add(new SetCardInfo("Stensia Uprising", 178, Rarity.RARE, mage.cards.s.StensiaUprising.class)); cards.add(new SetCardInfo("Stensia Uprising", 178, Rarity.RARE, mage.cards.s.StensiaUprising.class));
cards.add(new SetCardInfo("Stormcarved Coast", 265, Rarity.RARE, mage.cards.s.StormcarvedCoast.class)); cards.add(new SetCardInfo("Stormcarved Coast", 265, Rarity.RARE, mage.cards.s.StormcarvedCoast.class));
cards.add(new SetCardInfo("Sundown Pass", 266, Rarity.RARE, mage.cards.s.SundownPass.class)); cards.add(new SetCardInfo("Sundown Pass", 266, Rarity.RARE, mage.cards.s.SundownPass.class));

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@ -43027,11 +43027,16 @@ Drogskol Infantry|Innistrad: Crimson Vow|10|C|{1}{W}|Creature - Spirit Soldier|2
Drogskol Armaments|Innistrad: Crimson Vow|10|C||Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.| Drogskol Armaments|Innistrad: Crimson Vow|10|C||Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.|
Faithbound Judge|Innistrad: Crimson Vow|12|M|{1}{W}{W}|Creature - Spirit Soldier|4|4|Defender, flying, vigilance$At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.$As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.$Disturb {5}{W}{W}| Faithbound Judge|Innistrad: Crimson Vow|12|M|{1}{W}{W}|Creature - Spirit Soldier|4|4|Defender, flying, vigilance$At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.$As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.$Disturb {5}{W}{W}|
Sinner's Judgment|Innistrad: Crimson Vow|12|M||Enchantment - Aura Curse|||Enchant player$At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.$If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.| Sinner's Judgment|Innistrad: Crimson Vow|12|M||Enchantment - Aura Curse|||Enchant player$At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.$If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.|
Fleeting Spirit|Innistrad: Crimson Vow|14|U|{1}{W}|Creature - Spirit|3|1|{W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.$Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.|
Gryff Rider|Innistrad: Crimson Vow|15|C|{2}{W}|Creature - Human Knight|2|1|Flying$Training| Gryff Rider|Innistrad: Crimson Vow|15|C|{2}{W}|Creature - Human Knight|2|1|Flying$Training|
Hallowed Haunting|Innistrad: Crimson Vow|17|M|{2}{W}{W}|Enchantment|||As long as you control seven or more enchantments, creatures you control have flying and vigilance.$Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."| Hallowed Haunting|Innistrad: Crimson Vow|17|M|{2}{W}{W}|Enchantment|||As long as you control seven or more enchantments, creatures you control have flying and vigilance.$Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."|
Heron of Hope|Innistrad: Crimson Vow|18|C|{3}{W}|Creature - Bird|2|3|Flying$If you would gain life, you gain that much life plus 1 instead.${1}{W}: Heron of Hope gains lifelink until end of turn.|
Katilda, Dawnhart Martyr|Innistrad: Crimson Vow|21|R|{1}{W}{W}|Legendary Creature - Spirit Warlock|*|*|Flying, lifelink, protection from Vampires$Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.$Disturb {3}{W}{W}|
Katilda's Rising Dawn|Innistrad: Crimson Vow|21|R||Legendary Enchantment - Aura|||Enchant creature$Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X where X is the number of permanents you control that are Spirits and/or enchantments.$If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.|
Kindly Ancestor|Innistrad: Crimson Vow|22|C|{2}{W}|Creature - Spirit|2|3|Lifelink$Disturb {1}{W}| Kindly Ancestor|Innistrad: Crimson Vow|22|C|{2}{W}|Creature - Spirit|2|3|Lifelink$Disturb {1}{W}|
Ancestor's Embrace|Innistrad: Crimson Vow|22|C||Enchantment - Aura|||Enchant creature$Enchanted creature has lifelink.$If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.| Ancestor's Embrace|Innistrad: Crimson Vow|22|C||Enchantment - Aura|||Enchant creature$Enchanted creature has lifelink.$If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.|
Lantern Flare|Innistrad: Crimson Vow|23|R|{1}{W}|Instant|||Cleave {X}{R}{W}$Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]| Lantern Flare|Innistrad: Crimson Vow|23|R|{1}{W}|Instant|||Cleave {X}{R}{W}$Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]|
Militia Rallier|Innistrad: Crimson Vow|24|C|{2}{W}|Creature - Human Soldier|3|3|Militia Rallier can't attack alone.$Whenever Militia Rallier attacks, untap target creature.|
Ollenbock Escort|Innistrad: Crimson Vow|27|U|{W}|Creature - Human Cleric|1|1|Vigilance$Sacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.| Ollenbock Escort|Innistrad: Crimson Vow|27|U|{W}|Creature - Human Cleric|1|1|Vigilance$Sacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.|
Radiant Grace|Innistrad: Crimson Vow|31|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0 and has vigilance.$When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.| Radiant Grace|Innistrad: Crimson Vow|31|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0 and has vigilance.$When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.|
Radiant Restraints|Innistrad: Crimson Vow|31|U||Enchantment - Aura Curse|||Enchant player$Creatures enchanted player controls enter the battlefield tapped.| Radiant Restraints|Innistrad: Crimson Vow|31|U||Enchantment - Aura Curse|||Enchant player$Creatures enchanted player controls enter the battlefield tapped.|
@ -43049,7 +43054,7 @@ Wedding Announcement|Innistrad: Crimson Vow|45|R|{2}{W}|Enchantment|||At the beg
Wedding Festivity|Innistrad: Crimson Vow|45|R||Enchantment|||Creatures you control get +1/+1.| Wedding Festivity|Innistrad: Crimson Vow|45|R||Enchantment|||Creatures you control get +1/+1.|
Biolume Egg|Innistrad: Crimson Vow|49|U|{2}{U}|Creature - Serpent Egg|0|4|Defender$When Biolume Egg enters the battlefield, scry 2.$When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step.| Biolume Egg|Innistrad: Crimson Vow|49|U|{2}{U}|Creature - Serpent Egg|0|4|Defender$When Biolume Egg enters the battlefield, scry 2.$When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step.|
Biolume Serpent|Innistrad: Crimson Vow|49|U||Creature - Serpent|4|4|Sacrifice two Islands: Biolume Serpent can't be blocked this turn.| Biolume Serpent|Innistrad: Crimson Vow|49|U||Creature - Serpent|4|4|Sacrifice two Islands: Biolume Serpent can't be blocked this turn.|
Consuming Tide|Innistrad: Crimson Vow|53|R|{2}{U}{U}|Sorcery|||Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. The nyou draw a card for each opponent who has more cards in their hand than you.| Consuming Tide|Innistrad: Crimson Vow|53|R|{2}{U}{U}|Sorcery|||Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.|
Diver Skaab|Innistrad: Crimson Vow|56|U|{3}{U}{U}|Creature - Zombie|3|5|Exploit$When Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library.| Diver Skaab|Innistrad: Crimson Vow|56|U|{3}{U}{U}|Creature - Zombie|3|5|Exploit$When Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library.|
Dreamshackle Geist|Innistrad: Crimson Vow|58|R|{1}{U}{U}|Creature - Spirit|3|1|Flying$At the beginning of combat on your turn, choose up to one —$• Tap target creature.$• Target creature doesn't untap during its controller's next untap step.| Dreamshackle Geist|Innistrad: Crimson Vow|58|R|{1}{U}{U}|Creature - Spirit|3|1|Flying$At the beginning of combat on your turn, choose up to one —$• Tap target creature.$• Target creature doesn't untap during its controller's next untap step.|
Geistlight Snare|Innistrad: Crimson Vow|60|U|{2}{U}|Instant|||This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment.$Counter target spell unless its controller pays {3}.| Geistlight Snare|Innistrad: Crimson Vow|60|U|{2}{U}|Instant|||This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment.$Counter target spell unless its controller pays {3}.|
@ -43062,7 +43067,7 @@ Lanterns' Lift|Innistrad: Crimson Vow|66|C||Enchantment - Aura|||Enchant creatur
Lunar Rejection|Innistrad: Crimson Vow|67|U|{1}{U}|Instant|||Cleave {3}{U}$Return target [Wolf or Werewolf] creature to its owner's hand.$Draw a card.| Lunar Rejection|Innistrad: Crimson Vow|67|U|{1}{U}|Instant|||Cleave {3}{U}$Return target [Wolf or Werewolf] creature to its owner's hand.$Draw a card.|
Mirrorhall Mimic|Innistrad: Crimson Vow|68|R|{3}{U}|Creature - Spirit|0|0|You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.$Disturb {3}{U}{U}| Mirrorhall Mimic|Innistrad: Crimson Vow|68|R|{3}{U}|Creature - Spirit|0|0|You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.$Disturb {3}{U}{U}|
Ghastly Mimicry|Innistrad: Crimson Vow|68|R||Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.$If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.| Ghastly Mimicry|Innistrad: Crimson Vow|68|R||Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.$If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.|
Mischievous Geist|Innistrad: Crimson Vow|69|U|{1}{U}|Creature - Cat Spirit|1|1|Whenever Mischievous Geist deals combat damage to a player, draw card.$Disturb {2}{U}| Mischievous Catgeist|Innistrad: Crimson Vow|69|U|{1}{U}|Creature - Cat Spirit|1|1|Whenever Mischievous Catgeist deals combat damage to a player, draw card.$Disturb {2}{U}|
Catlike Curiosity|Innistrad: Crimson Vow|69|U||Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals combat damage to a player, draw a card.$If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.| Catlike Curiosity|Innistrad: Crimson Vow|69|U||Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals combat damage to a player, draw a card.$If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.|
Necroduality|Innistrad: Crimson Vow|70|M|{3}{U}|Enchantment|||Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.| Necroduality|Innistrad: Crimson Vow|70|M|{3}{U}|Enchantment|||Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.|
Overcharged Amalgam|Innistrad: Crimson Vow|71|R|{2}{U}{U}|Creature - Zombie Horror|3|3|Flash$Flying$Exploit$When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.| Overcharged Amalgam|Innistrad: Crimson Vow|71|R|{2}{U}{U}|Creature - Zombie Horror|3|3|Flash$Flying$Exploit$When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.|
@ -43072,17 +43077,23 @@ Screaming Swarm|Innistrad: Crimson Vow|75|U|{5}{U}|Creature - Bird Horror|4|4|Fl
Stormchaser Drake|Innistrad: Crimson Vow|82|U|{1}{U}|Creature - Drake|2|1|Flying$Whenever Stormchaser Drake becomes the target of a spell you control, draw a card.| Stormchaser Drake|Innistrad: Crimson Vow|82|U|{1}{U}|Creature - Drake|2|1|Flying$Whenever Stormchaser Drake becomes the target of a spell you control, draw a card.|
Syncopate|Innistrad: Crimson Vow|83|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Syncopate|Innistrad: Crimson Vow|83|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.|
Thirst for Discovery|Innistrad: Crimson Vow|85|U|{2}{U}|Instant|||Draw three cards. Then discard two cards unless you discard a basic land card.| Thirst for Discovery|Innistrad: Crimson Vow|85|U|{2}{U}|Instant|||Draw three cards. Then discard two cards unless you discard a basic land card.|
Wash Away|Innistrad: Crimson Vow|87|U|{U}|Instant|||Cleave {1}{U}{U}$Counter target spell [that wasn't cast from its owner's hand].|
Whispering Wizard|Innistrad: Crimson Vow|88|U|{3}{U}|Creature - Human Wizard|3|2|Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.| Whispering Wizard|Innistrad: Crimson Vow|88|U|{3}{U}|Creature - Human Wizard|3|2|Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.|
Winged Portent|Innistrad: Crimson Vow|89|R|{1}{U}{U}|Instant|||Cleave {4}{G}{U}$Draw a card for each creature [with flying] you control.|
Witness the Future|Innistrad: Crimson Vow|90|U|{2}{U}|Sorcery|||Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.| Witness the Future|Innistrad: Crimson Vow|90|U|{2}{U}|Sorcery|||Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.|
Wretched Throng|Innistrad: Crimson Vow|91|C|{1}{U}|Creature - Zombie Horror|2|1|When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.|
Archghoul of Thraben|Innistrad: Crimson Vow|93|U|{2}{B}|Creature - Zombie Cleric|3|2|Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.| Archghoul of Thraben|Innistrad: Crimson Vow|93|U|{2}{B}|Creature - Zombie Cleric|3|2|Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.|
Bloodcrazed Socialite|Innistrad: Crimson Vow|96|C|{3}{B}|Creature - Vampire|3|3|Menace$When Bloodcrazed Socialite enters the battlefield, create a Blood token.$Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.|
Bloodsworn Squire|Innistrad: Crimson Vow|97|U|{3}{B}|Creature - Vampire Soldier|3|3|{1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire.| Bloodsworn Squire|Innistrad: Crimson Vow|97|U|{3}{B}|Creature - Vampire Soldier|3|3|{1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire.|
Bloodsworn Knight|Innistrad: Crimson Vow|97|U||Creature - Vampire Knight|*|*|Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.${1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it.| Bloodsworn Knight|Innistrad: Crimson Vow|97|U||Creature - Vampire Knight|*|*|Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.${1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it.|
Bloodvial Purveyor|Innistrad: Crimson Vow|98|R|{2}{B}{B}|Creature - Vampire|5|6|Flying, trample$Whenever an opponent casts a spell, that player creates a Blood token.$Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.| Bloodvial Purveyor|Innistrad: Crimson Vow|98|R|{2}{B}{B}|Creature - Vampire|5|6|Flying, trample$Whenever an opponent casts a spell, that player creates a Blood token.$Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.|
Cemetery Desecrator|Innistrad: Crimson Vow|100|M|{4}{B}{B}|Creature - Zombie|4|4|Menace$When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one —$• Remove X counters from target permanent, where X is the mana value of the exiled card.$• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.| Cemetery Desecrator|Innistrad: Crimson Vow|100|M|{4}{B}{B}|Creature - Zombie|4|4|Menace$When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one —$• Remove X counters from target permanent, where X is the mana value of the exiled card.$• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.|
Concealing Curtains|Innistrad: Crimson Vow|101|R|{B}|Creature - Wall|0|4|Defender${2}{B}: Transform Concealing Curtains. Activate only as a sorcery.| Concealing Curtains|Innistrad: Crimson Vow|101|R|{B}|Creature - Wall|0|4|Defender${2}{B}: Transform Concealing Curtains. Activate only as a sorcery.|
Revealing Eye|Innistrad: Crimson Vow|101|R||Creature - Eye Horror|3|4|Menace$When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.| Revealing Eye|Innistrad: Crimson Vow|101|R||Creature - Eye Horror|3|4|Menace$When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.|
Courier Bat|Innistrad: Crimson Vow|102|C|{2}{B}|Creature - Bat|2|2|Flying$When Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand.|
Demonic Bargain|Innistrad: Crimson Vow|103|R|{2}{B}|Sorcery|||Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.| Demonic Bargain|Innistrad: Crimson Vow|103|R|{2}{B}|Sorcery|||Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.|
Dreadfeast Demon|Innistrad: Crimson Vow|108|R|{5}{B}{B}|Creature - Demon|6|6|Flying$At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon.| Dreadfeast Demon|Innistrad: Crimson Vow|108|R|{5}{B}{B}|Creature - Demon|6|6|Flying$At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon.|
Dying to Serve|Innistrad: Crimson Vow|109|R|{2}{B}|Enchantment|||Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.|
Edgar's Awakening|Innistrad: Crimson Vow|110|U|{3}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.$When you discard Edgar's Awakening, you may pay {B}. When you do, return target creature card from your graveyard to your hand.| Edgar's Awakening|Innistrad: Crimson Vow|110|U|{3}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.$When you discard Edgar's Awakening, you may pay {B}. When you do, return target creature card from your graveyard to your hand.|
Falkenrath Forebear|Innistrad: Crimson Vow|111|R|{2}{B}|Creature - Vampire|3|1|Flying$Falkenrath Forebear can't block.$Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token.${B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.| Falkenrath Forebear|Innistrad: Crimson Vow|111|R|{2}{B}|Creature - Vampire|3|1|Flying$Falkenrath Forebear can't block.$Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token.${B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.|
Fell Stinger|Innistrad: Crimson Vow|112|U|{2}{B}|Creature - Zombie Scorpion|3|2|Deathtouch$Exploit$When Fell Stinger exploits a creature, target player draws two cards and loses 2 life.| Fell Stinger|Innistrad: Crimson Vow|112|U|{2}{B}|Creature - Zombie Scorpion|3|2|Deathtouch$Exploit$When Fell Stinger exploits a creature, target player draws two cards and loses 2 life.|
@ -43098,6 +43109,8 @@ Malicious Invader|Innistrad: Crimson Vow|121|U||Creature - Vampire|3|3|Flying$Ma
Mindleech Ghoul|Innistrad: Crimson Vow|122|C|{1}{B}|Creature - Zombie|2|2|Exploit$When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand.| Mindleech Ghoul|Innistrad: Crimson Vow|122|C|{1}{B}|Creature - Zombie|2|2|Exploit$When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand.|
Parasitic Grasp|Innistrad: Crimson Vow|123|U|{1}{B}|Instant|||Cleave {1}{B}{B}$Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life.| Parasitic Grasp|Innistrad: Crimson Vow|123|U|{1}{B}|Instant|||Cleave {1}{B}{B}$Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life.|
Path of Peril|Innistrad: Crimson Vow|124|R|{1}{B}{B}|Sorcery|||Cleave {4}{W}{B}$Destroy all creatures [with mana value 2 or less].| Path of Peril|Innistrad: Crimson Vow|124|R|{1}{B}{B}|Sorcery|||Cleave {4}{W}{B}$Destroy all creatures [with mana value 2 or less].|
Restless Bloodseeker|Innistrad: Crimson Vow|128|U|{1}{B}|Creature - Vampire|1|3|At the beginning of your end step, if you gained life this turn, create a Blood token.$Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery.|
Bloodsoaked Reveler|Innistrad: Crimson Vow|128|U||Creature - Vampire|3|3|At the beginning of your end step, if you gained life this turn, create a Blood token.${4}{B}: Each opponent loses 2 life and you gain 2 life.|
Rot-Tide Gargantua|Innistrad: Crimson Vow|129|C|{3}{B}{B}|Creature - Zombie Kraken|5|4|Exploit$When Rot-Tide Gargantua exploits a creature, each opponent sacrifices a creature.| Rot-Tide Gargantua|Innistrad: Crimson Vow|129|C|{3}{B}{B}|Creature - Zombie Kraken|5|4|Exploit$When Rot-Tide Gargantua exploits a creature, each opponent sacrifices a creature.|
Skulking Killer|Innistrad: Crimson Vow|130|U|{3}{B}|Creature - Vampire Assassin|4|2|When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.| Skulking Killer|Innistrad: Crimson Vow|130|U|{3}{B}|Creature - Vampire Assassin|4|2|When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.|
Sorin the Mirthless|Innistrad: Crimson Vow|131|M|{2}{B}{B}|Legendary Planeswalker - Sorin|4|+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.$2: Create a 2/3 black Vampire creature token with flying and lifelink.$7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.| Sorin the Mirthless|Innistrad: Crimson Vow|131|M|{2}{B}{B}|Legendary Planeswalker - Sorin|4|+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.$2: Create a 2/3 black Vampire creature token with flying and lifelink.$7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.|
@ -43115,14 +43128,20 @@ Belligerent Guest|Innistrad: Crimson Vow|144|C|{2}{R}|Creature - Vampire|3|2|Tra
Blood Hypnotist|Innistrad: Crimson Vow|145|U|{2}{R}|Creature - Vampire|3|3|Blood Hypnotist can't block.$Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.| Blood Hypnotist|Innistrad: Crimson Vow|145|U|{2}{R}|Creature - Vampire|3|3|Blood Hypnotist can't block.$Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.|
Chandra, Dressed to Kill|Innistrad: Crimson Vow|149|M|{1}{R}{R}|Legendary Planeswalker - Chandra|3|+1: Add {R}. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker.$+1: Exile the top card of your library. If it's red, you may cast it this turn.$7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."| Chandra, Dressed to Kill|Innistrad: Crimson Vow|149|M|{1}{R}{R}|Legendary Planeswalker - Chandra|3|+1: Add {R}. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker.$+1: Exile the top card of your library. If it's red, you may cast it this turn.$7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."|
Change of Fortune|Innistrad: Crimson Vow|150|R|{3}{R}|Sorcery|||Discard your hand, then draw a card for each card you've discarded this turn.| Change of Fortune|Innistrad: Crimson Vow|150|R|{3}{R}|Sorcery|||Discard your hand, then draw a card for each card you've discarded this turn.|
Creepy Puppeteer|Innistrad: Crimson Vow|151|R|{3}{R}|Creature - Human Rogue|4|3|Haste$Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.|
Curse of Hospitality|Innistrad: Crimson Vow|152|R|{2}{R}|Enchantment - Aura Curse|||Enchant player$Creatures attacking enchanted player have trample.$Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.| Curse of Hospitality|Innistrad: Crimson Vow|152|R|{2}{R}|Enchantment - Aura Curse|||Enchant player$Creatures attacking enchanted player have trample.$Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.|
Daybreak Combatants|Innistrad: Crimson Vow|153|C|{2}{R}|Creature - Human Warrior|2|2|Haste$When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn.|
Dominating Vampire|Innistrad: Crimson Vow|154|R|{1}{R}{R}|Creature - Vampire|3|3|When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.| Dominating Vampire|Innistrad: Crimson Vow|154|R|{1}{R}{R}|Creature - Vampire|3|3|When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.|
Fearful Villager|Innistrad: Crimson Vow|157|C|{2}{R}|Creature - Human Werewolf|2|3|Menace$Daybound| Fearful Villager|Innistrad: Crimson Vow|157|C|{2}{R}|Creature - Human Werewolf|2|3|Menace$Daybound|
Fearsome Werewolf|Innistrad: Crimson Vow|157|C||Creature - Werewolf|4|3|Menace$Nightbound| Fearsome Werewolf|Innistrad: Crimson Vow|157|C||Creature - Werewolf|4|3|Menace$Nightbound|
Frenzied Devils|Innistrad: Crimson Vow|159|U|{4}{R}|Creature - Devil|3|3|Haste$Whenever you cast a noncreature spell, Frenzied Devils gets +2/+2 until end of turn.| Frenzied Devils|Innistrad: Crimson Vow|159|U|{4}{R}|Creature - Devil|3|3|Haste$Whenever you cast a noncreature spell, Frenzied Devils gets +2/+2 until end of turn.|
Honeymoon Hearse|Innistrad: Crimson Vow|160|U|{2}{R}|Artifact - Vehicle|5|5|Trample$Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn.| Honeymoon Hearse|Innistrad: Crimson Vow|160|U|{2}{R}|Artifact - Vehicle|5|5|Trample$Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn.|
Hungry Ridgewolf|Innistrad: Crimson Vow|161|C|{1}{R}|Creature - Wolf|2|2|As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.|
Into the Night|Innistrad: Crimson Vow|163|U|{3}{R}|Sorcery|||It becomes night. Discard any number of cards, then draw that many cards.| Into the Night|Innistrad: Crimson Vow|163|U|{3}{R}|Sorcery|||It becomes night. Discard any number of cards, then draw that many cards.|
Kessig Flamebreather|Innistrad: Crimson Vow|164|C|{1}{R}|Creature - Human Shaman|1|3|Whenever you cast a noncreature spell, Kessig Flamebreather deals 1 damage to each opponent.|
Kessig Wolfrider|Innistrad: Crimson Vow|165|R|{R}|Creature - Human Knight|1|2|Menace${2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.| Kessig Wolfrider|Innistrad: Crimson Vow|165|R|{R}|Creature - Human Knight|1|2|Menace${2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.|
Lambholt Raconteur|Innistrad: Crimson Vow|167|U|{3}{R}|Creature - Human Werewolf|2|4|Whenever you cast a noncreature spell, Lambholt Raconteur deals 1 damage to each opponent.$Daybound|
Lambholt Ravager|Innistrad: Crimson Vow|167|U||Creature - Werewolf|4|4|Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent.$Nightbound|
Magma Pummeler|Innistrad: Crimson Vow|169|U|{X}{R}{R}|Creature - Elemental|0|0|Magma Pummeler enters the battlefield with X +1/+1 counters on it.$If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target.| Magma Pummeler|Innistrad: Crimson Vow|169|U|{X}{R}{R}|Creature - Elemental|0|0|Magma Pummeler enters the battlefield with X +1/+1 counters on it.$If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target.|
Manaform Hellkite|Innistrad: Crimson Vow|170|M|{2}{R}{R}|Creature - Dragon|4|4|Flying$Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.| Manaform Hellkite|Innistrad: Crimson Vow|170|M|{2}{R}{R}|Creature - Dragon|4|4|Flying$Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.|
Markov Retribution|Innistrad: Crimson Vow|171|U|{2}{R}|Sorcery|||Choose one or both —$• Creatures you control get +1/+0 until end of turn.$• Target Vampire you control deals damage equal to its power to another target creature.| Markov Retribution|Innistrad: Crimson Vow|171|U|{2}{R}|Sorcery|||Choose one or both —$• Creatures you control get +1/+0 until end of turn.$• Target Vampire you control deals damage equal to its power to another target creature.|
@ -43138,32 +43157,44 @@ Wrathful Jailbreaker|Innistrad: Crimson Vow|184|C||Creature - Werewolf|6|6|Wrath
Apprentice Sharpshooter|Innistrad: Crimson Vow|185|C|{2}{G}|Creature - Human Archer|1|4|Reach$Training| Apprentice Sharpshooter|Innistrad: Crimson Vow|185|C|{2}{G}|Creature - Human Archer|1|4|Reach$Training|
Ascendant Packleader|Innistrad: Crimson Vow|186|R|{G}|Creature - Wolf|2|1|Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.$Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.| Ascendant Packleader|Innistrad: Crimson Vow|186|R|{G}|Creature - Wolf|2|1|Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.$Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.|
Bramble Wurm|Innistrad: Crimson Vow|189|U|{6}{G}|Creature - Wurm|7|6|Reach, trample$When Bramble Wurm enters the battlefield, you gain 5 life.${2}{G}, Exile Bramble Wurm from your graveyard: You gain 5 life.| Bramble Wurm|Innistrad: Crimson Vow|189|U|{6}{G}|Creature - Wurm|7|6|Reach, trample$When Bramble Wurm enters the battlefield, you gain 5 life.${2}{G}, Exile Bramble Wurm from your graveyard: You gain 5 life.|
Cartographer's Survey|Innistrad: Crimson Vow|190|U|{3}{G}|Sorcery|||Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.|
Cemetery Prowler|Innistrad: Crimson Vow|191|M|{1}{G}{G}|Creature - Wolf|3|4|Vigilance$Whenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard.$Spells you cast cost {1} less to cast for each card type they share with cards exiled with Cemetery Prowler.| Cemetery Prowler|Innistrad: Crimson Vow|191|M|{1}{G}{G}|Creature - Wolf|3|4|Vigilance$Whenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard.$Spells you cast cost {1} less to cast for each card type they share with cards exiled with Cemetery Prowler.|
Cloaked Cadet|Innistrad: Crimson Vow|192|U|{4}{G}|Creature - Human Ranger|2|4|Training$Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.| Cloaked Cadet|Innistrad: Crimson Vow|192|U|{4}{G}|Creature - Human Ranger|2|4|Training$Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.|
Cultivator Colossus|Innistrad: Crimson Vow|195|M|{4}{G}{G}{G}|Creature - Plant Beast|*|*|Trample$Cultivator Colossus's power and toughness are each equal to the number of lands you control.$When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.| Cultivator Colossus|Innistrad: Crimson Vow|195|M|{4}{G}{G}{G}|Creature - Plant Beast|*|*|Trample$Cultivator Colossus's power and toughness are each equal to the number of lands you control.$When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.|
Dawnhart Disciple|Innistrad: Crimson Vow|196|C|{1}{G}|Creature - Human Warlock|2|2|Whenever another Human enters the battlefield under your control, Dawnhart Disciple gets +1/+1 until end of turn.|
Dig Up|Innistrad: Crimson Vow|197|R|{G}|Sorcery|||Cleave {1}{B}{B}{G}$Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.| Dig Up|Innistrad: Crimson Vow|197|R|{G}|Sorcery|||Cleave {1}{B}{B}{G}$Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.|
Dormant Grove|Innistrad: Crimson Vow|198|U|{3}{G}|Enchantment|||At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.| Dormant Grove|Innistrad: Crimson Vow|198|U|{3}{G}|Enchantment|||At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.|
Gnarled Grovestrider|Innistrad: Crimson Vow|198|U||Creature - Treefolk|3|6|Vigilance$Other creatures you control have vigilance.| Gnarled Grovestrider|Innistrad: Crimson Vow|198|U||Creature - Treefolk|3|6|Vigilance$Other creatures you control have vigilance.|
Flourishing Hunter|Innistrad: Crimson Vow|199|C|{4}{G}{G}|Creature - Wolf Spirit|6|6|When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.|
Glorious Sunrise|Innistrad: Crimson Vow|200|R|{3}{G}{G}|Enchantment|||At the beginning of combat on your turn, choose one —$• Creatures you control get +1/+1 and gain trample until end of turn.$• Target land gains "{T}: Add {G}{G}{G}" until end of turn.$• Draw a card if you control a creature with power 3 or greater.$• You gain 3 life.| Glorious Sunrise|Innistrad: Crimson Vow|200|R|{3}{G}{G}|Enchantment|||At the beginning of combat on your turn, choose one —$• Creatures you control get +1/+1 and gain trample until end of turn.$• Target land gains "{T}: Add {G}{G}{G}" until end of turn.$• Draw a card if you control a creature with power 3 or greater.$• You gain 3 life.|
Hamlet Vanguard|Innistrad: Crimson Vow|201|R|{2}{G}|Creature - Human Warrior|1|1|Ward {2}$Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.| Hamlet Vanguard|Innistrad: Crimson Vow|201|R|{2}{G}|Creature - Human Warrior|1|1|Ward {2}$Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.|
Howlpack Piper|Innistrad: Crimson Vow|205|R|{3}{G}|Creature - Human Werewolf|2|2|This spell can't be countered.${1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.$Daybound| Howlpack Piper|Innistrad: Crimson Vow|205|R|{3}{G}|Creature - Human Werewolf|2|2|This spell can't be countered.${1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.$Daybound|
Wildsong Howler|Innistrad: Crimson Vow|205|R||Creature - Werewolf|4|4|Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$Nightbound| Wildsong Howler|Innistrad: Crimson Vow|205|R||Creature - Werewolf|4|4|Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$Nightbound|
Infestation Expert|Innistrad: Crimson Vow|206|U|{4}{G}|Creature - Human Werewolf|3|4|Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token.$Daybound|
Infested Werewolf|Innistrad: Crimson Vow|206|U||Creature - Werewolf|4|5|Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature token.$Nightbound|
Laid to Rest|Innistrad: Crimson Vow|207|U|{3}{G}|Enchantment|||Whenever a Human you control dies, draw a card.$Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.| Laid to Rest|Innistrad: Crimson Vow|207|U|{3}{G}|Enchantment|||Whenever a Human you control dies, draw a card.$Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.|
Massive Might|Innistrad: Crimson Vow|208|C|{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn.| Massive Might|Innistrad: Crimson Vow|208|C|{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn.|
Moldgraf Millipede|Innistrad: Crimson Vow|209|C|{4}{G}|Creature - Insect Horror|2|2|When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard.|
Mulch|Innistrad: Crimson Vow|210|C|{1}{G}|Sorcery|||Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.| Mulch|Innistrad: Crimson Vow|210|C|{1}{G}|Sorcery|||Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.|
Oakshade Stalker|Innistrad: Crimson Vow|212|U|{2}{G}|Creature - Human Ranger Werewolf|3|3|You may cast this spell as though it had flash if you pay {2} more to cast it.$Daybound|
Packsong Pup|Innistrad: Crimson Vow|213|U|{1}{G}|Creature - Wolf|1|1|At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup.$When Packsong Pup dies, you gain life equal to its power.| Packsong Pup|Innistrad: Crimson Vow|213|U|{1}{G}|Creature - Wolf|1|1|At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup.$When Packsong Pup dies, you gain life equal to its power.|
Reclusive Taxidermist|Innistrad: Crimson Vow|214|U|{1}{G}|Creature - Human Druid|1|2|Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard.${T}: Add one mana of any color.| Reclusive Taxidermist|Innistrad: Crimson Vow|214|U|{1}{G}|Creature - Human Druid|1|2|Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard.${T}: Add one mana of any color.|
Retrieve|Innistrad: Crimson Vow|215|U|{2}{G}|Sorcery|||Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.| Retrieve|Innistrad: Crimson Vow|215|U|{2}{G}|Sorcery|||Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.|
Sawblade Slinger|Innistrad: Crimson Vow|217|U|{3}{G}|Creature - Human Archer|4|3|When Sawblade Slinger enters the battlefield, choose up to one —$• Destroy target artifact an opponent controls.$• Sawblade Slinger fights target Zombie an opponent controls.| Sawblade Slinger|Innistrad: Crimson Vow|217|U|{3}{G}|Creature - Human Archer|4|3|When Sawblade Slinger enters the battlefield, choose up to one —$• Destroy target artifact an opponent controls.$• Sawblade Slinger fights target Zombie an opponent controls.|
Spiked Ripsaw|Innistrad: Crimson Vow|220|U|{2}{G}|Artifact - Equipment|||Equipped creature gets +3/+3.$Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn.$Equip {3}| Spiked Ripsaw|Innistrad: Crimson Vow|220|U|{2}{G}|Artifact - Equipment|||Equipped creature gets +3/+3.$Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn.$Equip {3}|
Splendid Reclamation|Innistrad: Crimson Vow|221|R|{3}{G}|Sorcery|||Return all land cards from your graveyard to the battlefield tapped.|
Ulvenwald Oddity|Innistrad: Crimson Vow|225|R|{2}{G}{G}|Creature - Beast|4|4|Trample, haste${5}{G}{G}: Transform Ulvenwald Oddity.| Ulvenwald Oddity|Innistrad: Crimson Vow|225|R|{2}{G}{G}|Creature - Beast|4|4|Trample, haste${5}{G}{G}: Transform Ulvenwald Oddity.|
Ulvenwald Behemoth|Innistrad: Crimson Vow|225|R||Creature - Beast Horror|8|8|Trample, haste$Other creatures you control get +1/+1 and have trample and haste.| Ulvenwald Behemoth|Innistrad: Crimson Vow|225|R||Creature - Beast Horror|8|8|Trample, haste$Other creatures you control get +1/+1 and have trample and haste.|
Weaver of Blossoms|Innistrad: Crimson Vow|226|C|{2}{G}|Creature - Human Werewolf|2|3|{T}: Add one mana of any color.$Daybound| Weaver of Blossoms|Innistrad: Crimson Vow|226|C|{2}{G}|Creature - Human Werewolf|2|3|{T}: Add one mana of any color.$Daybound|
Blossom-Clad Werewolf|Innistrad: Crimson Vow|226|C||Creature - Werewolf|3|4|{T}: Add two mana of any one color.$Nightbound| Blossom-Clad Werewolf|Innistrad: Crimson Vow|226|C||Creature - Werewolf|3|4|{T}: Add two mana of any one color.$Nightbound|
Wolfkin Outcast|Innistrad: Crimson Vow|229|U|{5}{G}|Creature - Human Werewolf|5|4|This spell costs {2} less to cast if you control a Wolf or Werewolf.$Daybound|
Wedding Crasher|Innistrad: Crimson Vow|229|U||Creature - Werewolf|6|5|Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card.|
Ancient Lumberknot|Innistrad: Crimson Vow|230|U|{2}{B}{G}|Creature - Treefolk|1|4|Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.| Ancient Lumberknot|Innistrad: Crimson Vow|230|U|{2}{B}{G}|Creature - Treefolk|1|4|Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.|
Anje, Maid of Dishonor|Innistrad: Crimson Vow|231|R|{2}{B}{R}|Legendary Creature - Vampire|4|5|Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once per turn.${2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.| Anje, Maid of Dishonor|Innistrad: Crimson Vow|231|R|{2}{B}{R}|Legendary Creature - Vampire|4|5|Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once per turn.${2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.|
Brine Comber|Innistrad: Crimson Vow|233|U|{1}{W}{U}|Creature - Spirit|1|1|Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.$Disturb {W}{U}| Brine Comber|Innistrad: Crimson Vow|233|U|{1}{W}{U}|Creature - Spirit|1|1|Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.$Disturb {W}{U}|
Brinebound Gift|Innistrad: Crimson Vow|233|U||Enchantment - Aura|||Enchant creature$Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.$If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.| Brinebound Gift|Innistrad: Crimson Vow|233|U||Enchantment - Aura|||Enchant creature$Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.$If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.|
Child of the Pack|Innistrad: Crimson Vow|234|U|{2}{R}{G}|Creature - Human Werewolf|2|5|{2}{R}{G}: Create a 2/2 green Wolf creature token.$Daybound|
Savage Packmate|Innistrad: Crimson Vow|234|U||Creature - Werewolf|5|5|Trample$Other creatures you control get +1/+0.$Nightbound|
Dorothea, Vengeful Victim|Innistrad: Crimson Vow|235|R|{W}{U}|Legendary Creature - Spirit|4|4|Flying$When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.$Disturb {1}{W}{U}| Dorothea, Vengeful Victim|Innistrad: Crimson Vow|235|R|{W}{U}|Legendary Creature - Spirit|4|4|Flying$When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.$Disturb {1}{W}{U}|
Dorothea's Retribution|Innistrad: Crimson Vow|235|R||Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."$If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.| Dorothea's Retribution|Innistrad: Crimson Vow|235|R||Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."$If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.|
Eruth, Tormented Prophet|Innistrad: Crimson Vow|237|R|{1}{U}{R}|Legendary Creature - Human Wizard|2|4|If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.| Eruth, Tormented Prophet|Innistrad: Crimson Vow|237|R|{1}{U}{R}|Legendary Creature - Human Wizard|2|4|If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.|