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spjspj - Implement Martyr's Bond (CMD)
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Mage.Sets/src/mage/sets/commander/MartyrsBond.java
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Mage.Sets/src/mage/sets/commander/MartyrsBond.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.commander;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.events.ZoneChangeEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetControlledPermanent;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author spjspj
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*/
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public class MartyrsBond extends CardImpl {
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public MartyrsBond(UUID ownerId) {
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super(ownerId, 19, "Martyr's Bond", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{4}{W}{W}");
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this.expansionSetCode = "CMD";
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// Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.
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this.addAbility(new MartyrsBondTriggeredAbility());
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}
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public MartyrsBond(final MartyrsBond card) {
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super(card);
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}
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@Override
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public MartyrsBond copy() {
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return new MartyrsBond(this);
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}
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}
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class MartyrsBondTriggeredAbility extends TriggeredAbilityImpl {
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public MartyrsBondTriggeredAbility() {
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super(Zone.BATTLEFIELD, new MartyrsBondEffect());
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}
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public MartyrsBondTriggeredAbility(final MartyrsBondTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public MartyrsBondTriggeredAbility copy() {
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return new MartyrsBondTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == EventType.ZONE_CHANGE;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (((ZoneChangeEvent) event).getToZone() == Zone.GRAVEYARD
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&& ((ZoneChangeEvent) event).getFromZone() == Zone.BATTLEFIELD) {
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Permanent permanent = (Permanent) game.getLastKnownInformation(event.getTargetId(), Zone.BATTLEFIELD);
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if (permanent.getControllerId().equals(this.getControllerId()) && !permanent.getCardType().contains(CardType.LAND)) {
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for (Effect effect : this.getEffects()) {
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effect.setTargetPointer(new FixedTarget(permanent.getId()));
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}
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return true;
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}
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}
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return false;
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}
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@Override
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public String getRule() {
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return "Whenever {this} or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it";
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}
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}
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class MartyrsBondEffect extends OneShotEffect {
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public MartyrsBondEffect() {
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super(Outcome.Sacrifice);
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this.staticText = "each opponent sacrifices a permanent that shares a card type with it";
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}
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public MartyrsBondEffect(final MartyrsBondEffect effect) {
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super(effect);
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}
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@Override
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public MartyrsBondEffect copy() {
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return new MartyrsBondEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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List<UUID> perms = new ArrayList<>();
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if (source != null) {
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Card sourceCard = game.getCard(source.getSourceId());
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Permanent saccedPermanent = game.getPermanentOrLKIBattlefield(getTargetPointer().getFirst(game, source));
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null && sourceCard != null) {
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FilterControlledPermanent filter = new FilterControlledPermanent();
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String message = "permanent with a type (";
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boolean firstType = true;
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ArrayList<CardTypePredicate> cardTypes = new ArrayList<>();
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for (CardType type : saccedPermanent.getCardType()) {
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cardTypes.add(new CardTypePredicate(type));
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if (firstType) {
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message += type;
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firstType = false;
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} else {
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message += ", " + type;
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}
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}
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message += ") to sacrifice";
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filter.add(Predicates.or(cardTypes));
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filter.setMessage(message);
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for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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Player player = game.getPlayer(playerId);
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if (player != null && !playerId.equals(source.getControllerId())) {
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TargetControlledPermanent target = new TargetControlledPermanent(filter);
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target.setNotTarget(true);
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if (target.canChoose(player.getId(), game)) {
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player.chooseTarget(Outcome.Sacrifice, target, source, game);
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perms.addAll(target.getTargets());
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}
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}
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}
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for (UUID permID : perms) {
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Permanent permanent = game.getPermanent(permID);
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if (permanent != null) {
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permanent.sacrifice(source.getSourceId(), game);
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}
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}
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return true;
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}
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}
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return false;
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}
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}
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