Merge pull request #5532 from magefree/coinFlips

Added support for multiple copies of Krark's Thumb
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Evan Kranzler 2019-01-17 11:12:02 -05:00 committed by GitHub
commit 908d8acc9f
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 75 additions and 60 deletions

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@ -6,13 +6,13 @@ import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ReplacementEffectImpl; import mage.abilities.effects.ReplacementEffectImpl;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.*; import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.SuperType;
import mage.game.Game; import mage.game.Game;
import mage.game.events.FlipCoinEvent; import mage.game.events.FlipCoinEvent;
import mage.game.events.GameEvent; import mage.game.events.GameEvent;
import mage.players.Player;
import mage.util.CardUtil;
import mage.util.RandomUtil;
import java.util.UUID; import java.util.UUID;
@ -26,7 +26,7 @@ public final class KrarksThumb extends CardImpl {
addSuperType(SuperType.LEGENDARY); addSuperType(SuperType.LEGENDARY);
// If you would flip a coin, instead flip two coins and ignore one. // If you would flip a coin, instead flip two coins and ignore one.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new KrarksThumbEffect())); this.addAbility(new SimpleStaticAbility(new KrarksThumbEffect()));
} }
private KrarksThumb(final KrarksThumb card) { private KrarksThumb(final KrarksThumb card) {
@ -43,33 +43,22 @@ class KrarksThumbEffect extends ReplacementEffectImpl {
KrarksThumbEffect() { KrarksThumbEffect() {
super(Duration.WhileOnBattlefield, Outcome.Benefit); super(Duration.WhileOnBattlefield, Outcome.Benefit);
staticText = "If you would flip a coin, instead flip two coins and ignore one"; staticText = "If you would flip a coin, instead flip two coins and ignore one.";
} }
private KrarksThumbEffect(final KrarksThumbEffect effect) { private KrarksThumbEffect(final KrarksThumbEffect effect) {
super(effect); super(effect);
} }
@Override
public KrarksThumbEffect copy() {
return new KrarksThumbEffect(this);
}
@Override @Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) { public boolean replaceEvent(GameEvent event, Ability source, Game game) {
Player player = game.getPlayer(event.getPlayerId()); FlipCoinEvent flipCoinEvent = (FlipCoinEvent) event;
if (player == null || !player.getId().equals(source.getControllerId())) { flipCoinEvent.setFlipCount(2 * flipCoinEvent.getFlipCount());
return false;
}
FlipCoinEvent flipEvent = (FlipCoinEvent) event;
boolean secondFlip = RandomUtil.nextBoolean();
game.informPlayers(player.getLogName() + " flipped a " + flipEvent.getResultName()
+ " and a " + CardUtil.booleanToFlipName(secondFlip)
);
boolean chosenFlip = player.chooseUse(
Outcome.Benefit, "Choose which coin you want",
(flipEvent.isWinnable() ? "(You chose " + flipEvent.getChosenName() + ")" : null),
flipEvent.getResultName(), CardUtil.booleanToFlipName(secondFlip), source, game
);
if (!chosenFlip) {
flipEvent.setResult(secondFlip);
}
game.informPlayers(player.getLogName() + " chooses to keep " + flipEvent.getResultName());
return false; return false;
} }
@ -87,9 +76,4 @@ class KrarksThumbEffect extends ReplacementEffectImpl {
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {
return false; return false;
} }
@Override
public KrarksThumbEffect copy() {
return new KrarksThumbEffect(this);
}
} }

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@ -11,6 +11,7 @@ public class FlipCoinEvent extends GameEvent {
private boolean result; private boolean result;
private final boolean chosen; private final boolean chosen;
private final boolean winnable; private final boolean winnable;
private int flipCount = 1;
public FlipCoinEvent(UUID playerId, UUID sourceId, boolean result, boolean chosen, boolean winnable) { public FlipCoinEvent(UUID playerId, UUID sourceId, boolean result, boolean chosen, boolean winnable) {
super(EventType.FLIP_COIN, playerId, sourceId, playerId); super(EventType.FLIP_COIN, playerId, sourceId, playerId);
@ -43,6 +44,14 @@ public class FlipCoinEvent extends GameEvent {
return winnable; return winnable;
} }
public int getFlipCount() {
return flipCount;
}
public void setFlipCount(int flipCount) {
this.flipCount = flipCount;
}
public CoinFlippedEvent getFlippedEvent() { public CoinFlippedEvent getFlippedEvent() {
return new CoinFlippedEvent(playerId, sourceId, result, chosen, winnable); return new CoinFlippedEvent(playerId, sourceId, result, chosen, winnable);
} }

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@ -74,7 +74,7 @@ public interface Player extends MageItem, Copyable<Player> {
void setLife(int life, Game game, UUID sourceId); void setLife(int life, Game game, UUID sourceId);
/** /**
* @param amount amount of life loss * @param amount amount of life loss
* @param game * @param game
* @param atCombat was the source combat damage * @param atCombat was the source combat damage
* @return * @return
@ -347,7 +347,7 @@ public interface Player extends MageItem, Copyable<Player> {
* @param target * @param target
* @param game * @param game
* @param targetPlayerId player whose library will be searched * @param targetPlayerId player whose library will be searched
* @param triggerEvents whether searching will trigger any game events * @param triggerEvents whether searching will trigger any game events
* @return true if search was successful * @return true if search was successful
*/ */
boolean searchLibrary(TargetCardInLibrary target, Game game, UUID targetPlayerId, boolean triggerEvents); boolean searchLibrary(TargetCardInLibrary target, Game game, UUID targetPlayerId, boolean triggerEvents);
@ -355,6 +355,7 @@ public interface Player extends MageItem, Copyable<Player> {
/** /**
* Reveals all players' libraries. Useful for abilities like Jace, Architect of Thought's -8 * Reveals all players' libraries. Useful for abilities like Jace, Architect of Thought's -8
* that have effects that require information from all libraries. * that have effects that require information from all libraries.
*
* @param source * @param source
* @param game * @param game
* @return * @return
@ -366,23 +367,23 @@ public interface Player extends MageItem, Copyable<Player> {
/** /**
* Plays a card if possible * Plays a card if possible
* *
* @param card the card that can be cast * @param card the card that can be cast
* @param game * @param game
* @param noMana if it's a spell i can be cast without paying mana * @param noMana if it's a spell i can be cast without paying mana
* @param ignoreTiming if it's cast during the resolution of another spell * @param ignoreTiming if it's cast during the resolution of another spell
* no sorcery or play land timing restriction are checked. For a land it has * no sorcery or play land timing restriction are checked. For a land it has
* to be the turn of the player playing that card. * to be the turn of the player playing that card.
* @param reference mage object that allows to play the card * @param reference mage object that allows to play the card
* @return * @return
*/ */
boolean playCard(Card card, Game game, boolean noMana, boolean ignoreTiming, MageObjectReference reference); boolean playCard(Card card, Game game, boolean noMana, boolean ignoreTiming, MageObjectReference reference);
/** /**
* @param card the land card to play * @param card the land card to play
* @param game * @param game
* @param ignoreTiming false - it won't be checked if the stack is empty and * @param ignoreTiming false - it won't be checked if the stack is empty and
* you are able to play a Sorcery. It's still checked, if you are able to * you are able to play a Sorcery. It's still checked, if you are able to
* play a land concerning the number of lands you already played. * play a land concerning the number of lands you already played.
* @return * @return
*/ */
boolean playLand(Card card, Game game, boolean ignoreTiming); boolean playLand(Card card, Game game, boolean ignoreTiming);
@ -528,11 +529,11 @@ public interface Player extends MageItem, Copyable<Player> {
/** /**
* Moves the cards from cards to the bottom of the players library. * Moves the cards from cards to the bottom of the players library.
* *
* @param cards - list of cards that have to be moved * @param cards - list of cards that have to be moved
* @param game - game * @param game - game
* @param anyOrder - true if player can determine the order of the cards * @param anyOrder - true if player can determine the order of the cards
* else random order * else random order
* @param source - source ability * @param source - source ability
* @return * @return
*/ */
boolean putCardsOnBottomOfLibrary(Cards cards, Game game, Ability source, boolean anyOrder); boolean putCardsOnBottomOfLibrary(Cards cards, Game game, Ability source, boolean anyOrder);
@ -553,10 +554,10 @@ public interface Player extends MageItem, Copyable<Player> {
/** /**
* Moves the cards from cards to the top of players library. * Moves the cards from cards to the top of players library.
* *
* @param cards - list of cards that have to be moved * @param cards - list of cards that have to be moved
* @param game - game * @param game - game
* @param anyOrder - true if player can determine the order of the cards * @param anyOrder - true if player can determine the order of the cards
* @param source - source ability * @param source - source ability
* @return * @return
*/ */
boolean putCardsOnTopOfLibrary(Cards cards, Game game, Ability source, boolean anyOrder); boolean putCardsOnTopOfLibrary(Cards cards, Game game, Ability source, boolean anyOrder);
@ -582,8 +583,8 @@ public interface Player extends MageItem, Copyable<Player> {
/** /**
* Choose the order in which blockers get damage assigned to * Choose the order in which blockers get damage assigned to
* *
* @param blockers list of blockers where to choose the next one from * @param blockers list of blockers where to choose the next one from
* @param combatGroup the concerning combat group * @param combatGroup the concerning combat group
* @param blockerOrder the already set order of blockers * @param blockerOrder the already set order of blockers
* @param game * @param game
* @return blocker next to add to the blocker order * @return blocker next to add to the blocker order
@ -722,11 +723,11 @@ public interface Player extends MageItem, Copyable<Player> {
* @param toZone * @param toZone
* @param source * @param source
* @param game * @param game
* @param tapped the cards are tapped on the battlefield * @param tapped the cards are tapped on the battlefield
* @param faceDown the cards are face down in the to zone * @param faceDown the cards are face down in the to zone
* @param byOwner the card is moved (or put onto battlefield) by the owner * @param byOwner the card is moved (or put onto battlefield) by the owner
* of the card and if target zone is battlefield controls the permanent * of the card and if target zone is battlefield controls the permanent
* (instead of the controller of the source) * (instead of the controller of the source)
* @param appliedEffects * @param appliedEffects
* @return * @return
*/ */
@ -762,7 +763,7 @@ public interface Player extends MageItem, Copyable<Player> {
* list of applied effects is not saved * list of applied effects is not saved
* *
* @param card * @param card
* @param exileId exile zone id (optional) * @param exileId exile zone id (optional)
* @param exileName name of exile zone (optional) * @param exileName name of exile zone (optional)
* @param sourceId * @param sourceId
* @param game * @param game
@ -804,7 +805,7 @@ public interface Player extends MageItem, Copyable<Player> {
* @param sourceId * @param sourceId
* @param game * @param game
* @param fromZone if null, this info isn't postet * @param fromZone if null, this info isn't postet
* @param toTop to the top of the library else to the bottom * @param toTop to the top of the library else to the bottom
* @param withName show the card name in the log * @param withName show the card name in the log
* @return * @return
*/ */
@ -829,10 +830,10 @@ public interface Player extends MageItem, Copyable<Player> {
* without mana (null) or the mana set to manaCosts instead of its normal * without mana (null) or the mana set to manaCosts instead of its normal
* mana costs. * mana costs.
* *
* @param sourceId the source that can be cast without mana * @param sourceId the source that can be cast without mana
* @param manaCosts alternate ManaCost, null if it can be cast without mana * @param manaCosts alternate ManaCost, null if it can be cast without mana
* cost * cost
* @param costs alternate other costs you need to pay * @param costs alternate other costs you need to pay
*/ */
void setCastSourceIdWithAlternateMana(UUID sourceId, ManaCosts<ManaCost> manaCosts, Costs<Cost> costs); void setCastSourceIdWithAlternateMana(UUID sourceId, ManaCosts<ManaCost> manaCosts, Costs<Cost> costs);

View file

@ -2573,13 +2573,34 @@ public abstract class PlayerImpl implements Player, Serializable {
boolean chosen = false; boolean chosen = false;
if (winnable) { if (winnable) {
chosen = this.chooseUse(Outcome.Benefit, "Heads or tails?", "", "Heads", "Tails", source, game); chosen = this.chooseUse(Outcome.Benefit, "Heads or tails?", "", "Heads", "Tails", source, game);
game.informPlayers(getLogName() + " chose " + (chosen ? "heads." : "tails.")); game.informPlayers(getLogName() + " chose " + CardUtil.booleanToFlipName(chosen));
} }
boolean result = RandomUtil.nextBoolean(); boolean result = RandomUtil.nextBoolean();
FlipCoinEvent event = new FlipCoinEvent(playerId, source.getSourceId(), result, chosen, winnable); FlipCoinEvent event = new FlipCoinEvent(playerId, source.getSourceId(), result, chosen, winnable);
event.addAppliedEffects(appliedEffects); event.addAppliedEffects(appliedEffects);
game.replaceEvent(event); game.replaceEvent(event);
game.informPlayers(getLogName() + " got " + (event.getResult() ? "heads" : "tails")); game.informPlayers(getLogName() + " flipped " + CardUtil.booleanToFlipName(event.getResult()));
if (event.getFlipCount() > 1) {
boolean canChooseHeads = event.getResult();
boolean canChooseTails = !event.getResult();
for (int i = 1; i < event.getFlipCount(); i++) {
boolean tempFlip = RandomUtil.nextBoolean();
canChooseHeads = canChooseHeads || tempFlip;
canChooseTails = canChooseTails || !tempFlip;
game.informPlayers(getLogName() + " flipped " + CardUtil.booleanToFlipName(tempFlip));
}
if (canChooseHeads && canChooseTails) {
event.setResult(chooseUse(Outcome.Benefit, "Choose which flip to keep",
(event.isWinnable() ? "(You called " + event.getChosenName() + ")" : null),
"Heads", "Tails", source, game
));
} else if (canChooseHeads) {
event.setResult(true);
} else {
event.setResult(false);
}
game.informPlayers(getLogName() + " chose to keep " + CardUtil.booleanToFlipName(event.getResult()));
}
if (event.isWinnable()) { if (event.isWinnable()) {
game.informPlayers(getLogName() + " " + (event.getResult() == event.getChosen() ? "won" : "lost") + " the flip"); game.informPlayers(getLogName() + " " + (event.getResult() == event.getChosen() ? "won" : "lost") + " the flip");
} }