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Merge pull request #5532 from magefree/coinFlips
Added support for multiple copies of Krark's Thumb
This commit is contained in:
commit
908d8acc9f
4 changed files with 75 additions and 60 deletions
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@ -6,13 +6,13 @@ import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.SuperType;
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import mage.game.Game;
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import mage.game.Game;
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import mage.game.events.FlipCoinEvent;
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import mage.game.events.FlipCoinEvent;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent;
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import mage.players.Player;
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import mage.util.CardUtil;
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import mage.util.RandomUtil;
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import java.util.UUID;
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import java.util.UUID;
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@ -26,7 +26,7 @@ public final class KrarksThumb extends CardImpl {
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addSuperType(SuperType.LEGENDARY);
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addSuperType(SuperType.LEGENDARY);
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// If you would flip a coin, instead flip two coins and ignore one.
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// If you would flip a coin, instead flip two coins and ignore one.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new KrarksThumbEffect()));
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this.addAbility(new SimpleStaticAbility(new KrarksThumbEffect()));
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}
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}
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private KrarksThumb(final KrarksThumb card) {
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private KrarksThumb(final KrarksThumb card) {
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@ -43,33 +43,22 @@ class KrarksThumbEffect extends ReplacementEffectImpl {
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KrarksThumbEffect() {
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KrarksThumbEffect() {
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super(Duration.WhileOnBattlefield, Outcome.Benefit);
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super(Duration.WhileOnBattlefield, Outcome.Benefit);
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staticText = "If you would flip a coin, instead flip two coins and ignore one";
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staticText = "If you would flip a coin, instead flip two coins and ignore one.";
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}
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}
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private KrarksThumbEffect(final KrarksThumbEffect effect) {
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private KrarksThumbEffect(final KrarksThumbEffect effect) {
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super(effect);
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super(effect);
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}
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}
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@Override
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public KrarksThumbEffect copy() {
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return new KrarksThumbEffect(this);
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}
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@Override
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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Player player = game.getPlayer(event.getPlayerId());
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FlipCoinEvent flipCoinEvent = (FlipCoinEvent) event;
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if (player == null || !player.getId().equals(source.getControllerId())) {
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flipCoinEvent.setFlipCount(2 * flipCoinEvent.getFlipCount());
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return false;
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}
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FlipCoinEvent flipEvent = (FlipCoinEvent) event;
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boolean secondFlip = RandomUtil.nextBoolean();
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game.informPlayers(player.getLogName() + " flipped a " + flipEvent.getResultName()
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+ " and a " + CardUtil.booleanToFlipName(secondFlip)
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);
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boolean chosenFlip = player.chooseUse(
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Outcome.Benefit, "Choose which coin you want",
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(flipEvent.isWinnable() ? "(You chose " + flipEvent.getChosenName() + ")" : null),
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flipEvent.getResultName(), CardUtil.booleanToFlipName(secondFlip), source, game
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);
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if (!chosenFlip) {
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flipEvent.setResult(secondFlip);
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}
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game.informPlayers(player.getLogName() + " chooses to keep " + flipEvent.getResultName());
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return false;
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return false;
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}
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}
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@ -87,9 +76,4 @@ class KrarksThumbEffect extends ReplacementEffectImpl {
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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return false;
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return false;
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}
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}
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@Override
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public KrarksThumbEffect copy() {
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return new KrarksThumbEffect(this);
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}
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}
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}
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@ -11,6 +11,7 @@ public class FlipCoinEvent extends GameEvent {
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private boolean result;
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private boolean result;
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private final boolean chosen;
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private final boolean chosen;
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private final boolean winnable;
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private final boolean winnable;
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private int flipCount = 1;
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public FlipCoinEvent(UUID playerId, UUID sourceId, boolean result, boolean chosen, boolean winnable) {
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public FlipCoinEvent(UUID playerId, UUID sourceId, boolean result, boolean chosen, boolean winnable) {
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super(EventType.FLIP_COIN, playerId, sourceId, playerId);
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super(EventType.FLIP_COIN, playerId, sourceId, playerId);
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@ -43,6 +44,14 @@ public class FlipCoinEvent extends GameEvent {
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return winnable;
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return winnable;
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}
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}
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public int getFlipCount() {
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return flipCount;
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}
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public void setFlipCount(int flipCount) {
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this.flipCount = flipCount;
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}
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public CoinFlippedEvent getFlippedEvent() {
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public CoinFlippedEvent getFlippedEvent() {
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return new CoinFlippedEvent(playerId, sourceId, result, chosen, winnable);
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return new CoinFlippedEvent(playerId, sourceId, result, chosen, winnable);
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}
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}
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@ -74,7 +74,7 @@ public interface Player extends MageItem, Copyable<Player> {
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void setLife(int life, Game game, UUID sourceId);
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void setLife(int life, Game game, UUID sourceId);
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/**
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/**
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* @param amount amount of life loss
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* @param amount amount of life loss
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* @param game
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* @param game
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* @param atCombat was the source combat damage
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* @param atCombat was the source combat damage
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* @return
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* @return
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@ -347,7 +347,7 @@ public interface Player extends MageItem, Copyable<Player> {
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* @param target
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* @param target
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* @param game
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* @param game
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* @param targetPlayerId player whose library will be searched
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* @param targetPlayerId player whose library will be searched
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* @param triggerEvents whether searching will trigger any game events
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* @param triggerEvents whether searching will trigger any game events
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* @return true if search was successful
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* @return true if search was successful
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*/
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*/
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boolean searchLibrary(TargetCardInLibrary target, Game game, UUID targetPlayerId, boolean triggerEvents);
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boolean searchLibrary(TargetCardInLibrary target, Game game, UUID targetPlayerId, boolean triggerEvents);
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@ -355,6 +355,7 @@ public interface Player extends MageItem, Copyable<Player> {
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/**
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/**
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* Reveals all players' libraries. Useful for abilities like Jace, Architect of Thought's -8
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* Reveals all players' libraries. Useful for abilities like Jace, Architect of Thought's -8
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* that have effects that require information from all libraries.
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* that have effects that require information from all libraries.
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*
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* @param source
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* @param source
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* @param game
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* @param game
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* @return
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* @return
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@ -366,23 +367,23 @@ public interface Player extends MageItem, Copyable<Player> {
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/**
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/**
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* Plays a card if possible
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* Plays a card if possible
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*
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*
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* @param card the card that can be cast
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* @param card the card that can be cast
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* @param game
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* @param game
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* @param noMana if it's a spell i can be cast without paying mana
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* @param noMana if it's a spell i can be cast without paying mana
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* @param ignoreTiming if it's cast during the resolution of another spell
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* @param ignoreTiming if it's cast during the resolution of another spell
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* no sorcery or play land timing restriction are checked. For a land it has
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* no sorcery or play land timing restriction are checked. For a land it has
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* to be the turn of the player playing that card.
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* to be the turn of the player playing that card.
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* @param reference mage object that allows to play the card
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* @param reference mage object that allows to play the card
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* @return
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* @return
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*/
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*/
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boolean playCard(Card card, Game game, boolean noMana, boolean ignoreTiming, MageObjectReference reference);
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boolean playCard(Card card, Game game, boolean noMana, boolean ignoreTiming, MageObjectReference reference);
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/**
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/**
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* @param card the land card to play
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* @param card the land card to play
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* @param game
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* @param game
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* @param ignoreTiming false - it won't be checked if the stack is empty and
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* @param ignoreTiming false - it won't be checked if the stack is empty and
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* you are able to play a Sorcery. It's still checked, if you are able to
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* you are able to play a Sorcery. It's still checked, if you are able to
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* play a land concerning the number of lands you already played.
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* play a land concerning the number of lands you already played.
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* @return
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* @return
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*/
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*/
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boolean playLand(Card card, Game game, boolean ignoreTiming);
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boolean playLand(Card card, Game game, boolean ignoreTiming);
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@ -528,11 +529,11 @@ public interface Player extends MageItem, Copyable<Player> {
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/**
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/**
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* Moves the cards from cards to the bottom of the players library.
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* Moves the cards from cards to the bottom of the players library.
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*
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*
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* @param cards - list of cards that have to be moved
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* @param cards - list of cards that have to be moved
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* @param game - game
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* @param game - game
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* @param anyOrder - true if player can determine the order of the cards
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* @param anyOrder - true if player can determine the order of the cards
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* else random order
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* else random order
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* @param source - source ability
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* @param source - source ability
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* @return
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* @return
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*/
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*/
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boolean putCardsOnBottomOfLibrary(Cards cards, Game game, Ability source, boolean anyOrder);
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boolean putCardsOnBottomOfLibrary(Cards cards, Game game, Ability source, boolean anyOrder);
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@ -553,10 +554,10 @@ public interface Player extends MageItem, Copyable<Player> {
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/**
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/**
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* Moves the cards from cards to the top of players library.
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* Moves the cards from cards to the top of players library.
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*
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*
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* @param cards - list of cards that have to be moved
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* @param cards - list of cards that have to be moved
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* @param game - game
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* @param game - game
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* @param anyOrder - true if player can determine the order of the cards
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* @param anyOrder - true if player can determine the order of the cards
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* @param source - source ability
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* @param source - source ability
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* @return
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* @return
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*/
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*/
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boolean putCardsOnTopOfLibrary(Cards cards, Game game, Ability source, boolean anyOrder);
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boolean putCardsOnTopOfLibrary(Cards cards, Game game, Ability source, boolean anyOrder);
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@ -582,8 +583,8 @@ public interface Player extends MageItem, Copyable<Player> {
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/**
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/**
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* Choose the order in which blockers get damage assigned to
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* Choose the order in which blockers get damage assigned to
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*
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*
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* @param blockers list of blockers where to choose the next one from
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* @param blockers list of blockers where to choose the next one from
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* @param combatGroup the concerning combat group
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* @param combatGroup the concerning combat group
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* @param blockerOrder the already set order of blockers
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* @param blockerOrder the already set order of blockers
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* @param game
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* @param game
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* @return blocker next to add to the blocker order
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* @return blocker next to add to the blocker order
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@ -722,11 +723,11 @@ public interface Player extends MageItem, Copyable<Player> {
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* @param toZone
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* @param toZone
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* @param source
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* @param source
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* @param game
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* @param game
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* @param tapped the cards are tapped on the battlefield
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* @param tapped the cards are tapped on the battlefield
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* @param faceDown the cards are face down in the to zone
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* @param faceDown the cards are face down in the to zone
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* @param byOwner the card is moved (or put onto battlefield) by the owner
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* @param byOwner the card is moved (or put onto battlefield) by the owner
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* of the card and if target zone is battlefield controls the permanent
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* of the card and if target zone is battlefield controls the permanent
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* (instead of the controller of the source)
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* (instead of the controller of the source)
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* @param appliedEffects
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* @param appliedEffects
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* @return
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* @return
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*/
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*/
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@ -762,7 +763,7 @@ public interface Player extends MageItem, Copyable<Player> {
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* list of applied effects is not saved
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* list of applied effects is not saved
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*
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*
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* @param card
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* @param card
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* @param exileId exile zone id (optional)
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* @param exileId exile zone id (optional)
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* @param exileName name of exile zone (optional)
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* @param exileName name of exile zone (optional)
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* @param sourceId
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* @param sourceId
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* @param game
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* @param game
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@ -804,7 +805,7 @@ public interface Player extends MageItem, Copyable<Player> {
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* @param sourceId
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* @param sourceId
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* @param game
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* @param game
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* @param fromZone if null, this info isn't postet
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* @param fromZone if null, this info isn't postet
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* @param toTop to the top of the library else to the bottom
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* @param toTop to the top of the library else to the bottom
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* @param withName show the card name in the log
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* @param withName show the card name in the log
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* @return
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* @return
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*/
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*/
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@ -829,10 +830,10 @@ public interface Player extends MageItem, Copyable<Player> {
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* without mana (null) or the mana set to manaCosts instead of its normal
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* without mana (null) or the mana set to manaCosts instead of its normal
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* mana costs.
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* mana costs.
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*
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*
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* @param sourceId the source that can be cast without mana
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* @param sourceId the source that can be cast without mana
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* @param manaCosts alternate ManaCost, null if it can be cast without mana
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* @param manaCosts alternate ManaCost, null if it can be cast without mana
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* cost
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* cost
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* @param costs alternate other costs you need to pay
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* @param costs alternate other costs you need to pay
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*/
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*/
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void setCastSourceIdWithAlternateMana(UUID sourceId, ManaCosts<ManaCost> manaCosts, Costs<Cost> costs);
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void setCastSourceIdWithAlternateMana(UUID sourceId, ManaCosts<ManaCost> manaCosts, Costs<Cost> costs);
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@ -2573,13 +2573,34 @@ public abstract class PlayerImpl implements Player, Serializable {
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boolean chosen = false;
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boolean chosen = false;
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if (winnable) {
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if (winnable) {
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chosen = this.chooseUse(Outcome.Benefit, "Heads or tails?", "", "Heads", "Tails", source, game);
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chosen = this.chooseUse(Outcome.Benefit, "Heads or tails?", "", "Heads", "Tails", source, game);
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game.informPlayers(getLogName() + " chose " + (chosen ? "heads." : "tails."));
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game.informPlayers(getLogName() + " chose " + CardUtil.booleanToFlipName(chosen));
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}
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}
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boolean result = RandomUtil.nextBoolean();
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boolean result = RandomUtil.nextBoolean();
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FlipCoinEvent event = new FlipCoinEvent(playerId, source.getSourceId(), result, chosen, winnable);
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FlipCoinEvent event = new FlipCoinEvent(playerId, source.getSourceId(), result, chosen, winnable);
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event.addAppliedEffects(appliedEffects);
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event.addAppliedEffects(appliedEffects);
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game.replaceEvent(event);
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game.replaceEvent(event);
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game.informPlayers(getLogName() + " got " + (event.getResult() ? "heads" : "tails"));
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game.informPlayers(getLogName() + " flipped " + CardUtil.booleanToFlipName(event.getResult()));
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if (event.getFlipCount() > 1) {
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boolean canChooseHeads = event.getResult();
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boolean canChooseTails = !event.getResult();
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for (int i = 1; i < event.getFlipCount(); i++) {
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boolean tempFlip = RandomUtil.nextBoolean();
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canChooseHeads = canChooseHeads || tempFlip;
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canChooseTails = canChooseTails || !tempFlip;
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game.informPlayers(getLogName() + " flipped " + CardUtil.booleanToFlipName(tempFlip));
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}
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if (canChooseHeads && canChooseTails) {
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event.setResult(chooseUse(Outcome.Benefit, "Choose which flip to keep",
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(event.isWinnable() ? "(You called " + event.getChosenName() + ")" : null),
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"Heads", "Tails", source, game
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));
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} else if (canChooseHeads) {
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event.setResult(true);
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} else {
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event.setResult(false);
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}
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game.informPlayers(getLogName() + " chose to keep " + CardUtil.booleanToFlipName(event.getResult()));
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}
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if (event.isWinnable()) {
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if (event.isWinnable()) {
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game.informPlayers(getLogName() + " " + (event.getResult() == event.getChosen() ? "won" : "lost") + " the flip");
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game.informPlayers(getLogName() + " " + (event.getResult() == event.getChosen() ? "won" : "lost") + " the flip");
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}
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}
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