Implemented Niv-Mizzet Reborn

This commit is contained in:
Evan Kranzler 2019-04-12 20:08:13 -04:00
parent 1574fdc6a5
commit 90adde4feb
2 changed files with 145 additions and 0 deletions

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@ -0,0 +1,144 @@
package mage.cards.n;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.*;
import mage.constants.*;
import mage.filter.FilterCard;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.common.TargetCardInLibrary;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class NivMizzetReborn extends CardImpl {
public NivMizzetReborn(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{W}{U}{B}{R}{G}");
this.addSuperType(SuperType.LEGENDARY);
this.subtype.add(SubType.DRAGON);
this.subtype.add(SubType.AVATAR);
this.power = new MageInt(6);
this.toughness = new MageInt(6);
// Flying
this.addAbility(FlyingAbility.getInstance());
// When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
this.addAbility(new EntersBattlefieldTriggeredAbility(new NivMizzetRebornEffect()));
}
private NivMizzetReborn(final NivMizzetReborn card) {
super(card);
}
@Override
public NivMizzetReborn copy() {
return new NivMizzetReborn(this);
}
}
class NivMizzetRebornEffect extends OneShotEffect {
private static enum Guild {
G0("W", "U"), G1("W", "B"), G2("U", "B"), G3("U", "R"), G4("B", "R"),
G5("B", "G"), G6("R", "G"), G7("R", "W"), G8("G", "W"), G9("G", "U");
private static final Map<String, String> nameMap = new HashMap();
static {
nameMap.put("W", "white");
nameMap.put("U", "blue");
nameMap.put("B", "black");
nameMap.put("R", "red");
nameMap.put("G", "green");
}
private final String color1;
private final String color2;
private Guild(String color1, String color2) {
this.color1 = color1;
this.color2 = color2;
}
private TargetCard getTarget() {
FilterCard filter = new FilterCard(getDescription());
filter.add(new ColorPredicate(new ObjectColor(color1 + color2)));
filter.add(Predicates.not(new ColorPredicate(new ObjectColor(getOtherColors()))));
return new TargetCardInLibrary(filter);
}
private String getDescription() {
return "card that is exactly " + nameMap.get(color1) + " and " + nameMap.get(color2);
}
private String getOtherColors() {
String colors = color1 + color2;
String otherColors = "";
for (char c : "WUBRG".toCharArray()) {
if (color1.charAt(0) == c || color2.charAt(0) == c) {
otherColors += c;
}
}
return otherColors;
}
}
NivMizzetRebornEffect() {
super(Outcome.Benefit);
staticText = "reveal the top ten cards of your library. For each color pair, " +
"choose a card that's exactly those colors from among them. " +
"Put the chosen cards into your hand and the rest on the bottom of your library in a random order.";
}
private NivMizzetRebornEffect(final NivMizzetRebornEffect effect) {
super(effect);
}
@Override
public NivMizzetRebornEffect copy() {
return new NivMizzetRebornEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
}
Cards cards = new CardsImpl(player.getLibrary().getTopCards(game, 10));
Cards cards2 = new CardsImpl();
if (cards.isEmpty()) {
return false;
}
player.revealCards(source, cards, game);
for (Guild guild : Guild.values()) {
TargetCard target = guild.getTarget();
if (player.choose(outcome, cards, target, game)) {
Card card = game.getCard(target.getFirstTarget());
if (card != null) {
cards2.add(card);
}
}
}
cards.removeAll(cards2);
player.putCardsOnBottomOfLibrary(cards, game, source, false);
player.moveCards(cards2, Zone.HAND, source, game);
return true;
}
}
// I think this is my favorite card I've ever implemented

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@ -135,6 +135,7 @@ public final class WarOfTheSpark extends ExpansionSet {
cards.add(new SetCardInfo("Nahiri, Storm of Stone", 233, Rarity.UNCOMMON, mage.cards.n.NahiriStormOfStone.class));
cards.add(new SetCardInfo("Neheb, Dreadhorde Champion", 140, Rarity.RARE, mage.cards.n.NehebDreadhordeChampion.class));
cards.add(new SetCardInfo("Nissa's Triumph", 170, Rarity.UNCOMMON, mage.cards.n.NissasTriumph.class));
cards.add(new SetCardInfo("Niv-Mizzet Reborn", 208, Rarity.MYTHIC, mage.cards.n.NivMizzetReborn.class));
cards.add(new SetCardInfo("No Escape", 63, Rarity.COMMON, mage.cards.n.NoEscape.class));
cards.add(new SetCardInfo("Ob Nixilis's Cruelty", 101, Rarity.COMMON, mage.cards.o.ObNixilissCruelty.class));
cards.add(new SetCardInfo("Ob Nixilis, the Hate-Twisted", 100, Rarity.UNCOMMON, mage.cards.o.ObNixilisTheHateTwisted.class));