bug fix Ulvenwald Mysteries trigger on clue sac

This commit is contained in:
drmDev 2016-03-29 14:52:33 -04:00
parent 5320e53f5b
commit 90f8e03803

View file

@ -28,20 +28,24 @@
package mage.sets.shadowsoverinnistrad;
import java.util.UUID;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.DiesCreatureTriggeredAbility;
import mage.abilities.common.SacrificeAllTriggeredAbility;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.keyword.InvestigateEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.filter.predicate.permanent.TokenPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
/**
*
@ -66,7 +70,7 @@ public class UlvenwaldMysteries extends CardImpl {
this.addAbility(new DiesCreatureTriggeredAbility(new InvestigateEffect(), false, filter));
// Whenever you sacrifice a Clue, put a 1/1 white Human Soldier creature token onto the battlefield.
this.addAbility(new SacrificeAllTriggeredAbility(new CreateTokenEffect(new HumanSoldierToken()), filterClue, TargetController.YOU, false));
this.addAbility(new UlvenwaldMysteriesTriggeredAbility());
}
public UlvenwaldMysteries(final UlvenwaldMysteries card) {
@ -78,3 +82,36 @@ public class UlvenwaldMysteries extends CardImpl {
return new UlvenwaldMysteries(this);
}
}
class UlvenwaldMysteriesTriggeredAbility extends TriggeredAbilityImpl {
public UlvenwaldMysteriesTriggeredAbility() {
super(Zone.BATTLEFIELD, new CreateTokenEffect(new HumanSoldierToken()));
setLeavesTheBattlefieldTrigger(true);
}
public UlvenwaldMysteriesTriggeredAbility(final UlvenwaldMysteriesTriggeredAbility ability) {
super(ability);
}
@Override
public UlvenwaldMysteriesTriggeredAbility copy() {
return new UlvenwaldMysteriesTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == EventType.SACRIFICED_PERMANENT;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
return event.getPlayerId().equals(this.getControllerId())
&& game.getLastKnownInformation(event.getTargetId(), Zone.BATTLEFIELD).getSubtype().contains("Clue");
}
@Override
public String getRule() {
return "Whenever you sacrifice a Clue, " + super.getRule();
}
}