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[MAT] Implement Coppercoat Vanguard
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56
Mage.Sets/src/mage/cards/c/CoppercoatVanguard.java
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56
Mage.Sets/src/mage/cards/c/CoppercoatVanguard.java
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package mage.cards.c;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.common.continuous.BoostControlledEffect;
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import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
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import mage.abilities.keyword.WardAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.SubType;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterCreaturePermanent;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class CoppercoatVanguard extends CardImpl {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent(SubType.HUMAN, "each other Human");
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private static final FilterPermanent filter2 = new FilterPermanent(SubType.HUMAN, "Human");
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public CoppercoatVanguard(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{W}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.SOLDIER);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// Each other Human you control gets +1/+0 and has ward {1}.
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Ability ability = new SimpleStaticAbility(new BoostControlledEffect(
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1, 1, Duration.WhileOnBattlefield, filter, true
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));
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ability.addEffect(new GainAbilityControlledEffect(
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new WardAbility(new GenericManaCost(1), false),
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Duration.WhileOnBattlefield, filter2
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).setText("and has ward {1} <i>(Whenever it becomes the target " +
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"of a spell or ability an opponent controls, counter it unless that player pays {1}.)</i>"));
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this.addAbility(ability);
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}
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private CoppercoatVanguard(final CoppercoatVanguard card) {
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super(card);
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}
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@Override
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public CoppercoatVanguard copy() {
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return new CoppercoatVanguard(this);
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}
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}
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@ -22,6 +22,7 @@ public final class MarchOfTheMachineTheAftermath extends ExpansionSet {
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this.hasBoosters = false; // temporary
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this.hasBoosters = false; // temporary
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cards.add(new SetCardInfo("Campus Renovation", 27, Rarity.UNCOMMON, mage.cards.c.CampusRenovation.class));
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cards.add(new SetCardInfo("Campus Renovation", 27, Rarity.UNCOMMON, mage.cards.c.CampusRenovation.class));
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cards.add(new SetCardInfo("Coppercoat Vanguard", 1, Rarity.UNCOMMON, mage.cards.c.CoppercoatVanguard.class));
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cards.add(new SetCardInfo("Drannith Ruins", 50, Rarity.RARE, mage.cards.d.DrannithRuins.class));
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cards.add(new SetCardInfo("Drannith Ruins", 50, Rarity.RARE, mage.cards.d.DrannithRuins.class));
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cards.add(new SetCardInfo("Filter Out", 7, Rarity.UNCOMMON, mage.cards.f.FilterOut.class));
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cards.add(new SetCardInfo("Filter Out", 7, Rarity.UNCOMMON, mage.cards.f.FilterOut.class));
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cards.add(new SetCardInfo("Gold-Forged Thopteryx", 31, Rarity.UNCOMMON, mage.cards.g.GoldForgedThopteryx.class));
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cards.add(new SetCardInfo("Gold-Forged Thopteryx", 31, Rarity.UNCOMMON, mage.cards.g.GoldForgedThopteryx.class));
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