diff --git a/Mage.Client/serverlist.txt b/Mage.Client/serverlist.txt index 4d7edbf19f..2a01358375 100644 --- a/Mage.Client/serverlist.txt +++ b/Mage.Client/serverlist.txt @@ -1,5 +1,6 @@ XMage.de 1 (Europe/Germany) fast :xmage.de:17171 woogerworks (North America/USA) :xmage.woogerworks.com:17171 XMage.tahiti :xmage.tahiti.one:443 +XMageBr. (South America/Brazil) :magic.ncs3sistemas.com.br:17171 Seedds Server (Asia) :115.29.203.80:17171 localhost -> connect to your local server (must be started):localhost:17171 diff --git a/Mage.Sets/src/mage/cards/t/ThoughtHemorrhage.java b/Mage.Sets/src/mage/cards/t/ThoughtHemorrhage.java index a6f6b04459..e51df26ba1 100644 --- a/Mage.Sets/src/mage/cards/t/ThoughtHemorrhage.java +++ b/Mage.Sets/src/mage/cards/t/ThoughtHemorrhage.java @@ -27,6 +27,7 @@ */ package mage.cards.t; +import java.util.List; import java.util.UUID; import mage.MageObject; import mage.abilities.Ability; @@ -76,7 +77,7 @@ class ThoughtHemorrhageEffect extends OneShotEffect { final String rule = "Target player reveals his or her hand. {this} deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library"; public ThoughtHemorrhageEffect() { - super(Outcome.Detriment); + super(Outcome.Exile); staticText = rule; } @@ -116,13 +117,15 @@ class ThoughtHemorrhageEffect extends OneShotEffect { } } - // search cards in hand - TargetCardInHand targetCardsHand = new TargetCardInHand(0, Integer.MAX_VALUE, filterNamedCards); - controller.chooseTarget(outcome, targetPlayer.getGraveyard(), targetCardsHand, source, game); - for (UUID cardId : targetCardsHand.getTargets()) { - Card card = game.getCard(cardId); - if (card != null) { - controller.moveCardToExileWithInfo(card, null, "", source.getSourceId(), game, Zone.HAND, true); + // search cards in Hand + TargetCardInHand targetCardInHand = new TargetCardInHand(0, Integer.MAX_VALUE, filterNamedCards); + if (controller.chooseTarget(Outcome.Exile, targetPlayer.getHand(), targetCardInHand, source, game)) { + List targets = targetCardInHand.getTargets(); + for (UUID targetId : targets) { + Card targetCard = targetPlayer.getHand().get(targetId, game); + if (targetCard != null) { + controller.moveCardToExileWithInfo(targetCard, null, "", source.getSourceId(), game, Zone.HAND, true); + } } }