* Fixed a problem with creatures forced to block while not able to do because the attacker has restrictions (e.g. menace).

This commit is contained in:
LevelX2 2016-03-20 10:27:57 +01:00
parent 672ac28931
commit 916836d0c9
2 changed files with 40 additions and 17 deletions

View file

@ -29,7 +29,6 @@ package org.mage.test.cards.requirement;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Ignore;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
@ -158,7 +157,8 @@ public class BlockRequirementTest extends CardTestPlayerBase {
}
/**
* Okk is red creature that can't block unless a creature with greater power also blocks.
* Okk is red creature that can't block unless a creature with greater power
* also blocks.
*/
@Test
public void testOkkBlocking() {
@ -185,12 +185,12 @@ public class BlockRequirementTest extends CardTestPlayerBase {
}
/**
* Reported bug:
* When Breaker of Armies is granted Menace and there is only 1 valid blocker, the game enters a state
* that cannot be continued. He must be blocked by all creatures that are able, however, with menace
* the only valid blocks would be by more than one creature, so the expected behavior is no blocks can be made.
* Reported bug: When Breaker of Armies is granted Menace and there is only
* 1 valid blocker, the game enters a state that cannot be continued. He
* must be blocked by all creatures that are able, however, with menace the
* only valid blocks would be by more than one creature, so the expected
* behavior is no blocks can be made.
*/
@Ignore
@Test
public void testBreakerOfArmiesWithMenace() {
@ -201,11 +201,10 @@ public class BlockRequirementTest extends CardTestPlayerBase {
// 3/3 Vanilla creature
addCard(Zone.BATTLEFIELD, playerB, "Hill Giant", 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 8);
// {2}{B} Enchanted creature gets +2/+1 and has menace.
addCard(Zone.HAND, playerA, "Untamed Hunger", 1);
castSpell(1,PhaseStep.PRECOMBAT_MAIN, playerA, "Untamed Hunger", "Breaker of Armies");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Untamed Hunger", "Breaker of Armies");
attack(1, playerA, "Breaker of Armies");
@ -216,8 +215,8 @@ public class BlockRequirementTest extends CardTestPlayerBase {
execute();
// Hill giant is still alive
assertPermanentCount(playerA, "Hill Giant", 1);
assertPermanentCount(playerB, "Hill Giant", 1);
// Player B was unable to block, so goes down to 10 life
assertLife(playerB, 10);
assertLife(playerB, 8);
}
}

View file

@ -801,6 +801,30 @@ public class Combat implements Serializable, Copyable<Combat> {
continue;
}
// Check if blocker is really able to block one or more attackers (maybe not if the attacker has menace) - if not continue with the next forced blocker
// TODO: Probably there is some potential to abuse the check if forced blockers are assigned to differnt attackers with e.g. menace.
// While if assigned all to one the block is possible
if (creatureForcedToBlock.getBlocking() == 0) {
boolean validBlockPossible = false;
for (UUID possibleAttackerId : entry.getValue()) {
CombatGroup attackersGroup = findGroup(possibleAttackerId);
if (attackersGroup.getBlockers().contains(creatureForcedToBlock.getId())) {
// forcedBlocker blocks a valid blocker, so no problem break check if valid block option exists
validBlockPossible = true;
break;
}
Permanent attackingCreature = game.getPermanent(possibleAttackerId);
if (attackingCreature.getMinBlockedBy() > 1) { // e.g. Menace
if (attackersGroup.getBlockers().size() + 1 >= attackingCreature.getMinBlockedBy()) {
validBlockPossible = true;
}
}
}
if (!validBlockPossible) {
continue;
}
}
// // check if creature has to pay a cost to block so it's not mandatory to block
// boolean removedAttacker = false;
// for (Iterator<UUID> iterator = entry.getValue().iterator(); iterator.hasNext();) {