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Implement [40K] Squad ability (#10509)
* First try at Squad Mechanic * Fully functional now, removed cards from unfinished list in 40k * Improved implementation, removing the generic conditional and replacing it with a separated ETB trigger and effect. * Add tests from Susucre (using Strionic Resonator for now, two others currently failing) * Update comments on tests Closes #9774 ------ Co-authored by: Susucre <34709007+susucre@users.noreply.github.com>
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3 changed files with 535 additions and 10 deletions
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@ -12,8 +12,6 @@ import java.util.List;
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*/
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public final class Warhammer40000 extends ExpansionSet {
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private static final List<String> unfinished = Arrays.asList("Arco-Flagellant", "Sicarian Infiltrator", "Space Marine Devastator", "Ultramarines Honour Guard", "Vanguard Suppressor", "Zephyrim");
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private static final Warhammer40000 instance = new Warhammer40000();
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public static Warhammer40000 getInstance() {
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@ -300,7 +298,5 @@ public final class Warhammer40000 extends ExpansionSet {
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cards.add(new SetCardInfo("Worn Powerstone", 263, Rarity.UNCOMMON, mage.cards.w.WornPowerstone.class));
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cards.add(new SetCardInfo("Zephyrim", 20, Rarity.RARE, mage.cards.z.Zephyrim.class));
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cards.add(new SetCardInfo("Zoanthrope", 149, Rarity.RARE, mage.cards.z.Zoanthrope.class));
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cards.removeIf(setCardInfo -> unfinished.contains(setCardInfo.getName())); // remove when mechanic is implemented
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}
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}
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@ -0,0 +1,364 @@
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author Susucr
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*/
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public class SquadTest extends CardTestPlayerBase {
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/*
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* Rulling at 2022-11-15
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* 702.157. Squad
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* 702.157a Squad is a keyword that represents two linked abilities.
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* The first is a static ability that functions while the creature
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* spell with squad is on the stack. The second is a triggered ability
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* that functions when the creature with squad enters the battlefield.
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* “Squad [cost]” means “As an additional cost to cast this spell,
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* youmay pay [cost] any number of times” and “When this creature
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* enters the battlefield, if its squad cost was paid, create a token
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* that’s a copy of it for each time its squad cost was paid.” Paying
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* a spell’s squad cost follows the rules for paying additional costs
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* in rules 601.2b and 601.2f–h.
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* 702.157b If a spell has multiple instances of squad, each is paid separately.
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* If a permanent has multiple instances of squad, each triggers based
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* on the payments made for that squad ability as it was cast, not based
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* on payments for any other instance of squad.
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*/
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/**
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* Arco-Flagellant
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* {2}{B} 3/1
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* Creature — Human
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*
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* Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
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* Arco-Flagellant can’t block.
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* Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn.
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*/
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private final static String flagellant = "Arco-Flagellant";
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private final static String swamp = "Swamp";
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@Test
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public void test_Squad_NotUsed_Manual() {
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addCard(Zone.BATTLEFIELD, playerA, swamp, 5);
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addCard(Zone.HAND, playerA, flagellant);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, flagellant);
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setChoice(playerA, false);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, flagellant, 1);
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}
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@Test
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@Ignore
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// TODO: enable test after squad/replicate ability will be supported by AI
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public void test_Squad_NotUsed_AI() {
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addCard(Zone.BATTLEFIELD, playerA, swamp, 5 - 1); // haven't all mana
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addCard(Zone.HAND, playerA, flagellant);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, flagellant);
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//setChoice(playerA, false); - AI must choose
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//setStrictChooseMode(true); - AI must choose
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, flagellant, 1);
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}
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@Test
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public void test_Squad_UseOnce() {
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addCard(Zone.BATTLEFIELD, playerA, swamp, 5);
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addCard(Zone.HAND, playerA, flagellant);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, flagellant);
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setChoice(playerA, true);
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setChoice(playerA, false);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, flagellant, 2);
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}
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@Test
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public void test_Squad_UseTwice() {
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addCard(Zone.BATTLEFIELD, playerA, swamp, 7);
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addCard(Zone.HAND, playerA, flagellant);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, flagellant);
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setChoice(playerA, true);
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setChoice(playerA, true);
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setChoice(playerA, false);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, flagellant, 3);
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}
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@Test
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public void test_ZCC_ReturnedFromGraveyardMustNotRememberSquad() {
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addCard(Zone.BATTLEFIELD, playerA, swamp, 9); // 3 + 2 + 4
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addCard(Zone.HAND, playerA, flagellant, 1);
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// Return target creature card from your graveyard to the battlefield.
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addCard(Zone.HAND, playerA, "Zombify", 1);
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addCard(Zone.BATTLEFIELD, playerB, swamp, 1);
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// Target creature gets -2/-2 until end of turn.
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addCard(Zone.HAND, playerB, "Disfigure", 1);
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// casting with squad
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, flagellant);
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setChoice(playerA, true); // use squad once.
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setChoice(playerA, false);
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// poor flagellant dies a horrible death
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addTarget(playerB, flagellant + "[no copy]");
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castSpell(1, PhaseStep.BEGIN_COMBAT, playerB, "Disfigure");
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// return the flagellant from graveyard
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Zombify", flagellant);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerB, "Disfigure", 1);
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assertGraveyardCount(playerA, "Zombify", 1);
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assertPermanentCount(playerA, flagellant, 2); // The first token of squad + the zombified original
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}
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@Test
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public void test_ZCC_ReturnedToHandPermanentMustNotRememberSquad() {
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addCard(Zone.BATTLEFIELD, playerA, swamp, 8); // 3 + 2 + 3
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addCard(Zone.HAND, playerA, flagellant, 1);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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// Return target permanent to its owner's hand.
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addCard(Zone.HAND, playerB, "Boomerang", 1);
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// first cast paying for squad
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {B}", 5);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, flagellant);
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setChoice(playerA, true); // use squad once.
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setChoice(playerA, false);
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// return to hand
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addTarget(playerB, flagellant+"[no copy]");
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castSpell(1, PhaseStep.BEGIN_COMBAT, playerB, "Boomerang");
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// second cast not paying for squad
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, flagellant);
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setChoice(playerA, false); // no squad
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerB, "Boomerang", 1);
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assertPermanentCount(playerA, flagellant, 2); // The first token of squad + the recasted original
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}
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@Test
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public void test_ZCC_BlinkMustNotRememberSquad() {
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addCard(Zone.BATTLEFIELD, playerA, swamp, 5); // 3 + 2
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
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addCard(Zone.HAND, playerA, flagellant, 1);
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// Exile target creature you control, then return it to the battlefield under its owner’s control.
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// Rebound
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addCard(Zone.HAND, playerA, "Ephemerate", 1);
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// first cast paying for squad
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {B}", 5);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, flagellant);
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setChoice(playerA, true); // use squad once.
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setChoice(playerA, false);
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// casting Ephemerate
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addTarget(playerA, flagellant+"[no copy]");
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castSpell(1, PhaseStep.BEGIN_COMBAT, playerA, "Ephemerate");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, flagellant, 2); // The first token of squad + the blinked back original
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}
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// The squad status is a copiable value of the spell, and should be carried over on copy.
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@Ignore
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@Test
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//TODO: Enable after fixing subability copying twice bug
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public void test_CopyingSpellMustKeepSquadStatus() {
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addCard(Zone.HAND, playerA, flagellant, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5); // 3 + 2
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addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
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// Copy target creature spell you control, except it isn’t legendary if the spell is legendary.
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addCard(Zone.HAND, playerA, "Double Major", 1);
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {B}", 5);
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// cast and pay once for squad, then copy it (squad status must be copied)
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, flagellant);
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setChoice(playerA, true); // pay squad once
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setChoice(playerA, false);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Double Major", flagellant, flagellant, StackClause.WHILE_ON_STACK);
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checkStackSize("before copy", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 2); // flagellant + double major
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, true);
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checkStackSize("after copy", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 2); // spell + copy
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//setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, flagellant, 4); // One original + its squad buddy + the copy + the copy's squad buddy
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}
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// Copying the trigger remembers the squad status.
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@Test
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public void test_CopyingETBTriggerMustKeepSquadStatus() {
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addCard(Zone.HAND, playerA, flagellant, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 7); // 3 + 2 + 2
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/*
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* Strionic Resonator
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* {2}
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* Artifact
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* {2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy.
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*/
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addCard(Zone.BATTLEFIELD, playerA, "Strionic Resonator", 1);
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// cast and pay once for squad, then copy it (squad status must be copied)
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, flagellant);
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setChoice(playerA, true); // pay squad once
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setChoice(playerA, false);
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, true);
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// flagellant does resolve, its squad trigger goes in the stack.
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA,
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"{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy.");
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//setStrictChooseMode(true); // Could not make it work for explicitly target the trigger with Lithoform Engine
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, flagellant, 3); // One original + its squad buddy + the squad buddy from the copied trigger
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}
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@Test
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public void test_PanharmoniconDoubleSquadETBStatus() {
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addCard(Zone.HAND, playerA, flagellant, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5); // 3 + 2
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// If an artifact or creature entering the battlefield causes a triggered ability
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// of a permanent you control to trigger, that ability triggers an additional time.
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addCard(Zone.BATTLEFIELD, playerA, "Panharmonicon", 1);
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// cast and pay once for squad, then copy it (squad status must be copied)
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, flagellant);
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setChoice(playerA, true); // pay squad once
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setChoice(playerA, false);
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//setStrictChooseMode(true); // There is a double trigger to put in the stack, not sure how to order them.
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, flagellant, 3); // One original + its squad buddy + the squad buddy from the additional trigger
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}
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@Ignore
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@Test
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//TODO: Enable after fixing clones activating it if they have the same zcc. Also affects Kicker
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public void test_CloneMustNotCopySquad() {
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addCard(Zone.BATTLEFIELD, playerA, swamp, 8); // 3 + 2 + 3
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addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
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addCard(Zone.HAND, playerA, flagellant + "@flaggy", 1);
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// You may have Clone enter the battlefield as a copy of any creature on the battlefield.
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addCard(Zone.HAND, playerA, "Clone", 1);
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {B}", 5);
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// cast paying for squad
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, flagellant);
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setChoice(playerA, true); // use squad once.
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setChoice(playerA, false);
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// cloning the flagellant
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Clone");
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setChoice(playerA, true); // yes to the 'may copy'
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setChoice(playerA, "@flaggy"); // cloning the original flagellant.
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//setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, flagellant, 3); // The original + its token + the clone
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}
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@Test
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public void test_CopyMustNotCopySquad() {
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addCard(Zone.BATTLEFIELD, playerA, swamp, 8); // 3 + 2
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addCard(Zone.HAND, playerA, flagellant + "@flaggy", 1);
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//{T}: Create a token that’s a copy of target nonlegendary creature you control,
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// except it has haste. Sacrifice it at the beginning of the next end step.
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addCard(Zone.BATTLEFIELD, playerA, "Kiki-Jiki, Mirror Breaker", 1);
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// casting with a squad buddy
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, flagellant);
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setChoice(playerA, true); // use squad once.
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setChoice(playerA, false);
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// copying the original flagellant with kiki-jiki
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}: Create a token", "@flaggy");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, flagellant, 3); // The original + the first token of squad + the copy token
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}
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@Test
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public void test_Squad_FreeCast() {
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skipInitShuffling();
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addCard(Zone.LIBRARY, playerA, flagellant, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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//
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// Whenever Etali, Primal Storm attacks, exile the top card of each player's library,
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// then you may cast any number of nonland cards exiled this way without paying their mana costs.
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addCard(Zone.BATTLEFIELD, playerA, "Etali, Primal Storm", 1);
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checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Arco-Flagellant", false);
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// attack and prepare free cast, pay squad
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attack(1, playerA, "Etali, Primal Storm", playerB);
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setChoice(playerA, true); // cast for free
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setChoice(playerA, true); // pay squad once.
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setChoice(playerA, true); // pay squad twice.
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setChoice(playerA, false);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, flagellant, 3); // card + 2 buddies
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}
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}
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@ -1,26 +1,45 @@
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package mage.abilities.keyword;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.abilities.StaticAbility;
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import mage.abilities.costs.Cost;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.costs.*;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.CreateTokenCopySourceEffect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.players.Player;
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import mage.util.CardUtil;
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/**
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* @author TheElk801
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* @author notgreat
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*/
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public class SquadAbility extends StaticAbility {
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public class SquadAbility extends StaticAbility implements OptionalAdditionalSourceCosts {
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protected OptionalAdditionalCost cost;
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protected static final String SQUAD_KEYWORD = "Squad";
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protected static final String SQUAD_REMINDER = "You may pay an additional "
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+ "{cost} any number of times as you cast this spell.";
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public SquadAbility() {
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this(new GenericManaCost(2));
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}
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public SquadAbility(Cost cost) {
|
||||
super(Zone.STACK, null);
|
||||
// TODO: implement this
|
||||
setSquadCost(cost);
|
||||
addSubAbility(new SquadTriggerAbility());
|
||||
//Note that I get subabilities list's position 0 to modify the zcc/count references
|
||||
}
|
||||
|
||||
private SquadAbility(final SquadAbility ability) {
|
||||
super(ability);
|
||||
this.cost = ability.cost.copy();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -28,8 +47,154 @@ public class SquadAbility extends StaticAbility {
|
|||
return new SquadAbility(this);
|
||||
}
|
||||
|
||||
public final void setSquadCost(Cost cost) {
|
||||
OptionalAdditionalCost newCost = new OptionalAdditionalCostImpl(
|
||||
SQUAD_KEYWORD, SQUAD_REMINDER, cost);
|
||||
newCost.setRepeatable(true);
|
||||
newCost.setCostType(VariableCostType.ADDITIONAL);
|
||||
this.cost = newCost;
|
||||
}
|
||||
|
||||
private void reset() {
|
||||
cost.reset();
|
||||
}
|
||||
|
||||
protected static int get_zcc(Ability source, Game game) {
|
||||
// Squad/Kicker activates in STACK zone so all zcc must be from "stack moment"
|
||||
// Use cases:
|
||||
// * resolving spell have same zcc (example: check kicker status in sorcery/instant);
|
||||
// * copied spell have same zcc as source spell (see Spell.copySpell and zcc sync);
|
||||
// * creature/token from resolved spell have +1 zcc after moved to battlefield (example: check kicker status in ETB triggers/effects);
|
||||
|
||||
// find object info from the source ability (it can be a permanent or a spell on stack, on the moment of trigger/resolve)
|
||||
MageObject sourceObject = source.getSourceObject(game);
|
||||
Zone sourceObjectZone = game.getState().getZone(sourceObject.getId());
|
||||
int zcc = CardUtil.getActualSourceObjectZoneChangeCounter(game, source);
|
||||
|
||||
// find "stack moment" zcc:
|
||||
// * permanent cards enters from STACK to BATTLEFIELD (+1 zcc)
|
||||
// * permanent tokens enters from OUTSIDE to BATTLEFIELD (+1 zcc, see prepare code in TokenImpl.putOntoBattlefieldHelper)
|
||||
// * spells and copied spells resolves on STACK (zcc not changes)
|
||||
if (sourceObjectZone != Zone.STACK) {
|
||||
--zcc;
|
||||
}
|
||||
return zcc;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addOptionalAdditionalCosts(Ability ability, Game game) {
|
||||
if (!(ability instanceof SpellAbility)) {
|
||||
return;
|
||||
}
|
||||
Player player = game.getPlayer(ability.getControllerId());
|
||||
if (player == null) {
|
||||
return;
|
||||
}
|
||||
this.reset();
|
||||
boolean again = true;
|
||||
while (player.canRespond() && again) {
|
||||
String times = "";
|
||||
int activatedCount = getSquadCount();
|
||||
times = (activatedCount + 1) + (activatedCount == 0 ? " time " : " times ");
|
||||
// TODO: add AI support to find max number of possible activations (from available mana)
|
||||
// canPay checks only single mana available, not total mana usage
|
||||
if (cost.canPay(ability, this, ability.getControllerId(), game)
|
||||
&& player.chooseUse(/*Outcome.Benefit*/Outcome.AIDontUseIt,
|
||||
"Pay " + times + cost.getText(false) + " ?", ability, game)) {
|
||||
cost.activate();
|
||||
if (cost instanceof ManaCostsImpl) {
|
||||
ability.getManaCostsToPay().add((ManaCostsImpl) cost.copy());
|
||||
} else {
|
||||
ability.getCosts().add(cost.copy());
|
||||
}
|
||||
} else {
|
||||
again = false;
|
||||
}
|
||||
}
|
||||
SquadTriggerAbility squadETB = (SquadTriggerAbility)getSubAbilities().get(0);
|
||||
squadETB.zcc = get_zcc(ability, game);
|
||||
SquadEffectETB squadEffect = (SquadEffectETB)squadETB.getEffects().get(0);
|
||||
squadEffect.activationCount = cost.getActivateCount();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getCastMessageSuffix() {
|
||||
if (cost.isActivated()) {
|
||||
return cost.getCastSuffixMessage(0);
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getRule() {
|
||||
return "Squad";
|
||||
return "Squad "+cost.getText()+" <i>(As an additional cost to cast this spell, you may pay "+
|
||||
cost.getText()+"any number of times. When this creature enters the battlefield, "+
|
||||
"create that many tokens that are copies of it.)</i>";
|
||||
}
|
||||
|
||||
/**
|
||||
* Number of times squad cost was paid
|
||||
*
|
||||
* @return int activation count
|
||||
*/
|
||||
public int getSquadCount() {
|
||||
return cost.getActivateCount();
|
||||
}
|
||||
}
|
||||
class SquadTriggerAbility extends EntersBattlefieldTriggeredAbility {
|
||||
protected Integer zcc;
|
||||
public SquadTriggerAbility() {
|
||||
super(new SquadEffectETB());
|
||||
this.setRuleVisible(false);
|
||||
}
|
||||
|
||||
private SquadTriggerAbility(final SquadTriggerAbility ability) {
|
||||
super(ability);
|
||||
this.zcc = ability.zcc;
|
||||
}
|
||||
@Override
|
||||
public SquadTriggerAbility copy() {
|
||||
return new SquadTriggerAbility(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean checkInterveningIfClause(Game game) {
|
||||
if (zcc != null && zcc == SquadAbility.get_zcc(this, game)){
|
||||
SquadEffectETB effect = (SquadEffectETB)getEffects().get(0);
|
||||
return effect.activationCount > 0;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@Override
|
||||
public String getRule() {
|
||||
return "Squad <i>(When this creature enters the battlefield, if its squad cost was paid, "
|
||||
+ "create a token that’s a copy of it for each time its squad cost was paid.)</i>";
|
||||
}
|
||||
}
|
||||
|
||||
class SquadEffectETB extends OneShotEffect {
|
||||
protected Integer activationCount;
|
||||
|
||||
SquadEffectETB() {
|
||||
super(Outcome.Benefit);
|
||||
}
|
||||
|
||||
private SquadEffectETB(final SquadEffectETB effect) {
|
||||
super(effect);
|
||||
this.activationCount = effect.activationCount;
|
||||
}
|
||||
|
||||
@Override
|
||||
public SquadEffectETB copy() {
|
||||
return new SquadEffectETB(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
if (activationCount != null) {
|
||||
CreateTokenCopySourceEffect effect = new CreateTokenCopySourceEffect(activationCount);
|
||||
return effect.apply(game, source);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue