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[ZNR] Implemented Angel of Destiny
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Mage.Sets/src/mage/cards/a/AngelOfDestiny.java
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173
Mage.Sets/src/mage/cards/a/AngelOfDestiny.java
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package mage.cards.a;
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import mage.MageInt;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
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import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.decorator.ConditionalInterveningIfTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.keyword.DoubleStrikeAbility;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.players.Player;
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import mage.watchers.Watcher;
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import java.util.*;
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/**
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* @author TheElk801
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*/
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public final class AngelOfDestiny extends CardImpl {
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public AngelOfDestiny(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{W}{W}");
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this.subtype.add(SubType.ANGEL);
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this.subtype.add(SubType.CLERIC);
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this.power = new MageInt(2);
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this.toughness = new MageInt(6);
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// Flying
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this.addAbility(FlyingAbility.getInstance());
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// Double strike
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this.addAbility(DoubleStrikeAbility.getInstance());
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// Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
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this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(
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new AngelOfDestinyGainLifeEffect(), false, true
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));
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// At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
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this.addAbility(new ConditionalInterveningIfTriggeredAbility(
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new BeginningOfEndStepTriggeredAbility(
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new AngelOfDestinyLoseEffect(), TargetController.YOU, false
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), AngelOfDestinyCondition.instance, "At the beginning of your end step, " +
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"if you have at least 15 life more than your starting life total, " +
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"each player {this} attacked this turn loses the game."
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), new AngelOfDestinyWatcher());
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}
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private AngelOfDestiny(final AngelOfDestiny card) {
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super(card);
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}
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@Override
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public AngelOfDestiny copy() {
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return new AngelOfDestiny(this);
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}
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}
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enum AngelOfDestinyCondition implements Condition {
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instance;
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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return player != null && player.getLife() >= game.getLife() + 15;
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}
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}
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class AngelOfDestinyGainLifeEffect extends OneShotEffect {
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AngelOfDestinyGainLifeEffect() {
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super(Outcome.Benefit);
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staticText = "you and that player each gain that much life";
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}
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private AngelOfDestinyGainLifeEffect(final AngelOfDestinyGainLifeEffect effect) {
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super(effect);
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}
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@Override
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public AngelOfDestinyGainLifeEffect copy() {
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return new AngelOfDestinyGainLifeEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Player player = game.getPlayer(targetPointer.getFirst(game, source));
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int damage = (int) getValue("damage");
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if (controller != null) {
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controller.gainLife(damage, game, source);
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}
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if (player != null) {
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player.gainLife(damage, game, source);
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}
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return true;
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}
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}
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class AngelOfDestinyLoseEffect extends OneShotEffect {
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AngelOfDestinyLoseEffect() {
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super(Outcome.Benefit);
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}
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private AngelOfDestinyLoseEffect(final AngelOfDestinyLoseEffect effect) {
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super(effect);
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}
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@Override
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public AngelOfDestinyLoseEffect copy() {
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return new AngelOfDestinyLoseEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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AngelOfDestinyWatcher watcher = game.getState().getWatcher(AngelOfDestinyWatcher.class);
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if (watcher == null) {
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return false;
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}
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Set<UUID> playerSet = watcher.getPlayers(new MageObjectReference(
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source.getSourceId(), source.getSourceObjectZoneChangeCounter(), game
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));
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if (playerSet == null) {
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return false;
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}
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for (UUID playerId : playerSet) {
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Player player = game.getPlayer(playerId);
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if (player == null) {
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continue;
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}
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player.lost(game);
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}
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return true;
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}
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}
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class AngelOfDestinyWatcher extends Watcher {
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private final Map<MageObjectReference, Set<UUID>> map = new HashMap<>();
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AngelOfDestinyWatcher() {
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super(WatcherScope.GAME);
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}
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@Override
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public void watch(GameEvent event, Game game) {
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if (event.getType() != GameEvent.EventType.ATTACKER_DECLARED) {
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return;
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}
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map.computeIfAbsent(
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new MageObjectReference(event.getSourceId(), game), u -> new HashSet<>()
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).add(event.getTargetId());
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}
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@Override
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public void reset() {
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super.reset();
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map.clear();
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}
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Set<UUID> getPlayers(MageObjectReference mor) {
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return map.getOrDefault(mor, null);
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}
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}
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@ -115,6 +115,7 @@ public final class ZendikarRising extends ExpansionSet {
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cards.add(new SetCardInfo("Akoum Warrior", 134, Rarity.UNCOMMON, mage.cards.a.AkoumWarrior.class));
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cards.add(new SetCardInfo("Allied Assault", 1, Rarity.UNCOMMON, mage.cards.a.AlliedAssault.class));
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cards.add(new SetCardInfo("Ancient Greenwarden", 178, Rarity.MYTHIC, mage.cards.a.AncientGreenwarden.class));
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cards.add(new SetCardInfo("Angel of Destiny", 2, Rarity.MYTHIC, mage.cards.a.AngelOfDestiny.class));
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cards.add(new SetCardInfo("Angelheart Protector", 3, Rarity.COMMON, mage.cards.a.AngelheartProtector.class));
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cards.add(new SetCardInfo("Anticognition", 45, Rarity.COMMON, mage.cards.a.Anticognition.class));
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cards.add(new SetCardInfo("Archon of Emeria", 4, Rarity.RARE, mage.cards.a.ArchonOfEmeria.class));
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