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[MID] Implemented Voldaren Ambusher
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Mage.Sets/src/mage/cards/v/VoldarenAmbusher.java
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59
Mage.Sets/src/mage/cards/v/VoldarenAmbusher.java
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package mage.cards.v;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.condition.common.OpponentsLostLifeCondition;
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import mage.abilities.decorator.ConditionalInterveningIfTriggeredAbility;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.effects.common.DamageTargetEffect;
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import mage.abilities.hint.Hint;
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import mage.abilities.hint.ValueHint;
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import mage.abilities.hint.common.OpponentsLostLifeHint;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.filter.common.FilterControlledPermanent;
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import mage.target.common.TargetCreatureOrPlaneswalker;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class VoldarenAmbusher extends CardImpl {
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private static final DynamicValue xValue
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= new PermanentsOnBattlefieldCount(new FilterControlledPermanent(SubType.VAMPIRE));
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private static final Hint hint = new ValueHint("Vampires you control", xValue);
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public VoldarenAmbusher(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{R}");
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this.subtype.add(SubType.VAMPIRE);
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this.subtype.add(SubType.ARCHER);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.
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Ability ability = new ConditionalInterveningIfTriggeredAbility(
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new EntersBattlefieldTriggeredAbility(new DamageTargetEffect(xValue)),
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OpponentsLostLifeCondition.instance, "When {this} enters the battlefield, " +
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"if an opponent lost life this turn, it deals X damage to up to one target " +
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"creature or planeswalker, where X is the number of Vampires you control."
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);
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ability.addTarget(new TargetCreatureOrPlaneswalker(0, 1));
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this.addAbility(ability.addHint(OpponentsLostLifeHint.instance).addHint(hint));
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}
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private VoldarenAmbusher(final VoldarenAmbusher card) {
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super(card);
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}
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@Override
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public VoldarenAmbusher copy() {
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return new VoldarenAmbusher(this);
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}
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}
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@ -102,6 +102,7 @@ public final class InnistradMidnightHunt extends ExpansionSet {
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cards.add(new SetCardInfo("Vampire Socialite", 249, Rarity.UNCOMMON, mage.cards.v.VampireSocialite.class));
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cards.add(new SetCardInfo("Village Reavers", 165, Rarity.UNCOMMON, mage.cards.v.VillageReavers.class));
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cards.add(new SetCardInfo("Village Watch", 165, Rarity.UNCOMMON, mage.cards.v.VillageWatch.class));
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cards.add(new SetCardInfo("Voldaren Ambusher", 166, Rarity.UNCOMMON, mage.cards.v.VoldarenAmbusher.class));
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cards.add(new SetCardInfo("Wrenn and Seven", 208, Rarity.MYTHIC, mage.cards.w.WrennAndSeven.class));
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cards.removeIf(setCardInfo -> unfinished.contains(setCardInfo.getName())); // remove when mechanic is fully implemented
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