Implemented Stromgald Spy

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Zzooouhh 2017-12-11 17:21:59 +01:00 committed by GitHub
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package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AttacksAndIsNotBlockedTriggeredAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.continuous.AssignNoCombatDamageSourceEffect;
import mage.constants.SubType;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author L_J
*/
public class StromgaldSpy extends CardImpl {
public StromgaldSpy(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{B}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.ROGUE);
this.power = new MageInt(2);
this.toughness = new MageInt(4);
// Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.
Ability ability = new AttacksAndIsNotBlockedTriggeredAbility(new StromgaldSpyEffect(), true, true);
ability.addEffect(new AssignNoCombatDamageSourceEffect(Duration.EndOfTurn, true));
this.addAbility(ability);
}
public StromgaldSpy(final StromgaldSpy card) {
super(card);
}
@Override
public StromgaldSpy copy() {
return new StromgaldSpy(this);
}
}
class StromgaldSpyEffect extends ContinuousEffectImpl {
public StromgaldSpyEffect() {
super(Duration.WhileOnBattlefield, Layer.PlayerEffects, SubLayer.NA, Outcome.Detriment);
this.staticText = "you may have defending player play with his or her hand revealed for as long as Stromgald Spy remains on the battlefield";
}
public StromgaldSpyEffect(final StromgaldSpyEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
Player controller = game.getPlayer(source.getControllerId());
if (controller != null && sourcePermanent != null) {
Player defender = game.getPlayer(this.getTargetPointer().getFirst(game, source));
if (defender != null) {
defender.revealCards(defender.getName() + "'s hand cards", defender.getHand(), game, false);
}
return true;
}
return false;
}
@Override
public StromgaldSpyEffect copy() {
return new StromgaldSpyEffect(this);
}
}