[BRO] Implement Battlefield Butcher

This commit is contained in:
Evan Kranzler 2022-11-03 20:59:00 -04:00
parent 0f01f0d805
commit 927ea5da9e
2 changed files with 69 additions and 0 deletions

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@ -0,0 +1,68 @@
package mage.cards.b;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.CostAdjuster;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount;
import mage.abilities.effects.common.InfoEffect;
import mage.abilities.effects.common.LoseLifeOpponentsEffect;
import mage.abilities.hint.Hint;
import mage.abilities.hint.ValueHint;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.util.CardUtil;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class BattlefieldButcher extends CardImpl {
public BattlefieldButcher(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{B}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.SOLDIER);
this.power = new MageInt(1);
this.toughness = new MageInt(4);
// {5}, {T}: Each opponent loses 2 life. This ability costs {1} less to activate for each creature card in your graveyard.
Ability ability = new SimpleActivatedAbility(new LoseLifeOpponentsEffect(2), new GenericManaCost(5));
ability.addCost(new TapSourceCost());
ability.addEffect(new InfoEffect("this ability costs {1} less to activate for each creature card in your graveyard"));
this.addAbility(ability.setCostAdjuster(BattlefieldButcherAdjuster.instance).addHint(BattlefieldButcherAdjuster.getHint()));
}
private BattlefieldButcher(final BattlefieldButcher card) {
super(card);
}
@Override
public BattlefieldButcher copy() {
return new BattlefieldButcher(this);
}
}
enum BattlefieldButcherAdjuster implements CostAdjuster {
instance;
private static final DynamicValue xValue = new CardsInControllerGraveyardCount(StaticFilters.FILTER_CARD_CREATURE);
private static final Hint hint = new ValueHint("Creature cards in your graveyard", xValue);
@Override
public void adjustCosts(Ability ability, Game game) {
CardUtil.reduceCost(ability, xValue.calculate(game, ability, null));
}
public static Hint getHint() {
return hint;
}
}

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@ -38,6 +38,7 @@ public final class TheBrothersWar extends ExpansionSet {
cards.add(new SetCardInfo("Audacity", 169, Rarity.UNCOMMON, mage.cards.a.Audacity.class));
cards.add(new SetCardInfo("Autonomous Assembler", 34, Rarity.RARE, mage.cards.a.AutonomousAssembler.class));
cards.add(new SetCardInfo("Awaken the Woods", 170, Rarity.MYTHIC, mage.cards.a.AwakenTheWoods.class));
cards.add(new SetCardInfo("Battlefield Butcher", 86, Rarity.UNCOMMON, mage.cards.b.BattlefieldButcher.class));
cards.add(new SetCardInfo("Battlefield Forge", 257, Rarity.RARE, mage.cards.b.BattlefieldForge.class));
cards.add(new SetCardInfo("Bitter Reunion", 127, Rarity.COMMON, mage.cards.b.BitterReunion.class));
cards.add(new SetCardInfo("Bladecoil Serpent", 229, Rarity.MYTHIC, mage.cards.b.BladecoilSerpent.class));