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[BRO] Implement Battlefield Butcher
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Mage.Sets/src/mage/cards/b/BattlefieldButcher.java
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68
Mage.Sets/src/mage/cards/b/BattlefieldButcher.java
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package mage.cards.b;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.CostAdjuster;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount;
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import mage.abilities.effects.common.InfoEffect;
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import mage.abilities.effects.common.LoseLifeOpponentsEffect;
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import mage.abilities.hint.Hint;
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import mage.abilities.hint.ValueHint;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.util.CardUtil;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class BattlefieldButcher extends CardImpl {
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public BattlefieldButcher(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{B}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.SOLDIER);
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this.power = new MageInt(1);
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this.toughness = new MageInt(4);
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// {5}, {T}: Each opponent loses 2 life. This ability costs {1} less to activate for each creature card in your graveyard.
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Ability ability = new SimpleActivatedAbility(new LoseLifeOpponentsEffect(2), new GenericManaCost(5));
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ability.addCost(new TapSourceCost());
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ability.addEffect(new InfoEffect("this ability costs {1} less to activate for each creature card in your graveyard"));
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this.addAbility(ability.setCostAdjuster(BattlefieldButcherAdjuster.instance).addHint(BattlefieldButcherAdjuster.getHint()));
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}
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private BattlefieldButcher(final BattlefieldButcher card) {
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super(card);
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}
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@Override
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public BattlefieldButcher copy() {
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return new BattlefieldButcher(this);
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}
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}
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enum BattlefieldButcherAdjuster implements CostAdjuster {
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instance;
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private static final DynamicValue xValue = new CardsInControllerGraveyardCount(StaticFilters.FILTER_CARD_CREATURE);
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private static final Hint hint = new ValueHint("Creature cards in your graveyard", xValue);
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@Override
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public void adjustCosts(Ability ability, Game game) {
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CardUtil.reduceCost(ability, xValue.calculate(game, ability, null));
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}
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public static Hint getHint() {
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return hint;
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}
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}
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@ -38,6 +38,7 @@ public final class TheBrothersWar extends ExpansionSet {
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cards.add(new SetCardInfo("Audacity", 169, Rarity.UNCOMMON, mage.cards.a.Audacity.class));
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cards.add(new SetCardInfo("Autonomous Assembler", 34, Rarity.RARE, mage.cards.a.AutonomousAssembler.class));
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cards.add(new SetCardInfo("Awaken the Woods", 170, Rarity.MYTHIC, mage.cards.a.AwakenTheWoods.class));
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cards.add(new SetCardInfo("Battlefield Butcher", 86, Rarity.UNCOMMON, mage.cards.b.BattlefieldButcher.class));
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cards.add(new SetCardInfo("Battlefield Forge", 257, Rarity.RARE, mage.cards.b.BattlefieldForge.class));
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cards.add(new SetCardInfo("Bitter Reunion", 127, Rarity.COMMON, mage.cards.b.BitterReunion.class));
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cards.add(new SetCardInfo("Bladecoil Serpent", 229, Rarity.MYTHIC, mage.cards.b.BladecoilSerpent.class));
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