* Warp World - Fixed a bug caused by removing cards from library.

This commit is contained in:
LevelX2 2016-11-12 17:32:57 +01:00
parent 2c88fcff49
commit 92a04be280
2 changed files with 74 additions and 8 deletions

View file

@ -54,7 +54,7 @@ import mage.players.Player;
public class WarpWorld extends CardImpl {
public WarpWorld(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{5}{R}{R}{R}");
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{5}{R}{R}{R}");
// Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.
this.getSpellAbility().addEffect(new WarpWorldEffect());
@ -130,14 +130,8 @@ class WarpWorldEffect extends OneShotEffect {
for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
Integer count = Math.min(permanentsCount.get(player.getId()), player.getLibrary().size());
CardsImpl cards = new CardsImpl();
for (int i = 0; i < count; i++) {
Card card = player.getLibrary().removeFromTop(game);
if (card != null) {
cards.add(card);
}
}
cards.addAll(player.getLibrary().getTopCards(game, permanentsCount.get(player.getId())));
player.revealCards(sourceObject.getIdName() + " (" + player.getName() + ")", cards, game);
cardsRevealed.put(player.getId(), cards);
}

View file

@ -0,0 +1,72 @@
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package org.mage.test.cards.abilities.enters;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class WarpWorldTest extends CardTestPlayerBase {
/**
* Hello. I was playing a 4 player EDH game, and after quite a ways into it
* I casted Warp World. The game said that Prime Speaker Zegana's ability
* triggered for hitting the battlefield, however on all of our screens
* nothing was on the battlefield (not even other things that should have
* hit from Warp World). I tried to upload the log but it gave me an error
* about it possibly being an attack vector. Sorry. Below is at least the
* end of the log with hopefully some useful information:
*/
@Test
public void testWarpWorld() {
// Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library.
// Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards,
// then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.
addCard(Zone.HAND, playerA, "Warp World"); // Sorcery {5}{R}{R}{R}
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 8);
playerA.getLibrary().clear();
addCard(Zone.LIBRARY, playerA, "Silvercoat Lion", 8);
skipInitShuffling();
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Warp World");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertHandCount(playerA, "Warp World", 0);
assertPermanentCount(playerA, 8);
}
}