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[VOC] updated spoiler and reprints
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@ -18,5 +18,118 @@ public final class CrimsonVowCommander extends ExpansionSet {
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private CrimsonVowCommander() {
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super("Crimson Vow Commander", "VOC", ExpansionSet.buildDate(2021, 11, 19), SetType.SUPPLEMENTAL);
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this.hasBasicLands = false;
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cards.add(new SetCardInfo("Ancient Craving", 117, Rarity.UNCOMMON, mage.cards.a.AncientCraving.class));
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cards.add(new SetCardInfo("Angel of Flight Alabaster", 77, Rarity.RARE, mage.cards.a.AngelOfFlightAlabaster.class));
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cards.add(new SetCardInfo("Anje's Ravager", 141, Rarity.RARE, mage.cards.a.AnjesRavager.class));
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cards.add(new SetCardInfo("Anowon, the Ruin Sage", 118, Rarity.RARE, mage.cards.a.AnowonTheRuinSage.class));
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cards.add(new SetCardInfo("Arcane Denial", 102, Rarity.COMMON, mage.cards.a.ArcaneDenial.class));
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cards.add(new SetCardInfo("Arcane Signet", 159, Rarity.COMMON, mage.cards.a.ArcaneSignet.class));
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cards.add(new SetCardInfo("Avacyn's Judgment", 142, Rarity.RARE, mage.cards.a.AvacynsJudgment.class));
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cards.add(new SetCardInfo("Azorius Chancery", 171, Rarity.UNCOMMON, mage.cards.a.AzoriusChancery.class));
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cards.add(new SetCardInfo("Azorius Locket", 160, Rarity.COMMON, mage.cards.a.AzoriusLocket.class));
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cards.add(new SetCardInfo("Azorius Signet", 161, Rarity.UNCOMMON, mage.cards.a.AzoriusSignet.class));
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cards.add(new SetCardInfo("Benevolent Offering", 78, Rarity.RARE, mage.cards.b.BenevolentOffering.class));
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cards.add(new SetCardInfo("Blasphemous Act", 143, Rarity.RARE, mage.cards.b.BlasphemousAct.class));
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cards.add(new SetCardInfo("Blood Artist", 119, Rarity.UNCOMMON, mage.cards.b.BloodArtist.class));
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cards.add(new SetCardInfo("Bloodline Necromancer", 120, Rarity.UNCOMMON, mage.cards.b.BloodlineNecromancer.class));
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cards.add(new SetCardInfo("Bloodlord of Vaasgoth", 121, Rarity.MYTHIC, mage.cards.b.BloodlordOfVaasgoth.class));
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cards.add(new SetCardInfo("Bloodsworn Steward", 144, Rarity.RARE, mage.cards.b.BloodswornSteward.class));
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cards.add(new SetCardInfo("Bloodtracker", 122, Rarity.RARE, mage.cards.b.Bloodtracker.class));
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cards.add(new SetCardInfo("Boreas Charger", 79, Rarity.RARE, mage.cards.b.BoreasCharger.class));
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cards.add(new SetCardInfo("Butcher of Malakir", 123, Rarity.RARE, mage.cards.b.ButcherOfMalakir.class));
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cards.add(new SetCardInfo("Bygone Bishop", 80, Rarity.RARE, mage.cards.b.BygoneBishop.class));
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cards.add(new SetCardInfo("Champion of Dusk", 124, Rarity.RARE, mage.cards.c.ChampionOfDusk.class));
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cards.add(new SetCardInfo("Charcoal Diamond", 162, Rarity.COMMON, mage.cards.c.CharcoalDiamond.class));
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cards.add(new SetCardInfo("Command Tower", 172, Rarity.COMMON, mage.cards.c.CommandTower.class));
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cards.add(new SetCardInfo("Commander's Sphere", 163, Rarity.COMMON, mage.cards.c.CommandersSphere.class));
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cards.add(new SetCardInfo("Cordial Vampire", 125, Rarity.RARE, mage.cards.c.CordialVampire.class));
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cards.add(new SetCardInfo("Crimson Honor Guard", 145, Rarity.RARE, mage.cards.c.CrimsonHonorGuard.class));
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cards.add(new SetCardInfo("Crush Contraband", 81, Rarity.UNCOMMON, mage.cards.c.CrushContraband.class));
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cards.add(new SetCardInfo("Custodi Soulbinders", 82, Rarity.RARE, mage.cards.c.CustodiSoulbinders.class));
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cards.add(new SetCardInfo("Custodi Squire", 83, Rarity.COMMON, mage.cards.c.CustodiSquire.class));
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cards.add(new SetCardInfo("Damnable Pact", 126, Rarity.RARE, mage.cards.d.DamnablePact.class));
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cards.add(new SetCardInfo("Dark Impostor", 127, Rarity.RARE, mage.cards.d.DarkImpostor.class));
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cards.add(new SetCardInfo("Darksteel Mutation", 84, Rarity.UNCOMMON, mage.cards.d.DarksteelMutation.class));
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cards.add(new SetCardInfo("Distant Melody", 103, Rarity.COMMON, mage.cards.d.DistantMelody.class));
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cards.add(new SetCardInfo("Dovin, Grand Arbiter", 153, Rarity.MYTHIC, mage.cards.d.DovinGrandArbiter.class));
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cards.add(new SetCardInfo("Drogskol Captain", 154, Rarity.UNCOMMON, mage.cards.d.DrogskolCaptain.class));
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cards.add(new SetCardInfo("Exotic Orchard", 173, Rarity.RARE, mage.cards.e.ExoticOrchard.class));
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cards.add(new SetCardInfo("Falkenrath Gorger", 146, Rarity.RARE, mage.cards.f.FalkenrathGorger.class));
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cards.add(new SetCardInfo("Falkenrath Noble", 128, Rarity.UNCOMMON, mage.cards.f.FalkenrathNoble.class));
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cards.add(new SetCardInfo("Feed the Swarm", 129, Rarity.COMMON, mage.cards.f.FeedTheSwarm.class));
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cards.add(new SetCardInfo("Fell the Mighty", 85, Rarity.RARE, mage.cards.f.FellTheMighty.class));
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cards.add(new SetCardInfo("Field of Souls", 86, Rarity.UNCOMMON, mage.cards.f.FieldOfSouls.class));
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cards.add(new SetCardInfo("Fire Diamond", 164, Rarity.COMMON, mage.cards.f.FireDiamond.class));
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cards.add(new SetCardInfo("Flood of Tears", 104, Rarity.RARE, mage.cards.f.FloodOfTears.class));
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cards.add(new SetCardInfo("Foreboding Ruins", 174, Rarity.RARE, mage.cards.f.ForebodingRuins.class));
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cards.add(new SetCardInfo("Geist of Saint Traft", 155, Rarity.MYTHIC, mage.cards.g.GeistOfSaintTraft.class));
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cards.add(new SetCardInfo("Ghostly Pilferer", 105, Rarity.RARE, mage.cards.g.GhostlyPilferer.class));
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cards.add(new SetCardInfo("Ghostly Prison", 87, Rarity.UNCOMMON, mage.cards.g.GhostlyPrison.class));
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cards.add(new SetCardInfo("Hallowed Spiritkeeper", 88, Rarity.RARE, mage.cards.h.HallowedSpiritkeeper.class));
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cards.add(new SetCardInfo("Hanged Executioner", 89, Rarity.RARE, mage.cards.h.HangedExecutioner.class));
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cards.add(new SetCardInfo("Imprisoned in the Moon", 106, Rarity.RARE, mage.cards.i.ImprisonedInTheMoon.class));
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cards.add(new SetCardInfo("Indulgent Aristocrat", 130, Rarity.UNCOMMON, mage.cards.i.IndulgentAristocrat.class));
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cards.add(new SetCardInfo("Kami of the Crescent Moon", 107, Rarity.RARE, mage.cards.k.KamiOfTheCrescentMoon.class));
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cards.add(new SetCardInfo("Karmic Guide", 90, Rarity.RARE, mage.cards.k.KarmicGuide.class));
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cards.add(new SetCardInfo("Kirtar's Wrath", 91, Rarity.RARE, mage.cards.k.KirtarsWrath.class));
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cards.add(new SetCardInfo("Knight of the White Orchid", 92, Rarity.RARE, mage.cards.k.KnightOfTheWhiteOrchid.class));
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cards.add(new SetCardInfo("Malakir Bloodwitch", 131, Rarity.RARE, mage.cards.m.MalakirBloodwitch.class));
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cards.add(new SetCardInfo("Marble Diamond", 165, Rarity.COMMON, mage.cards.m.MarbleDiamond.class));
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cards.add(new SetCardInfo("Mentor of the Meek", 93, Rarity.RARE, mage.cards.m.MentorOfTheMeek.class));
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cards.add(new SetCardInfo("Midnight Clock", 108, Rarity.RARE, mage.cards.m.MidnightClock.class));
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cards.add(new SetCardInfo("Mirror Entity", 94, Rarity.RARE, mage.cards.m.MirrorEntity.class));
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cards.add(new SetCardInfo("Mob Rule", 147, Rarity.RARE, mage.cards.m.MobRule.class));
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cards.add(new SetCardInfo("Molten Echoes", 148, Rarity.RARE, mage.cards.m.MoltenEchoes.class));
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cards.add(new SetCardInfo("Moorland Haunt", 175, Rarity.RARE, mage.cards.m.MoorlandHaunt.class));
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cards.add(new SetCardInfo("Myriad Landscape", 176, Rarity.UNCOMMON, mage.cards.m.MyriadLandscape.class));
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cards.add(new SetCardInfo("Nebelgast Herald", 109, Rarity.UNCOMMON, mage.cards.n.NebelgastHerald.class));
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cards.add(new SetCardInfo("Necropolis Regent", 132, Rarity.MYTHIC, mage.cards.n.NecropolisRegent.class));
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cards.add(new SetCardInfo("Night's Whisper", 133, Rarity.COMMON, mage.cards.n.NightsWhisper.class));
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cards.add(new SetCardInfo("Nirkana Revenant", 134, Rarity.MYTHIC, mage.cards.n.NirkanaRevenant.class));
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cards.add(new SetCardInfo("Oyobi, Who Split the Heavens", 95, Rarity.RARE, mage.cards.o.OyobiWhoSplitTheHeavens.class));
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cards.add(new SetCardInfo("Path of Ancestry", 177, Rarity.COMMON, mage.cards.p.PathOfAncestry.class));
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cards.add(new SetCardInfo("Patron of the Vein", 135, Rarity.RARE, mage.cards.p.PatronOfTheVein.class));
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cards.add(new SetCardInfo("Port Town", 178, Rarity.RARE, mage.cards.p.PortTown.class));
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cards.add(new SetCardInfo("Prairie Stream", 179, Rarity.RARE, mage.cards.p.PrairieStream.class));
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cards.add(new SetCardInfo("Promise of Bunrei", 96, Rarity.UNCOMMON, mage.cards.p.PromiseOfBunrei.class));
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cards.add(new SetCardInfo("Rakdos Carnarium", 180, Rarity.UNCOMMON, mage.cards.r.RakdosCarnarium.class));
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cards.add(new SetCardInfo("Rakdos Charm", 156, Rarity.UNCOMMON, mage.cards.r.RakdosCharm.class));
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cards.add(new SetCardInfo("Rakdos Signet", 166, Rarity.UNCOMMON, mage.cards.r.RakdosSignet.class));
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cards.add(new SetCardInfo("Rakish Heir", 149, Rarity.UNCOMMON, mage.cards.r.RakishHeir.class));
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cards.add(new SetCardInfo("Rattlechains", 110, Rarity.RARE, mage.cards.r.Rattlechains.class));
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cards.add(new SetCardInfo("Reconnaissance Mission", 111, Rarity.UNCOMMON, mage.cards.r.ReconnaissanceMission.class));
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cards.add(new SetCardInfo("Remorseful Cleric", 97, Rarity.RARE, mage.cards.r.RemorsefulCleric.class));
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cards.add(new SetCardInfo("Sanctum Seeker", 136, Rarity.RARE, mage.cards.s.SanctumSeeker.class));
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cards.add(new SetCardInfo("Shacklegeist", 112, Rarity.RARE, mage.cards.s.Shacklegeist.class));
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cards.add(new SetCardInfo("Shadowblood Ridge", 181, Rarity.RARE, mage.cards.s.ShadowbloodRidge.class));
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cards.add(new SetCardInfo("Sire of the Storm", 113, Rarity.UNCOMMON, mage.cards.s.SireOfTheStorm.class));
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cards.add(new SetCardInfo("Sky Diamond", 167, Rarity.COMMON, mage.cards.s.SkyDiamond.class));
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cards.add(new SetCardInfo("Skycloud Expanse", 182, Rarity.RARE, mage.cards.s.SkycloudExpanse.class));
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cards.add(new SetCardInfo("Smoldering Marsh", 183, Rarity.RARE, mage.cards.s.SmolderingMarsh.class));
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cards.add(new SetCardInfo("Sol Ring", 168, Rarity.UNCOMMON, mage.cards.s.SolRing.class));
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cards.add(new SetCardInfo("Spectral Sailor", 114, Rarity.UNCOMMON, mage.cards.s.SpectralSailor.class));
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cards.add(new SetCardInfo("Spectral Shepherd", 98, Rarity.UNCOMMON, mage.cards.s.SpectralShepherd.class));
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cards.add(new SetCardInfo("Stensia Masquerade", 150, Rarity.UNCOMMON, mage.cards.s.StensiaMasquerade.class));
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cards.add(new SetCardInfo("Stromkirk Captain", 157, Rarity.UNCOMMON, mage.cards.s.StromkirkCaptain.class));
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cards.add(new SetCardInfo("Stromkirk Condemned", 137, Rarity.RARE, mage.cards.s.StromkirkCondemned.class));
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cards.add(new SetCardInfo("Stromkirk Occultist", 151, Rarity.RARE, mage.cards.s.StromkirkOccultist.class));
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cards.add(new SetCardInfo("Supreme Phantom", 115, Rarity.RARE, mage.cards.s.SupremePhantom.class));
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cards.add(new SetCardInfo("Swiftfoot Boots", 169, Rarity.UNCOMMON, mage.cards.s.SwiftfootBoots.class));
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cards.add(new SetCardInfo("Swords to Plowshares", 99, Rarity.UNCOMMON, mage.cards.s.SwordsToPlowshares.class));
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cards.add(new SetCardInfo("Tainted Peak", 184, Rarity.UNCOMMON, mage.cards.t.TaintedPeak.class));
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cards.add(new SetCardInfo("Temple of Enlightenment", 185, Rarity.RARE, mage.cards.t.TempleOfEnlightenment.class));
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cards.add(new SetCardInfo("Temple of Malice", 186, Rarity.RARE, mage.cards.t.TempleOfMalice.class));
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cards.add(new SetCardInfo("Temple of the False God", 187, Rarity.UNCOMMON, mage.cards.t.TempleOfTheFalseGod.class));
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cards.add(new SetCardInfo("Twilight Drover", 100, Rarity.RARE, mage.cards.t.TwilightDrover.class));
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cards.add(new SetCardInfo("Unclaimed Territory", 188, Rarity.UNCOMMON, mage.cards.u.UnclaimedTerritory.class));
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cards.add(new SetCardInfo("Underworld Connections", 138, Rarity.RARE, mage.cards.u.UnderworldConnections.class));
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cards.add(new SetCardInfo("Unstable Obelisk", 170, Rarity.UNCOMMON, mage.cards.u.UnstableObelisk.class));
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cards.add(new SetCardInfo("Urge to Feed", 139, Rarity.UNCOMMON, mage.cards.u.UrgeToFeed.class));
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cards.add(new SetCardInfo("Vampire Nighthawk", 140, Rarity.UNCOMMON, mage.cards.v.VampireNighthawk.class));
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cards.add(new SetCardInfo("Vampiric Dragon", 158, Rarity.RARE, mage.cards.v.VampiricDragon.class));
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cards.add(new SetCardInfo("Vandalblast", 152, Rarity.UNCOMMON, mage.cards.v.Vandalblast.class));
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cards.add(new SetCardInfo("Verity Circle", 116, Rarity.RARE, mage.cards.v.VerityCircle.class));
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cards.add(new SetCardInfo("Windborn Muse", 101, Rarity.RARE, mage.cards.w.WindbornMuse.class));
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}
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}
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@ -43338,6 +43338,34 @@ Mountain|Innistrad: Crimson Vow|401|C||Basic Land - Mountain|||({T}: Add {R}.)|
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Forest|Innistrad: Crimson Vow|402|C||Basic Land - Forest|||({T}: Add {G}.)|
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Millicent, Restless Revenant|Crimson Vow Commander|1|M|{5}{W}{U}|Legendary Creature - Spirit Soldier|4|4|This spell costs {1} less to cast for each Spirit you control.$Flying$Whenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.|
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Strefan, Maurer Progenitor|Crimson Vow Commander|2|M|{2}{B}{R}|Legendary Creature - Vampire Noble|3|2|Flying$At the beginning of your end step, create a Blood token for each player who lost life this turn.$Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.|
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Donal, Herald of Wings|Crimson Vow Commander|3|M|{2}{U}{U}|Legendary Creature - Human Wizard|3|3|Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn.|
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Timothar, Baron of Bats|Crimson Vow Commander|4|M|{4}{B}{B}|Legendary Creature - Vampire Noble|4|4|Ward—Discard a card.$Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."|
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Drogskol Reinforcements|Crimson Vow Commander|5|R|{3}{W}|Creature - Spirit Soldier|2|2|Melee$Other Spirits you control have melee.$Prevent all noncombat damage that would be dealt to Spirits you control.|
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Haunted Library|Crimson Vow Commander|6|R|{1}{W}|Enchantment|||Whenever a creature an opponent controls dies, you may pay {1}. If you do, create a 1/1 white Spirit creature token with flying.|
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Priest of the Blessed Graf|Crimson Vow Commander|7|R|{2}{W}|Creature - Human Cleric|1|2|At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you.|
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Rhoda, Geist Avenger|Crimson Vow Commander|8|R|{3}{W}|Legendary Creature - Human Soldier|3|3|Partner with Timin, Youthful Geist$Vigilance$Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.|
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Storm of Souls|Crimson Vow Commander|9|R|{4}{W}{W}|Sorcery|||Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.|
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Sudden Salvation|Crimson Vow Commander|10|R|{2}{W}{W}|Instant|||Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.|
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Breath of the Sleepless|Crimson Vow Commander|11|R|{3}{U}|Enchantment|||You may cast Spirit spells as though they had flash.$Whenever you cast a creature spell during an opponent's turn, tap up to one target creature.|
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Ethereal Investigator|Crimson Vow Commander|12|R|{3}{U}|Creature - Spirit|2|3|Flying$When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have.$Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.|
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Haunting Imitation|Crimson Vow Commander|13|R|{2}{U}|Sorcery|||Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand.|
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Occult Epiphany|Crimson Vow Commander|14|R|{X}{U}|Instant|||Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.|
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Spectral Arcanist|Crimson Vow Commander|15|R|{3}{U}|Creature - Spirit Wizard|3|2|Flying$When Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.|
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Timin, Youthful Geist|Crimson Vow Commander|16|R|{4}{U}|Legendary Creature - Spirit|3|4|Partner with Rhoda, Geist Avenger$Flying$At the beginning of each combat, tap up to one target creature.|
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Crossway Troublemakers|Crimson Vow Commander|17|R|{5}{B}|Creature - Vampire|5|5|Attacking Vampires you control have deathtouch and lifelink.$Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.|
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Glass-Cast Heart|Crimson Vow Commander|18|R|{2}{B}|Artifact|||Whenever one or more Vampires you control attack, create a Blood token.${B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.${B}{B, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.|
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Kamber, the Plunderer|Crimson Vow Commander|19|R|{3}{B}|Legendary Creature - Vampire Rogue|3|4|Partner with Laurine, the Diversion$Lifelink$Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token.|
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Olivia's Wrath|Crimson Vow Commander|20|R|{4}{B}|Sorcery|||Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.|
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Predators' Hour|Crimson Vow Commander|21|R|{1}{B}|21|||Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."|
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Shadowgrange Archfiend|Crimson Vow Commander|22|R|{6}{B}|Creature - Demon|8|4|When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.$Madness—{2}{B}, Pay 8 life.|
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Arterial Alchemy|Crimson Vow Commander|23|R|{2}{R}|Enchantment|||When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have.$Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.|
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Imposing Grandeur|Crimson Vow Commander|24|R|{4}{R}|Sorcery|||Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.|
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Laurine, the Diversion|Crimson Vow Commander|25|R|{2}{R}|Legendary Creature - Human Rogue|3|3|Partner with Kamber, the Plunderer$First strike${2}, Sacrifice an artifact or creature: Goad target creature.|
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Markov Enforcer|Crimson Vow Commander|26|R|{4}{R}{R}|Creature - Vampire Soldier|6|6|Whenever Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls.$Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token.|
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Midnight Arsonist|Crimson Vow Commander|27|R|{3}{R}|Creature - Vampire|3|2|When Midnight Arsonist enters the battlefield, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.|
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Scion of Opulence|Crimson Vow Commander|28|R|{2}{R}|Creature - Vampire Noble|3|1|Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token.${R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.|
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Disorder in the Court|Crimson Vow Commander|29|R|{X}{W}{U}|Instant|||Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step.|
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Sinister Waltz|Crimson Vow Commander|30|R|{3}{B}{R}|Sorcery|||Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.|
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Breathkeeper Seraph|Crimson Vow Commander|31|R|{4}{W}{W}|Creature - Angel|4|4|Flying, soulbond$As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."|
|
||||
Wedding Ring|Crimson Vow Commander|32|M|{2}{W}{W}|Artifact|||When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.$Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.$Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.|
|
||||
Imperious Mindbreaker|Crimson Vow Commander|33|R|{1}{U}{U}|Creature - Human Wizard|1|4|Soulbond$As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."|
|
||||
|
@ -43346,3 +43374,115 @@ Mirage Phalanx|Crimson Vow Commander|35|R|{4}{R}{R}|Creature - Human Soldier|4|4
|
|||
Hollowhenge Overlord|Crimson Vow Commander|36|R|{4}{G}{G}|Creature - Wolf|4|4|Flash$At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.|
|
||||
Thundering Mightmare|Crimson Vow Commander|37|R|{4}{G}|Creature - Horse Spirit|3|3|Soulbond$As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."|
|
||||
Umbris, Fear Manifest|Crimson Vow Commander|38|M|{3}{U}{B}|Legendary Creature - Nightmare Horror|1|1|Umbris, Fear Manifest gets +1/+1 for each card your opponents own in exile.$Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card.|
|
||||
Angel of Flight Alabaster|Crimson Vow Commander|77|R|{4}{W}|Creature - Angel|4|4|Flying$At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.|
|
||||
Benevolent Offering|Crimson Vow Commander|78|R|{3}{W}|Instant|||Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying.$Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.|
|
||||
Boreas Charger|Crimson Vow Commander|79|R|{2}{W}|Creature - Pegasus|2|1|Flying$When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.|
|
||||
Bygone Bishop|Crimson Vow Commander|80|R|{2}{W}|Creature - Spirit Cleric|2|3|Flying$Whenever you cast a creature spell with mana value 3 or less, investigate.|
|
||||
Crush Contraband|Crimson Vow Commander|81|U|{3}{W}|Instant|||Choose one or both —$• Exile target artifact.$• Exile target enchantment.|
|
||||
Custodi Soulbinders|Crimson Vow Commander|82|R|{3}{W}|Creature - Human Cleric|0|0|Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.${2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.|
|
||||
Custodi Squire|Crimson Vow Commander|83|C|{4}{W}|Creature - Spirit Cleric|3|3|Flying$Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.|
|
||||
Darksteel Mutation|Crimson Vow Commander|84|U|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.|
|
||||
Fell the Mighty|Crimson Vow Commander|85|R|{4}{W}|Sorcery|||Destroy all creatures with power greater than target creature's power.|
|
||||
Field of Souls|Crimson Vow Commander|86|U|{2}{W}{W}|Enchantment|||Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.|
|
||||
Ghostly Prison|Crimson Vow Commander|87|U|{2}{W}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.|
|
||||
Hallowed Spiritkeeper|Crimson Vow Commander|88|R|{1}{W}{W}|Creature - Avatar|3|2|Vigilance$When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.|
|
||||
Hanged Executioner|Crimson Vow Commander|89|R|{2}{W}|Creature - Spirit|1|1|Flying$When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.${3}{W}, Exile Hanged Executioner: Exile target creature.|
|
||||
Karmic Guide|Crimson Vow Commander|90|R|{3}{W}{W}|Creature - Angel Spirit|2|2|Flying, protection from black$Echo {3}{W}{W}$When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.|
|
||||
Kirtar's Wrath|Crimson Vow Commander|91|R|{4}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.$Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.|
|
||||
Knight of the White Orchid|Crimson Vow Commander|92|R|{W}{W}|Creature - Human Knight|2|2|First strike$When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.|
|
||||
Mentor of the Meek|Crimson Vow Commander|93|R|{2}{W}|Creature - Human Soldier|2|2|Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.|
|
||||
Mirror Entity|Crimson Vow Commander|94|R|{2}{W}|Creature - Shapeshifter|1|1|Changeling${X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.|
|
||||
Oyobi, Who Split the Heavens|Crimson Vow Commander|95|R|{6}{W}|Legendary Creature - Spirit|3|6|Flying$Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.|
|
||||
Promise of Bunrei|Crimson Vow Commander|96|U|{2}{W}|Enchantment|||When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.|
|
||||
Remorseful Cleric|Crimson Vow Commander|97|R|{1}{W}|Creature - Spirit Cleric|2|1|Flying$Sacrifice Remorseful Cleric: Exile all cards from target player's graveyard.|
|
||||
Spectral Shepherd|Crimson Vow Commander|98|U|{2}{W}|Creature - Spirit|2|2|Flying${1}{U}: Return target Spirit you control to its owner's hand.|
|
||||
Swords to Plowshares|Crimson Vow Commander|99|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.|
|
||||
Twilight Drover|Crimson Vow Commander|100|R|{2}{W}|Creature - Spirit|1|1|Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.${2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.|
|
||||
Windborn Muse|Crimson Vow Commander|101|R|{3}{W}|Creature - Spirit|2|3|Flying$Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.|
|
||||
Arcane Denial|Crimson Vow Commander|102|C|{1}{U}|Instant|||Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.$You draw a card at the beginning of the next turn's upkeep.|
|
||||
Distant Melody|Crimson Vow Commander|103|C|{3}{U}|Sorcery|||Choose a creature type. Draw a card for each permanent you control of that type.|
|
||||
Flood of Tears|Crimson Vow Commander|104|R|{4}{U}{U}|Sorcery|||Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.|
|
||||
Ghostly Pilferer|Crimson Vow Commander|105|R|{1}{U}|Creature - Spirit Rogue|2|1|Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card.$Whenever an opponent casts a spell from anywhere other than their hand, draw a card.$Discard a card: Ghostly Pilferer can't be blocked this turn.|
|
||||
Imprisoned in the Moon|Crimson Vow Commander|106|R|{2}{U}|Enchantment - Aura|||Enchant creature, land, or planeswalker$Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.|
|
||||
Kami of the Crescent Moon|Crimson Vow Commander|107|R|{U}{U}|Legendary Creature - Spirit|1|3|At the beginning of each player's draw step, that player draws an additional card.|
|
||||
Midnight Clock|Crimson Vow Commander|108|R|{2}{U}|Artifact|||{T}: Add {U}.${2}{U}: Put an hour counter on Midnight Clock.$At the beginning of each upkeep, put an hour counter on Midnight Clock.$When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.|
|
||||
Nebelgast Herald|Crimson Vow Commander|109|U|{2}{U}|Creature - Spirit|2|1|Flash$Flying$Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.|
|
||||
Rattlechains|Crimson Vow Commander|110|R|{1}{U}|Creature - Spirit|2|1|Flash$Flying$When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.$You may cast Spirit spells as though they had flash.|
|
||||
Reconnaissance Mission|Crimson Vow Commander|111|U|{2}{U}{U}|Enchantment|||Whenever a creature you control deals combat damage to a player, you may draw a card.$Cycling {2}|
|
||||
Shacklegeist|Crimson Vow Commander|112|R|{1}{U}|Creature - Spirit|2|2|Flying$Shacklegeist can block only creatures with flying.$Tap two untapped Spirits you control: Tap target creature you don't control.|
|
||||
Sire of the Storm|Crimson Vow Commander|113|U|{4}{U}{U}|Creature - Spirit|3|3|Flying$Whenever you cast a Spirit or Arcane spell, you may draw a card.|
|
||||
Spectral Sailor|Crimson Vow Commander|114|U|{U}|Creature - Spirit Pirate|1|1|Flash$Flying${3}{U}: Draw a card.|
|
||||
Supreme Phantom|Crimson Vow Commander|115|R|{1}{U}|Creature - Spirit|1|3|Flying$Other Spirits you control get +1/+1.|
|
||||
Verity Circle|Crimson Vow Commander|116|R|{2}{U}|Enchantment|||Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.${4}{U}: Tap target creature without flying.|
|
||||
Ancient Craving|Crimson Vow Commander|117|U|{3}{B}|Sorcery|||You draw three cards and you lose 3 life.|
|
||||
Anowon, the Ruin Sage|Crimson Vow Commander|118|R|{3}{B}{B}|Legendary Creature - Vampire Shaman|4|3|At the beginning of your upkeep, each player sacrifices a non-Vampire creature.|
|
||||
Blood Artist|Crimson Vow Commander|119|U|{1}{B}|Creature - Vampire|0|1|Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.|
|
||||
Bloodline Necromancer|Crimson Vow Commander|120|U|{4}{B}|Creature - Vampire Wizard|3|2|Lifelink$When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.|
|
||||
Bloodlord of Vaasgoth|Crimson Vow Commander|121|M|{3}{B}{B}|Creature - Vampire Warrior|3|3|Bloodthirst 3$Flying$Whenever you cast a Vampire creature spell, it gains bloodthirst 3.|
|
||||
Bloodtracker|Crimson Vow Commander|122|R|{3}{B}|Creature - Vampire Wizard|2|2|Flying${B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker.$When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.|
|
||||
Butcher of Malakir|Crimson Vow Commander|123|R|{5}{B}{B}|Creature - Vampire Warrior|5|4|Flying$Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.|
|
||||
Champion of Dusk|Crimson Vow Commander|124|R|{3}{B}{B}|Creature - Vampire Knight|4|4|When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.|
|
||||
Cordial Vampire|Crimson Vow Commander|125|R|{B}{B}|Creature - Vampire|1|1|Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.|
|
||||
Damnable Pact|Crimson Vow Commander|126|R|{X}{B}{B}|Sorcery|||Target player draws X cards and loses X life.|
|
||||
Dark Impostor|Crimson Vow Commander|127|R|{2}{B}|Creature - Vampire Assassin|2|2|{4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor.$Dark Impostor has all activated abilities of all creature cards exiled with it.|
|
||||
Falkenrath Noble|Crimson Vow Commander|128|U|{3}{B}|Creature - Vampire Noble|2|2|Flying$Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.|
|
||||
Feed the Swarm|Crimson Vow Commander|129|C|{1}{B}|Sorcery|||Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.|
|
||||
Indulgent Aristocrat|Crimson Vow Commander|130|U|{B}|Creature - Vampire Noble|1|1|Lifelink${2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.|
|
||||
Malakir Bloodwitch|Crimson Vow Commander|131|R|{3}{B}{B}|Creature - Vampire Shaman|4|4|Flying, protection from white$When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.|
|
||||
Necropolis Regent|Crimson Vow Commander|132|M|{3}{B}{B}{B}|Creature - Vampire|6|5|Flying$Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.|
|
||||
Night's Whisper|Crimson Vow Commander|133|C|{1}{B}|Sorcery|||You draw two cards and you lose 2 life.|
|
||||
Nirkana Revenant|Crimson Vow Commander|134|M|{4}{B}{B}|Creature - Vampire Shade|4|4|Whenever you tap a Swamp for mana, add an additional {B}.${B}: Nirkana Revenant gets +1/+1 until end of turn.|
|
||||
Patron of the Vein|Crimson Vow Commander|135|R|{4}{B}{B}|Creature - Vampire Shaman|4|4|Flying$When Patron of the Vein enters the battlefield, destroy target creature an opponent controls.$Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.|
|
||||
Sanctum Seeker|Crimson Vow Commander|136|R|{2}{B}{B}|Creature - Vampire Knight|3|4|Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.|
|
||||
Stromkirk Condemned|Crimson Vow Commander|137|R|{B}{B}|Creature - Vampire Horror|2|2|Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.|
|
||||
Underworld Connections|Crimson Vow Commander|138|R|{1}{B}{B}|Enchantment - Aura|||Enchant land$Enchanted land has "{T}, Pay 1 life: Draw a card."|
|
||||
Urge to Feed|Crimson Vow Commander|139|U|{B}{B}|Instant|||Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.|
|
||||
Vampire Nighthawk|Crimson Vow Commander|140|U|{1}{B}{B}|Creature - Vampire Shaman|2|3|Flying, deathtouch, lifelink|
|
||||
Anje's Ravager|Crimson Vow Commander|141|R|{2}{R}|Creature - Vampire Berserker|3|3|Anje's Ravager attacks each combat if able.$Whenever Anje's Ravager attacks, discard your hand, then draw three cards.$Madness {1}{R}|
|
||||
Avacyn's Judgment|Crimson Vow Commander|142|R|{1}{R}|Sorcery|||Madness {X}{R}$Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.|
|
||||
Blasphemous Act|Crimson Vow Commander|143|R|{8}{R}|Sorcery|||This spell costs {1} less to cast for each creature on the battlefield.$Blasphemous Act deals 13 damage to each creature.|
|
||||
Bloodsworn Steward|Crimson Vow Commander|144|R|{2}{R}{R}|Creature - Vampire Knight|4|4|Flying$Commander creatures you control get +2/+2 and have haste.|
|
||||
Crimson Honor Guard|Crimson Vow Commander|145|R|{3}{R}{R}|Creature - Vampire Knight|4|5|Trample$At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.|
|
||||
Falkenrath Gorger|Crimson Vow Commander|146|R|{R}|Creature - Vampire Berserker|2|1|Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost.|
|
||||
Mob Rule|Crimson Vow Commander|147|R|{4}{R}{R}|Sorcery|||Choose one —$• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.$• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.|
|
||||
Molten Echoes|Crimson Vow Commander|148|R|{2}{R}{R}|Enchantment|||As Molten Echoes enters the battlefield, choose a creature type.$Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.|
|
||||
Rakish Heir|Crimson Vow Commander|149|U|{2}{R}|Creature - Vampire|2|2|Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.|
|
||||
Stensia Masquerade|Crimson Vow Commander|150|U|{2}{R}|Enchantment|||Attacking creatures you control have first strike.$Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.$Madness {2}{R}|
|
||||
Stromkirk Occultist|Crimson Vow Commander|151|R|{2}{R}|Creature - Vampire Horror|3|2|Trample$Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.$Madness {1}{R}|
|
||||
Vandalblast|Crimson Vow Commander|152|U|{R}|Sorcery|||Destroy target artifact you don't control.$Overload {4}{R}|
|
||||
Dovin, Grand Arbiter|Crimson Vow Commander|153|M|{1}{W}{U}|Legendary Planeswalker - Dovin|3|+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.$−1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.$−7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.|
|
||||
Drogskol Captain|Crimson Vow Commander|154|U|{1}{W}{U}|Creature - Spirit Soldier|2|2|Flying$Other Spirit creatures you control get +1/+1 and have hexproof.|
|
||||
Geist of Saint Traft|Crimson Vow Commander|155|M|{1}{W}{U}|Legendary Creature - Spirit Cleric|2|2|Hexproof$Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.|
|
||||
Rakdos Charm|Crimson Vow Commander|156|U|{B}{R}|Instant|||Choose one —$• Exile all cards from target player's graveyard.$• Destroy target artifact.$• Each creature deals 1 damage to its controller.|
|
||||
Stromkirk Captain|Crimson Vow Commander|157|U|{1}{B}{R}|Creature - Vampire Soldier|2|2|First strike$Other Vampire creatures you control get +1/+1 and have first strike.|
|
||||
Vampiric Dragon|Crimson Vow Commander|158|R|{6}{B}{R}|Creature - Vampire Dragon|5|5|Flying$Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.${1}{R}: Vampiric Dragon deals 1 damage to target creature.|
|
||||
Arcane Signet|Crimson Vow Commander|159|C|{2}|Artifact|||{T}: Add one mana of any color in your commander's color identity.|
|
||||
Azorius Locket|Crimson Vow Commander|160|C|{3}|Artifact|||{T}: Add {W} or {U}.${W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards.|
|
||||
Azorius Signet|Crimson Vow Commander|161|U|{2}|Artifact|||{1}, {T}: Add {W}{U}.|
|
||||
Charcoal Diamond|Crimson Vow Commander|162|C|{2}|Artifact|||Charcoal Diamond enters the battlefield tapped.${T}: Add {B}.|
|
||||
Commander's Sphere|Crimson Vow Commander|163|C|{3}|Artifact|||{T}: Add one mana of any color in your commander's color identity.$Sacrifice Commander's Sphere: Draw a card.|
|
||||
Fire Diamond|Crimson Vow Commander|164|C|{2}|Artifact|||Fire Diamond enters the battlefield tapped.${T}: Add {R}.|
|
||||
Marble Diamond|Crimson Vow Commander|165|C|{2}|Artifact|||Marble Diamond enters the battlefield tapped.${T}: Add {W}.|
|
||||
Rakdos Signet|Crimson Vow Commander|166|U|{2}|Artifact|||{1}, {T}: Add {B}{R}.|
|
||||
Sky Diamond|Crimson Vow Commander|167|C|{2}|Artifact|||Sky Diamond enters the battlefield tapped.${T}: Add {U}.|
|
||||
Sol Ring|Crimson Vow Commander|168|U|{1}|Artifact|||{T}: Add {C}{C}.|
|
||||
Swiftfoot Boots|Crimson Vow Commander|169|U|{2}|Artifact - Equipment|||Equipped creature has hexproof and haste.$Equip {1}|
|
||||
Unstable Obelisk|Crimson Vow Commander|170|U|{3}|Artifact|||{T}: Add {C}.${7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.|
|
||||
Azorius Chancery|Crimson Vow Commander|171|U||Land|||Azorius Chancery enters the battlefield tapped.$When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.${T}: Add {W}{U}.|
|
||||
Command Tower|Crimson Vow Commander|172|C||Land|||{T}: Add one mana of any color in your commander's color identity.|
|
||||
Exotic Orchard|Crimson Vow Commander|173|R||Land|||{T}: Add one mana of any color that a land an opponent controls could produce.|
|
||||
Foreboding Ruins|Crimson Vow Commander|174|R||Land|||As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.${T}: Add {B} or {R}.|
|
||||
Moorland Haunt|Crimson Vow Commander|175|R||Land|||{T}: Add {C}.${W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.|
|
||||
Myriad Landscape|Crimson Vow Commander|176|U||Land|||Myriad Landscape enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.|
|
||||
Path of Ancestry|Crimson Vow Commander|177|C||Land|||Path of Ancestry enters the battlefield tapped.${T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.|
|
||||
Port Town|Crimson Vow Commander|178|R||Land|||As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.${T}: Add {W} or {U}.|
|
||||
Prairie Stream|Crimson Vow Commander|179|R||Land - Plains Island|||({T}: Add {W} or {U}.)$Prairie Stream enters the battlefield tapped unless you control two or more basic lands.|
|
||||
Rakdos Carnarium|Crimson Vow Commander|180|U||Land|||Rakdos Carnarium enters the battlefield tapped.$When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.${T}: Add {B}{R}.|
|
||||
Shadowblood Ridge|Crimson Vow Commander|181|R||Land|||{1}, {T}: Add {B}{R}.|
|
||||
Skycloud Expanse|Crimson Vow Commander|182|R||Land|||{1}, {T}: Add {W}{U}.|
|
||||
Smoldering Marsh|Crimson Vow Commander|183|R||Land - Swamp Mountain|||({T}: Add {B} or {R}.)$Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.|
|
||||
Tainted Peak|Crimson Vow Commander|184|U||Land|||{T}: Add {C}.${T}: Add {B} or {R}. Activate only if you control a Swamp.|
|
||||
Temple of Enlightenment|Crimson Vow Commander|185|R||Land|||Temple of Enlightenment enters the battlefield tapped.$When Temple of Enlightenment enters the battlefield, scry 1.${T}: Add {W} or {U}.|
|
||||
Temple of Malice|Crimson Vow Commander|186|R||Land|||Temple of Malice enters the battlefield tapped.$When Temple of Malice enters the battlefield, scry 1.${T}: Add {B} or {R}.|
|
||||
Temple of the False God|Crimson Vow Commander|187|U||Land|||{T}: Add {C}{C}. Activate only if you control five or more lands.|
|
||||
Unclaimed Territory|Crimson Vow Commander|188|U||Land|||As Unclaimed Territory enters the battlefield, choose a creature type.${T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.|
|
||||
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