Create cipher test for Muraganda Petroglyphs

This commit is contained in:
Alexsandro 2017-01-10 11:40:04 -02:00
parent 47b96e5411
commit 92cfe2403e

View file

@ -171,15 +171,19 @@ public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
/** /**
* Cipher grants an ability to creatures, meaning the affected creatures would no longer get the +2/+2 bonus. * Cipher grants an ability to creatures, meaning the affected creatures would no longer get the +2/+2 bonus.
*/ */
// TODO See how to set the cipher ability in tests @Test
// public void cipherTest() { public void cipherTest() {
// addCard(Zone.BATTLEFIELD, playerA, "Swamp", 6); addCard(Zone.BATTLEFIELD, playerA, "Swamp", 6);
// addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1); addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
// addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1); addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
//
// addCard(Zone.HAND, playerA, "Shadow Slice"); // {4}{B} addCard(Zone.HAND, playerA, "Shadow Slice"); // {4}{B}
// castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shadow Slice"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shadow Slice");
// setChoice(playerA, "Grizzly Bears");
//
// } setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Grizzly Bears", 2, 2);
}
} }