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Create cipher test for Muraganda Petroglyphs
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1 changed files with 15 additions and 11 deletions
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@ -171,15 +171,19 @@ public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
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/**
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/**
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* Cipher grants an ability to creatures, meaning the affected creatures would no longer get the +2/+2 bonus.
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* Cipher grants an ability to creatures, meaning the affected creatures would no longer get the +2/+2 bonus.
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*/
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*/
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// TODO See how to set the cipher ability in tests
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@Test
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// public void cipherTest() {
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public void cipherTest() {
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// addCard(Zone.BATTLEFIELD, playerA, "Swamp", 6);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 6);
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// addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
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// addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
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//
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// addCard(Zone.HAND, playerA, "Shadow Slice"); // {4}{B}
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addCard(Zone.HAND, playerA, "Shadow Slice"); // {4}{B}
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// castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shadow Slice");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shadow Slice");
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//
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setChoice(playerA, "Grizzly Bears");
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//
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// }
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerA, "Grizzly Bears", 2, 2);
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}
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}
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}
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